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/fl/ - Flash
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There's a new /777/ up, it's /Moldy Memes/ Check it out. Suggest new /777/s here.

Movies & TV 24/7 via Channel7: Web Player, .m3u file. Music via Radio7: Web Player, .m3u file.

WebM is now available sitewide! Please check this thread for more info.

Anonymous 14/03/01(Sat)09:21 No. 15474 ID: dfdc23 Locked
15474

File ppppu.swf - (2.30MB )


>>
Anonymous 14/03/01(Sat)13:25 No. 15475 ID: 874c9d

Thanks -8


>>
Anonymous 14/03/01(Sat)15:08 No. 15476 ID: 82145e

I like the music.


>>
Anonymous 14/03/01(Sat)16:34 No. 15477 ID: effa6b

thx -8 just question. Please music source?


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Anonymous 14/03/01(Sat)20:34 No. 15478 ID: dfdc23

http://youtu.be/KEvLqE_UR-g


>>
Anonymous 14/03/02(Sun)03:34 No. 15479 ID: fdff9e

Thx


>>
Anonymous 14/03/02(Sun)07:44 No. 15480 ID: f98b3a

can we get individual animation sources?


>>
silent-j 14/03/06(Thu)17:24 No. 15488 ID: 5c7538
15488

File ~ppppu_(with_daisy).swf - (1.72MB , ~ppppu (with daisy).swf )

took me 3 days. enjoy a fan-made edit!


>>
Anonymous 14/03/06(Thu)18:05 No. 15489 ID: 616d93

I really like this, bonus marks for having a random sequence rather than a loop that would eventually get stale..


>>
Anonymous 14/03/08(Sat)01:20 No. 15495 ID: 48e10e

I remember seeing an edit of this on /f/ over at 4chan that allowed you to pick the scenes. Anyone have that and care to upload it?


>>
Anonymous 14/03/09(Sun)10:08 No. 15500 ID: df5872
15500

File ~ppppu_(experiment_files)__ass_fuck.swf - (47.85KB , ~ppppu (experiment files) _ass fuck.swf )


>>
Anonymous 14/03/09(Sun)20:00 No. 15502 ID: f98b3a

>>15488
good


>>
Anonymous 14/03/09(Sun)22:36 No. 15503 ID: dada8c
15503

File minus8-ppppu-edit-numbers_switch_scenes.swf - (2.30MB , minus8-ppppu-edit-numbers switch scenes.swf )

>>15495


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Anonymous 14/03/11(Tue)23:20 No. 15509 ID: 6d2955

Please add creampies, I BEG of you, PLEASE.


>>
Anonymous 14/03/19(Wed)22:59 No. 15537 ID: 9c6a79

Good flash, its been gaining quite some attention on 4chan


>>
Anonymous 14/03/20(Thu)04:25 No. 15543 ID: 2e5bc6

Are you going to continue to add to this?


>>
Anonymous 14/03/20(Thu)15:23 No. 15544 ID: d4e028

>>15488
Why has the quality of the music been compromised?


>>
Anonymous 14/03/24(Mon)00:22 No. 15546 ID: c97c30

>>15488
Hmm, how were you able to edit something like that?


>>
Anonymous 14/04/01(Tue)06:55 No. 15564 ID: 6f21b9

Bump Bump Bump


>>
Anonymous 14/04/02(Wed)01:46 No. 15565 ID: 9c6a79

>>15564
>implying that anything on /fl/ needs bumping

(USER WAS BANNED FOR THIS GREENTEXT)


>>
Anonymous 14/04/02(Wed)10:34 No. 15567 ID: 6f21b9

>>15565
Bump that Bump, dude


>>
Anonymous 14/04/02(Wed)21:35 No. 15568 ID: 6b62f9

>>15567
Time to sage what's top o' the page!


>>
Anonymous 14/04/03(Thu)07:44 No. 15570 ID: 12c1a6

>>15488
This is really great, just pointing out an error: Rosalie has Peach's earrings on one of her actions (where she's side-on humping the dong). It was present in the original so maybe you can fix it if I understand how you edited it in the first place (duplicating Peach's animation and replacing her symbols with Daisy redraws).
Fite tha powah, brother.


>>
Anonymous 14/04/03(Thu)11:05 No. 15571 ID: 2d7ce2
15571

File ppppu_interactive.swf - (2.93MB , ppppu interactive.swf )

I love you all


>>
Anonymous 14/04/04(Fri)05:48 No. 15572 ID: f89be4

Would anyone be able to make an edit where the guy is replaced by the other princess with a strap-on?


>>
Anonymous 14/04/05(Sat)03:37 No. 15573 ID: e2bf2a

>>15572
I second this idea


>>
Anonymous 14/04/05(Sat)06:57 No. 15574 ID: 6f21b9
15574

File Nope.swf - (13.01KB )

>>15573

I revoke this second


>>
Anonymous 14/04/06(Sun)06:38 No. 15578 ID: 9c6a79

>>15572
I would like that.


>>
Anonymous 14/04/06(Sun)10:04 No. 15580 ID: 6e8e83

>>15572
>Strap-on

Just make it fullblown futa


>>
Anonymous 14/04/09(Wed)20:59 No. 15583 ID: 5d365c

>>15500
glad someone fixed that awful asspussy


>>
Anonymous 14/04/14(Mon)05:27 No. 15592 ID: 9c6a79

>>15571
Does it change automatically still?


>>
Anonymous 14/04/27(Sun)12:39 No. 15616 ID: 6f21b9

where the bump where the bump where the bump at


>>
Anonymous 14/05/22(Thu)20:52 No. 15666 ID: 80b37f

this needs to be made with misty may and dawn someone get on this


>>
ApOcAlYpSe!uj/koSf.Zc 14/05/29(Thu)06:05 No. 15676 ID: 87d351

Y'know, I might be the only one who gives a fuck, or the only one who doesn't know, but I'm curious, what exactly DOES ppppu stand for, anyway? 'Playable Princess Pussy Pounder U', or somethin'?


>>
Anonymous 14/06/02(Mon)22:15 No. 15685 ID: c7fc98

where are all the edits? there should be way more for this flash ;_;


>>
Anonymous 14/06/04(Wed)21:23 No. 15690 ID: fe4954

is it bad that it kinda became a game to see who was onscreen when you came?


>>
Anonymous 14/07/08(Tue)14:11 No. 15741 ID: 8f40c7
15741

File ppppWiiU.swf - (2.19MB )

>>15685
Found an other edit with Daisy and Samus.


>>
Anonymous 14/07/15(Tue)18:47 No. 15761 ID: 621de9

>>15741
If somebody makes an interactive version of this one I will lose my shit.


>>
Anonymous 14/07/16(Wed)08:58 No. 15762 ID: df16d6

Does anyone have the flash of daisy getting the dick while riding a motorcycle?


>>
ppppu 14/07/17(Thu)08:36 No. 15765 ID: f2aed3

>>15474


>>
Anonymous 14/07/17(Thu)20:56 No. 15775 ID: ae019f

>>15762
How do you miss a thread thats right below you?


>>
Anonymous 14/07/18(Fri)23:36 No. 15778 ID: 4afba4
15778

File ppppuWiiU2.swf - (2.19MB )

>>15741
Found a slightly different one


>>
Anonymous 14/07/19(Sat)09:07 No. 15781 ID: a35e28

>>15778

Holy shit! Is there no end to how amazing this thing can become?


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Anonymous 14/07/19(Sat)09:09 No. 15782 ID: 11276e

>>15778
oh god samus's faces
yes


>>
Anonymous 14/07/20(Sun)02:48 No. 15793 ID: fcf136

Eventually someones gonna make one with every nintendo female.


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Anonymous 14/07/20(Sun)15:33 No. 15797 ID: dd1322

anyone know how many sections of video >>15474 has? too lazy to count.


>>
Anonymous 14/07/20(Sun)15:41 No. 15798 ID: dd1322

Disregard, the interactive one answered my question.


>>
Anonymous 14/07/24(Thu)03:29 No. 15799 ID: cdee18

The music is a nice touch


>>
Anonymous 14/07/28(Mon)15:44 No. 15804 ID: 908b2d

this is fucking great


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Anonymous 14/07/29(Tue)01:32 No. 15807 ID: bebf34

I'd love to get an interactive version with daisy and samus included


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Anonymous 14/07/29(Tue)01:33 No. 15808 ID: 72f2a6

I came here for my daily dose


>>
Anonymous 14/08/03(Sun)05:04 No. 15817 ID: fc9479

Needs moar loli. May I suggest Saria?


>>
Anonymous 14/08/05(Tue)00:07 No. 15820 ID: 3c2678

this is not what vaginas look like


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Anonymous 14/08/05(Tue)02:46 No. 15822 ID: 931f9d

>>15820
WHAAAAAAAT!? I DIDN'T KNOW THAT! NEXT THING YOU ARE GONNA TELL ME THAT THAT THIS BOARD SUPPORTS SWF. FILES! HOW RIDICULOUS!


>>
Anonymous 14/08/08(Fri)19:52 No. 15830 ID: 908b2d

>>15817
also zelda and if saria isn't chosen as a loli maybe nowi from FEA


>>
Anonymous 14/08/10(Sun)18:40 No. 15831 ID: 796fe9

http://cubespoon.tumblr.com/tagged/Super-PPPPU-Sisters


>>
Anonymous 14/08/12(Tue)11:39 No. 15833 ID: 7261cb

lol, coming over from 4chan finally and finding the same shit. this is p. great shit, tho

(USER WAS MOCKED FOR THIS POST)


>>
Warboss Grock 14/09/04(Thu)08:08 No. 15885 ID: 9a775d

>>15871
I don't know weather to say yes or hell yes....


>>
Anonymous 14/09/08(Mon)22:44 No. 15934 ID: f4d785

>>15899

I might try my hand at this but it's probably not gonna look good...I did try to emulate -8's style once in a NSFW animation but it didn't come out looking that great.

Maybe I'll just make it an original animation altogether if it fails.


>>
Anonymous 14/09/09(Tue)12:12 No. 15945 ID: fea425

any news from cubespoon?


>>
Anonymous 14/09/15(Mon)04:57 No. 16006 ID: 5684df

>>15945
Unfortunately, no. His tumblr hasn't been updated in over a month, and after asking around, most of the followers of the project assumed he had abandoned it.


>>
Anonymous 14/09/17(Wed)11:24 No. 16022 ID: 8983bd

this is probably the best thing I have ever seen :3


>>
Anonymous 14/09/26(Fri)03:07 No. 16072 ID: 774ed1
16072

File ppppuWiiU2_SceneSwitch.swf - (3.40MB )

>>15807
1-9 for select a specific scene
0 to re-enable random scene select
Also the music quality is restored.


>>
Anonymous 14/09/26(Fri)10:08 No. 16074 ID: 3f4d67

>>16072

love thissss


>>
Anonymous 14/09/26(Fri)14:41 No. 16075 ID: 8cf897

>>16072
>Press X to fap
"I'VE BEEN WAITING FOR THIS!"

Only thing that would make it perfect is if it was like the other interactive version, where you could choose which girl remains on screen.

But hey, I'll take what I can get.


>>
Anonymous 14/09/26(Fri)23:43 No. 16080 ID: de8243

>>15934
Well you could try and go for it, be worth a shot.


>>
Anonymous 14/09/30(Tue)14:22 No. 16097 ID: 774ed1
16097

File ppppuWiiU2_SceneSwitchv2.swf - (3.41MB )

Modified >>16072 to the specifications of >>16075
spacebar toggles whether characters are allowed to switch automatically.
S, D, R, and P are used to select a specific character and locks it to them.
Also added a few of gscot's more recent modifications (an animation from Peach and Samus)


>>
Anonymous 14/10/02(Thu)01:34 No. 16103 ID: e0f0f6

>>16097

This is most definitely the bestest one I've seen so far. I've been waiting for this for weeks, I love you <3


>>
Anonymous 14/10/02(Thu)21:13 No. 16117 ID: fe7639

>>16097
You are doing God's work Anon. Love it!


>>
Anonymous 14/10/04(Sat)07:51 No. 16123 ID: 947701
16123

File ppppu_moon.swf - (4.99MB )


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Anonymous 14/10/04(Sat)11:13 No. 16126 ID: 7b17a4

>>16123
I don't know if it's because I'm just stoned, but this makes me happier than it should

bless you


>>
Anonymous 14/10/06(Mon)15:28 No. 16130 ID: 6a88b8

>>16123
It doesn't work without the background. Someone should shoop that in.


>>
Anonymous 14/10/13(Mon)02:01 No. 16151 ID: 319f42

>>16097
might be a bit much, but could you look into adding an option where you can choose which girls appear when it's randomly switching instead of locking it to a character?


>>
Anonymous 14/10/15(Wed)13:51 No. 16162 ID: 774ed1
16162

File ppppuWiiU2_SceneSwitchv2_1.swf - (3.41MB )

>>16151
Z-V toggles if a character will be shown through the normal cycle or random select (Z for Peach, X for Rosa, C for Daisy, V for Samus). Also B toggles the random character select (constrained by the Z-V toggles).
Side note: Random character select and character lock can't be activated at the same time.


>>
Anonymous 14/10/21(Tue)03:42 No. 16178 ID: fe7639

>>16162
Seriously man, some good work you're doing here. Thanks


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Anonymous 14/10/23(Thu)09:15 No. 16181 ID: 7ec6dd

>>16162
https://e621.net/post/show/537116/ahegao-anal-animated-anus-breasts-cowgirl_position
If you updated your flash with gscots MOST recent one (check the little details it makes the flash way better) It would be the best thing ever man


>>
Anonymous 14/10/23(Thu)21:50 No. 16182 ID: 50ff9a

>>16181
Why I never checked that website for -8 related stuff is beyond me.


>>
Anonymous 14/10/26(Sun)11:02 No. 16184 ID: 774ed1

>>16181

I'll take a closer look at it. Though there were some animation changes that didn't look right to me, so I didn't include them (The first animation for Peach and Daisy). From my 5 minute tests, the animations don't appear to go out of sync with audio.

The Rosalina lips change was already done. The music quality in gscot's edit appears to be the best, so I'll fit that in. Any other details will probably be glossed over just due to me not recognizing them. If you could include some information on any details I might miss, that'd be highly appreciated.


>>
Anonymous 14/10/27(Mon)06:04 No. 16186 ID: 7ec6dd

>>16184
The background. It has black lines on the middle/bottom left


>>
Anonymous 14/10/27(Mon)19:09 No. 16189 ID: d6aed3

>>16123
this is great, but that video comes with a sailor mars and mecury too. it'd be awesome to add their stuff in the flash as well.


>>
Anonymous 14/11/08(Sat)01:54 No. 16201 ID: 0de23a

Am I the only one who wants more of Rosalina's loops to be expressive? She doesn't show much emotion compared to the others.


>>
Anonymous 14/11/08(Sat)20:31 No. 16202 ID: c61a27

>>16201
because thats how she is, thats her character, she lacks emotions


>>
Anonymous 14/11/15(Sat)11:41 No. 16218 ID: 0de23a

>>16202
I didn't get that impression from Galaxy at all. And if it's okay for her to emote in two of her animations here, why not all of them?


>>
Anonymous 15/01/03(Sat)08:20 No. 16289 ID: f99a3d

I believe that this flash is single-handedly responsible for the increase in traffic to 7chan, particularly this board, within the past 10 months.


>>
Anonymous 15/01/03(Sat)19:26 No. 16293 ID: ed7bba

>>16289
I literally come to this site to check on -8 updates.


>>
Anonymous 15/01/06(Tue)02:48 No. 16300 ID: f3fbf3

>>16293
Ditto.


>>
Anonymous 15/01/07(Wed)10:03 No. 16304 ID: cc0387
16304

File ppppu_5_(shantae_edit).swf - (3.38MB , ppppu 5 (shantae edit).swf )

just found this. looks like more are in the works too. I renamed the file. original file named a5c717a7ee1b2cd94b6259fa638c7f50.swf


>>
Anonymous 15/01/09(Fri)02:25 No. 16306 ID: 740fad

>>16304
>Animal Crossing Coming soon

Im hyped.


>>
Anonymous 15/01/12(Mon)12:27 No. 16311 ID: 900508

>>16304
It's not very good. I feel like changing the music and making the girls not randomly swap kills the appeal of the original, and definitely kills the Super Mario 3D World reference.


>>
Anonymous 15/01/14(Wed)07:13 No. 16322 ID: c36b62

>>16316
I say if people wanna keep adding more, let it happen. I save almost every version to the collection anyway.


>>
Anonymous 15/01/14(Wed)07:33 No. 16324 ID: c36b62

>>16316
>>16322
He also says he's continuing the edit until it hits 10mb, so there's a ways to go yet.


>>
Anonymous 15/01/14(Wed)08:28 No. 16325 ID: 0bef91

The same 'cameltoe' is used in a lot of scenes. It might be a good idea to have a couple of variations thrown in there, especially for different girls


>>
Anonymous 15/01/14(Wed)11:48 No. 16327 ID: 900508

>>16316
>>16322

I don't care how many characters they add, as long as they don't look like shit, like that one that tried to add palutena.

It's the way it changes the flash from randomly switching characters to the rhythm block song from Mario 3D world that bugs me.


>>
WBGrock 15/01/16(Fri)05:35 No. 16334 ID: 2d1782

>>16324
Well, if he's going to edit till 10mb.... Cumshots!!


>>
Anonymous 15/01/18(Sun)11:46 No. 16342 ID: 0de23a

If you skip to the end where the background is yellow, the normal pose is the proto-zelda scene whereas the rest of the scenes are filler of Peach and Rosalina.
I like these better when you can choose a scene like the first edit.
I'd also really like it if the editors would go the full distance and add some cumshots. Closure is nice.


>>
Anonymous 15/01/18(Sun)18:44 No. 16343 ID: 15ce64

>>16342

How do that???


>>
Anonymous 15/01/20(Tue)10:17 No. 16348 ID: 3f4d67

>>16347
also the dick dissapears on a couple bj scenes.


>>
Anonymous 15/01/30(Fri)02:59 No. 16372 ID: 774ed1
File
Removed

File removed.swf - (4.36MB , ppppSuperWiiU3-SceneSelect.swf )

Alright it's been a while but I got a new version of the scene select version done. It has Shantae from gscot's latest release and a lot of other new, small features. To see the controls, press H.


>>
Dark Daisy 15/01/30(Fri)14:00 No. 16373 ID: 15ce64

>>16372

That edit it's amazing. Finaly Shantae with the Sky Block Music and the alternative poses ;)


>>
Anonymous 15/01/30(Fri)19:05 No. 16376 ID: 5e3c26

>>16372
Took a minute to get everything down but this feels very well put together. Thanks.


>>
Anonymous 15/01/31(Sat)01:56 No. 16377 ID: f3d11b

>>16372
God damn. Perfect. The release before this, I would just cringe with some of the weird looking faces, or placement of things like Peaches arm. Still, I miss Shantae's music.


>>
Anonymous 15/01/31(Sat)02:05 No. 16378 ID: f3d11b

>>16372
DAMN. There's even variant scenes. Fucking love it.


>>
Anonymous 15/01/31(Sat)04:28 No. 16379 ID: 30a28a

>>16372
this has got to be by far the best version.
any chance we can get a breast slider like what cubespoon was planning on doing?


>>
Anonymous 15/01/31(Sat)11:41 No. 16381 ID: 774ed1

>>16379
Unfortunately not likely. Did some quick mockups and the graphics used for the breasts didn't look good when used for different sizes. The only size I have confidence in looking good at this time would be completely flat. I'll try a few more mockups though and see if it's feasible.

>>16380
I'm terrible with art, so if I did WFT she'd in all likelihood look very wonky.


>>
Anonymous 15/01/31(Sat)23:04 No. 16385 ID: f3d11b

I'd love to see Din from LoZ: Oracle of Seasons, but... who even makes the characters? Is there a template? I can try making a few, but I know jack about Flash, so I could only provide art.


>>
Anonymous 15/02/01(Sun)06:37 No. 16387 ID: 6da20d

>>16384
Give her Samus's hair and make it Grey.


>>
Anonymous 15/02/01(Sun)15:51 No. 16389 ID: 15ce64

>>16372

Why to use " ~ " to change the scenes mode?. I can´t use this because in my keyboard to use ~ i ned to push "alt gr", and this tecle has another funtion with the interactive and non do the ~ funtion... :(


>>
Anonymous 15/02/01(Sun)23:33 No. 16390 ID: 974e70

>>16372

Fucking awesome. Love how there's variation like reverse cowgirl having both vaginal/anal on all characters


>>
Anonymous 15/02/02(Mon)13:01 No. 16393 ID: 774ed1
16393

File ppppSuperWiiU3-SceneSelect.swf - (4.36MB )

>>16389
Sorry about that, ~ seemed ok to use since it's placed next to the 1-9 keys on my keyboard. Here's a slightly modified version that uses 'S' instead of the ~

>>16385
gscot is the one who added Shantae character from my understanding. You can make a suggestion for characters on the e621 page for the last flash he released (search "gscot").
If you are willing to do it yourself: template wise, you should only need the graphic of a character's head as hair and head accessories are the main things that make everyone different. Just be aware that the hair is split up into multiple parts (Peach's hair is split into 5 or so unique sections).


As for the other recent suggestions that I didn't 100% rule out, I'll see what I can do but I'm not promising anything. Don't want a situation in which I promise too much and nothing comes out of it because it was out my skill set.


>>
Dark Daisy 15/02/03(Tue)14:17 No. 16395 ID: 15ce64

>>16393

Thank you very much. That version finally solves the problem ;)


>>
Anonymous 15/02/04(Wed)01:30 No. 16398 ID: e95f30

>>16393
I honestly can tell why does everything need to be mapped to keyboard instead of being clickable.

That's why >>15571 is still my to-go ppppu edit.


>>
Anonymous 15/02/04(Wed)03:17 No. 16399 ID: 3b047a

>>16398
it seems like it's easier. seems like it's hard to resize this flash without anything breaking. (background is broken on the other flash you linked) And too many buttons would clutter up/block off the view.


>>
Anonymous 15/02/06(Fri)06:59 No. 16401 ID: 1ddd1a

Can you also bring back the Samus reverse vaginal cowgirl scene from the older versions?


>>
Anonymous 15/02/18(Wed)00:58 No. 16410 ID: b10fec

>>16372
>removed

f-fuck


>>
Anonymous 15/02/18(Wed)04:49 No. 16411 ID: b83256

>>16410
The heck, why was it removed?


>>
Anonymous 15/02/27(Fri)06:48 No. 16441 ID: 250eda

>>16393
>>16413
Shatae's too shiny, the white ovals work well on the other characters, but they should be dulled down to a more light-brown on her. Unless she's supposed to look oil up, in which case gg.


>>
Anonymous 15/02/27(Fri)16:14 No. 16442 ID: 275eca

>>16413
>>16410
See >>16393. I think it was deleted by the guy who posted it, and then it was reuploaded.


>>
Anonymous 15/02/27(Fri)19:44 No. 16443 ID: 10f5a8

>>16393
What's up with the question mark under Shante's icon?


>>
Anonymous 15/02/28(Sat)05:28 No. 16448 ID: 774ed1

>>16443
It indicates that the next character shown will be picked randomly (e.g., if the flash is on Peach and her animation ends, it'll may jump to Samus instead of the usual switch to Rosalina)

>>16441
I did question that before releasing the flash. Probably going to use your suggestion as I don't think an oiled look was what minus8 was going for with the white spots.


>>
Anonymous 15/02/28(Sat)14:21 No. 16450 ID: 10f5a8

At one point I saw a version of SPPPPU that had "Coming soon" over the Zelda and Animal Crossing icons. When can we expect them, and what girls will there be? I'm hoping for either TP or SS Zelda and Isabelle. ;3


>>
Anonymous 15/02/28(Sat)18:15 No. 16451 ID: 8bfb21

>>16450
"Legend of Zelda 66% complete
Animal Crossing 100% complete."

-gscot, 9 days ago on e621.net on his latest flash that included Shantae.


>>
Anonymous 15/02/28(Sat)18:29 No. 16452 ID: 10f5a8

>>16451
Link, please?


>>
Anonymous 15/02/28(Sat)23:03 No. 16453 ID: 45d145

>>15474
>>16452
https://e621.net/post/show/582965/2015-ahegao-anal-animated-breasts-butt-cowgirl_pos
Can't make a proper research, huh?


>>
Anonymous 15/03/01(Sun)10:21 No. 16454 ID: 8bfb21

>>16452
>>16453
Yeah, it doesn't appear he's released what he has so far yet. Maybe he's waiting until Zelda is done as well.


>>
Anonymous 15/03/02(Mon)06:18 No. 16458 ID: f99a3d

Welp. It's been a fucking year. The reason most of you are probably here at all. Can't believe it's been so long.

Happy birthday, ppppu.
Congratulations.

https://www.youtube.com/watch?v=wDajqW561KM


>>
Anonymous 15/03/02(Mon)20:17 No. 16459 ID: 47ad77

>>16458
Don't remind me. It's literally the only fucking reason I even visit this site, no offense intended. After witnessing that thread about level maps get shit on by a guy that insisted this place is a different and more sophisticated breed from other sites, I can see why this place is so empty.


>>
Nattajerk 15/03/04(Wed)22:26 No. 16461 ID: f8010a

we appreciate your coming here regardless - at least, so long as you dont act like a retard.

we, the collected mind mass of 7chan, also appreciates OC, minus8 has pleased us.


>>
Anonymous 15/03/07(Sat)17:39 No. 16466 ID: fc2d9b
16466

File ~ppppSuperWiiUv4.swf - (5.41MB )

It's here.


>>
Anonymous 15/03/08(Sun)06:43 No. 16470 ID: 8598ad

>>16466
is there an interactive version yet


>>
Anonymous 15/03/09(Mon)03:08 No. 16472 ID: 33d37f

>>16466
ohhhhhhhhhhh my god gscot is a rule 34 hero, i hope he doesn't stop anytime soon


>>
Anonymous 15/03/10(Tue)13:18 No. 16480 ID: 900508

>>16466
It's pretty garbage without the random factor.

This would make an okay "Super deep throat" tier thing in it's own right, but it's just awful as an expansion to the original animation.

And the characters are all to sameface and awkwardly proportioned.


>>
WBGrock 15/03/11(Wed)05:30 No. 16483 ID: 2f25ee

>>16480
Things like that are what scared cubespoon off


>>
Anonymous 15/03/15(Sun)08:17 No. 16541 ID: 45d145

>>16490
at least minus8 approved it
http://purindad.tumblr.com/post/112973413102/this-person-better-than-me


>>
Anonymous 15/03/17(Tue)03:49 No. 16547 ID: 774ed1
16547

File ppppSuperWiiUv4_interactive.swf - (5.66MB )

Took a while but the interactive version for v4 is finally done. Now with mouse buttons and the option to turn on/off the music.


>>
Anonymous 15/03/17(Tue)04:05 No. 16549 ID: b764d4

>>16547
Much better than previous versions. Well done.

One thing I think needs adding/improving is making it so selections only change on the beat instead of instantly. Not only does it prevent rapid changes when a switch occurs after a selection but it would also maintain the tempo of the whole thing. Maybe an option to toggle instant/timed changes for the impatient.

And waaaay down the line having a switch to exclude certain animations and leave the rest cycle.


>>
Anonymous 15/03/18(Wed)01:05 No. 16553 ID: 774ed1

>>16549
I do like this idea and it shouldn't be that hard to implement but at the same time I'm starting to feel that the flash is getting further and further away from being simple.

>>16550
From me? Not likely, I don't think I'm the right person for adding new characters. From Gscot? You'd have to ask him on e621 but he seems to be taking a break from ppppu for now.

>>16552
That's also what I use. For music you need to export it alone from the swf and add it to the fla. For other broken/missing assets I had to use the superwiiU2.5 fla that Gscot uploaded.


>>
Anonymous 15/03/24(Tue)00:37 No. 16566 ID: 774ed1

Got a question for those still around: What Animal Crossing music from Smash 4 sounds like it'd be a good fit for the flash? I'm contemplating using Plaza & Title instead of 2 am but not too sure using either of those or something else.


>>
Anonymous 15/03/24(Tue)19:59 No. 16572 ID: c5c91f

>>16566
first part of this
https://www.youtube.com/watch?v=t1svDZECOa4

I've tried running this in the background of the Isabelle animation, and the speed up town hall theme works pretty well. It gives it a slightly innocent and goofy feel, which I think fits Isabelle well.

The Tom Nook part doesn't fit quite as well though, so it would be best if just the first part could be looped smoothly.


>>
Anonymous 15/04/07(Tue)15:11 No. 16605 ID: 265ae9
16605

File ppppSuperWiiUv4_interactiveV2_01.swf - (7.58MB )

Alright got that all ironed out. Now the flash searches "ppppSuperWiiUv4_interactive-HQMusic.swf" for the high quality music swf. Also finished the TP Zelda anal edit (the SS Zelda anal anim in the previous version was a placeholder but it's still included in this one).


>>
Anonymous 15/04/07(Tue)15:14 No. 16606 ID: 265ae9
16606

File ppppSuperWiiUv4_interactive-HQMusic.swf - (7.96MB )

>>16605
And now for the HQ music swf. This is exactly the same as the previously uploaded but deleted HQ music swf. If you have that one, rename it to "ppppSuperWiiUv4_interactive-HQMusic.swf" to use it with v2.01 of ppppu interactive


>>
Anonymous 15/04/10(Fri)14:31 No. 16615 ID: 265ae9

>>16614
Here are the reasons:
1) I'm not the primary character editor. Gscot is and from his comments on e621, he is not proficient enough in as3/programming to do this.
2) I don't fully understand how to accomplish this in actionscript yet.
3) Due to the length of time it'd likely take to figure this out and test then finally implement for the already added characters, researching this is a very low priority.

It's a good idea and after doing some looking around for examples and seeing how small (in filesize) SDT is due to it's customizability, I'm interested in trying it out. However, I know this is something that'd take me a while to do and is therefore the lowest priority when working on this flash (good thing soon it'll be the only one)


>>
Anonymous 15/04/10(Fri)20:20 No. 16617 ID: 2b7531

>>16615
Makes sense, having a separation between visual content and code can be tedious.
To break it down in to steps, it might go something like this:

Design a single set of animations using a blank or "template" character.
For each element in that character (head, arms, leg etc.), create multiple frames within that object, each relating to a single character.
At runtime, simply invoke gotoAndStop(CHAR_NAME) on each object and that'll be your swapping code done.

The reason why this is such a convenience is that you suddenly gain perfect consistency between all characters.

After this, it becomes possible to separate out accessories or clothing from the body itself. You could simply add in layers above each element which contains its own set of frames, and in the same way shift between them.

This would allow for say, one character to wear the clothing associated with another. It would also allow adjustment of body properties independent of the accessories such as hue shifting (HueColorMatrixFilter.as).
In scenes where multiple characters are defined, you could easily adjust the frames such that any two could be selected etc.

The benefits are enormous, and you really open up customisation for what is essentially a one time job, this also reduces your work load for adding in new characters.

Keep us posted.


>>
Anonymous 15/04/12(Sun)14:31 No. 16628 ID: 265ae9
16628

File ppppSuperWiiUv4_interactiveV2_03.swf - (7.61MB )

>>16626
Got the issue. For some reason FlashDevelop was set for the flash to load content from network swfs and the flash player does not like it when local files are loaded with that setting. Sorry about that.


>>
Anonymous 15/04/21(Tue)21:38 No. 16653 ID: 265ae9
16653

File ppppuTemplateConcept.swf - (174.78KB )

It's been a while but here's a little tidbit of what's possible with a template based flash. Q and W switch the character for the cowgirl animation, A and S switch the character for the anal animation (excuse how janky Shantae face looks), Z and X change Peach's hair style and D changes the skin of Peach and Rosalina.

I also left in a quick test I was doing for one of the animations but I'm not going to say what keys show it. I'll leave a hint though: In this thread look for a request from January of this year.

>>16644
Song is Record of Samus from Metroid Prime. As for why it won't work on your phone, I don't know. The flash might use features that your phone's Flash Player does not support.


>>
Anonymous 15/04/22(Wed)12:19 No. 16660 ID: 265ae9
16660

File ppppSuperWiiUv4_basic.swf - (5.69MB )

>>16654
Done. Here's a basic version

>>16659
Okay, another hint (that probably gives away too much): opposites


>>
Anonymous 15/04/24(Fri)05:27 No. 16673 ID: 3f4d67

[-/+ Not Numpad]
[anal animation]
[templateConcept.swf]

youre not doing one of these


>>
Anonymous 15/05/09(Sat)01:34 No. 16729 ID: 2b7531

>>16726
http://a.pomf.se/ljptkp.zip

Uses fl.motion.AdjustColor for adjustment of DisplayObjects with complex fills.
Allows for HSLC modification, downside (?) is that it requires Flash as opposed to some free development tool since the import doesn't appear to play nice with alternatives.


>>
im getting excited Anonymous 15/05/11(Mon)06:44 No. 16735 ID: 3f4d67
16735

File -ppppSuperWiiU4vote.swf - (5.41MB )

found this on swfchan.

I see Lucina is coming soon <333


>>
Anonymous 15/05/16(Sat)03:24 No. 16746 ID: 265ae9

Sorry for lack of updates. Unfortunately I have nothing to show even though progress is slowly being made. I've been working on customizable modification (skewing, repositioning, scaling, rotations) of animation parts , primarily a method that uses the flash ide Motion Xml and that is looking pretty promising. The other is allowing code based modifications through the TweenLite library (I can see it mostly used for simple things like changing the mouth to use or its position.)

>>16729
Thank you. This works better and I appreciate your help but I still don't like how contrast is handled. A target I aim for a black haired Rosalina that still has good contrast. I feel this is not fully achievable with this method. For now, I'm using a code rip from SDT for handling HSL until I get more time to tinker around.

>>16744
It should happen regardless of when/if I finish the template version.

>>16735
Did some light digging through the swf but didn't notice anything new outside the coming soon buttons. Anyone noticed if there any changes/fixes in this or is it merely Gscot bringing to attention a vote and the fact that a new version is going to be released?


>>
Anonymous 15/05/16(Sat)04:44 No. 16747 ID: 2b7531

>>16746
If HSLC isn't suitable I think it might be an issue with your fills.
Even in SDT, switching skin tones was actually handled by swapping palettes and then applying HSLC, there is no one catch-all transform since that's simply not how it works.
Well it's a theory, I'm sure you'll work something out.
I also understand that this last month has been a particularly busy one for some, keep your priorities in real life and maintain steady progress.


>>
Anonymous 15/05/22(Fri)12:55 No. 16776 ID: 265ae9
16776

File ppppuTemplateAlpha0.swf - (237.14KB )

It's been a while but I finally got something in somewhat presentable form to prove that this is still being worked on. Visually it's not a lot but internally there's a bunch going on that will allow for changing of animations during run time.

As usual there's a convoluted assortment of key presses used. Assuming QWERTY keyboards: Q to I changes iris color, and A to K changes sclera color. Z-C changes the base skin color. And for the big one, which allows changing from Peach's animation to Rosalina's. V restores to Peach entirely, B changes hair and hair animations, N changes Earrings, M changes Headwear, Comma does eye related changes, Period changes lips color, P changes body parts so the character's right hand is on their hip and O undoes this (along with other animations that were changed but ignore that).

Oh also you can change hair color using the sliders on the right side of the window.


>>
Anonymous 15/05/22(Fri)18:00 No. 16778 ID: 2b7531

>>16776
Nice one. Having looked at the implementation again in terms of shape assets, I can see you've separated lines and fills so good job on that. You might want to consider making your life easier in regards to skin tones and clothing.
Right now, you've got 3 shapes per tone per element, that adds up quick and makes maintenance tedious. Consider having the actual base skin shapes to be completely black, then apply fills over them. For those with linear fills I believe there's a means to convert shapes drawn in flash to their AS3 equivalent. You can use this to create a little helper method that can take any series of 0xRRGGBB ints and draw up the necessary shapes to form the base body. In this way you have even more power than HSL transforms.
As for clothing, you've got a few shape assets that are drawn with body elements, it might make for less work in terms of customisation to separate these from the body such that the shapes contain only the clothing.
In reference to the above elements, you can utilise the benefits immediately since the crown exists in two different forms in the assets. You can do away with one, and draw using specified fills depending on the correct character.
You've used the Flash UI elements to form your sliders, nothing particularly wrong with that but they're bulky for the minor convenience, they also litter your library with their resources. Consider writing a small control lib to better suit your aesthetic.
Having this control lib and then abstracting it will allow you to build common components for manipulating complex objects like your iris/sclera/hair etc.
What else... oh. Consider restructuring your code such that related components are part of some hierarchy. You have body elements like BaseEyebrow just sort of hanging around at the top level, having them occupy some lower level would keep things tidy.

Looking forward to further development, make a blog or something so you can throw up pictures, receive asks etc.


>>
Anonymous 15/06/03(Wed)21:39 No. 16801 ID: 265ae9

Still slowly but surely making progress. Just finishing up the template movie clips for all the base animations and the setup necessary to make them animatable in the flash.

>>16778
I didn't think about the skin tone like that but that definitely would make things easy. My original thought was to have those as "presets" and then use HSV to modify but like you said, I can just do that with defining the color with 0xRRGGBB. The crown thing is no longer doable as I edited Rosalina's crown to better match its actual appearance (though it's kind of ugly right now with the coloring). However I will still work on adding fills for headwear. As for the clothing, those were from another edit to be used strictly for quick test purposes in the prototype but I didn't get around to removing them. I do have a plan for handling clothing and other body part modifications but that will be implemented later.

Flash ui stuff is temporary, just used so I don't need to mess around a day to present alpha 0. After the tedium of setting up those sliders for it, I'm definitely not keen on using them in that form again.

As for the hierarchy optimization, I moved the eyebrows into the eye container. I'll try to look for more opportunities to do more condensing but the only practical one is already done (the eye).

Finally, making a blog. It would be a good way to keep people informed (people in gscot's vote thread that was on /f/ of 4chan a few weeks ago wished someone was making a template version of the flash and I has already been working on this for weeks at that point). I'm not much of a blogger but I'll contemplate making one. Wordpress or tumblr would be the most likely places I'd create it on.

>> 16797
Something on those lines was the plan. Just need to create all the objects for the menu and code them, which will be one of the last tasks done before the first release of the template based version. That might also be a good time to remove the side menus (character and animation switch/lock and the music selector) and have those menus contained in the retractable panel. Though I'm unsure how much users would miss having instant access to the switch/locks.

>>16795
>>16796
When someone creates decent looking assets for cum and that's not going to happen from me. I hate creating new art assets and also don't want to do a lazy and/or bad job on that (no string shot looking cum shots).


>>
Anonymous 15/06/08(Mon)20:37 No. 16813 ID: 2b7531

>>16801
By restructuring the code hierarchy, I meant the actual classes.
They're pretty much in a flat structure right now, that could be improved for your editing comfort.
Right now you've got:
Base________.as
Button________.as
Costume________.as
Eye________.as
Peach________.as
etc. Sitting at top level. Might be useful to throw in folders.


>>
Anonymous 15/06/22(Mon)03:43 No. 16851 ID: 265ae9

Update time. Got nothing for you all unless people want to see the custom sliders I finished programming for the menus. Now I have to design and program the main menu.

Also I finally caved and created a blog. 2 in fact. Which one I'll use depends on how much people value anonymous asks. If that feature is desired I'll use Tumblr. If not I'll use soup io.

>>16850
None so far. I haven't seen Gscot post anything on e621 or 4chan or tumblr.


>>
Anonymous 15/06/22(Mon)10:58 No. 16856 ID: 2b7531

>>16851
Even something as trivial as a slider can be a worthwhile update in terms of criticism etc.
Also, it might be worth adopting a game framework like Starling in order to guarantee performance. That being said however, this isn't a particularly intensive animation.

http://gamua.com/starling/
http://feathersui.com/

Updates are trickling through, slow but appreciated. Consider working with an artist. You're obviously quite passionate about coding but not producing art assets. Waiting on gscot is one thing, but you're limiting yourself to his vision and pace.


>>
Anonymous 15/06/23(Tue)00:18 No. 16859 ID: 265ae9
16859

File Slider_preview.swf - (10.08KB , Slider preview.swf )

>>16856
Okay then, here's the slider swf. Also I used some of your slider example code in this, so I must ask: how do you wish to be credited in the next full release?

I'll keep those frameworks in mind but it shouldn't come down to needing them. As for finding an artist, I'll have to see. Currently there is no huge need for one (this isn't at the point where new assets are absolutely needed for things like new animation templates or new characters).

>>16853
It's not used for much (there's only 2 reblogs there) but if you still want to see it, it's at generalscot.tumblr.com

>>16857
Both blogs are still empty now but they are ppppuProgrammer.tumblr.com and ppppuProgrammer.soup.io

I'll try to update them both equally at first but the one that in a few weeks that has the most activity is the one I'll keep updated.


>>
Anonymous 15/06/23(Tue)07:53 No. 16863 ID: 2b7531

>>16859
If you plan to use something I've written I insist you work from properly tested and extensible code.
Try this example + framework out:

http://a.loveisover.me/bdczfp.zip

Uses the following:
https://github.com/minimalcomps/minimalcomps

Example here:
http://www.bit-101.com/minimalcomps/

Yeah, it's a bit spartan but I like how basic it is.
I don't really need credit, keep doing what you do and we'll keep suggesting improvements.


>>
Anonymous 15/06/25(Thu)09:15 No. 16875 ID: 265ae9

So it's on the blog but might as well post it here. I've opened the source and other related files to the public. Hopefully this will have the effect of speeding up development and refining the overall design of the program. If you're interested in contributing or at the very least curious, you can find it the repository at https://github.com/ppppuProgrammer/ppppuNX


>>
Anonymous 15/06/25(Thu)20:34 No. 16878 ID: 2b7531

>>16875
>>16877

Confirmed. This doesn't appear to function currently. Compiling fails outright due to a bad reference to flash.display.Button.
Fixing this results in an apparently broken SWF anyway, which simply loops through animations quickly.
Perhaps provide build instructions or have a look in case you've missed something.


>>
Anonymous 15/06/25(Thu)23:24 No. 16879 ID: 784dfa

>>16660
http://sagosfm.tumblr.com/post/122433267096/another-sound-design-experiment-source-variation

someone added vocals to rosalina, hopefully he does the rest of the ppppu extended cast


>>
Anonymous 15/06/26(Fri)09:54 No. 16880 ID: 265ae9

>>16877
>>16878
Well that's what I get for rushing that out. I had a reason for that (thought I wouldn't be able to work on it for a few days and wanted this done before that) but still not a good excuse.

Anyway, I didn't check to see that a button is a flash component (never used it) so I'll just remove that code until a better solution is done. There is already a custom button class for the flash but I want to need to re-examine it since it was designed for very limited use and it may not be suitable for the new need for a button.


>>
Anonymous 15/06/27(Sat)01:24 No. 16882 ID: 265ae9

>>16877
>>16878

The issues with as3test and ppppuNX should be rectified. Please give it a try now and see if they work.


>>
Anonymous 15/06/27(Sat)08:14 No. 16888 ID: 265ae9

>>16883
Hm, I'll put something up on the tumblr later that lists all the tasks that are needed for a complete release. One I can mention is that a character edit menu is desired. While it'll be responsible for more in the future (accessories, costumes, etc.), it only needs to handle character skin, lip color and eye color.

For skin color, I wasn't quite sure how to handle the body parts that use gradients, such as the ears. Allow the user to make their own gradient? Force a limited number of color pointers and let the choose the color used at each pointer? Use blending for the gradients (I tried this and I was not happy with the results).


>>
Anonymous 15/06/27(Sat)12:23 No. 16889 ID: 265ae9

Put up a list of the various tasks that are available at http://ppppuprogrammer.tumblr.com/tasks


>>
Anonymous 15/06/28(Sun)08:06 No. 16893 ID: 2b7531
16893

File ppppu_uiTest.swf - (356.52KB )

>>16890
It lives!
Still getting used to your code, there's a ton of it.


>>
Anonymous 15/06/28(Sun)08:08 No. 16894 ID: 2b7531

>>16893
http://webmup.com/e6036/

Apparently I forgot to return uint for HSVC, that's why you see the massive jumps.
Simple fix, uint -> Number.


>>
WBGrock 15/06/28(Sun)18:03 No. 16898 ID: 704462

So are you going to have a different set of sliders for each character? or going to do this as 1 character at a time? in the former, you may want a character customization menu so you can adjust each character out of context with the others rather than having to quickly adjust at the last minute.

The third option i see is you are just going to do 1 character at a time, but with paper doll props like hair, crowns, and other clothing (maybe even heads)

This is more of a curiosity, keep up the good work


>>
Anonymous 15/06/29(Mon)03:16 No. 16899 ID: 265ae9

>>16893
Looking good there. Once skin color modifications are dealt with, the menus can be further integrated with the rest of the program.

>>16898
The plan was to edit the currently displayed character since it is simpler from a coding and ui perspective.


>>
Anonymous 15/06/29(Mon)03:46 No. 16900 ID: 2b7531
16900

File ppppu_uiTest2.swf - (353.94KB )

>>16899
Skin is probably gonna need more control than this, but it works.
If you want to define some kind of gradient a different control can be designed.

I've been meaning to properly get source control set up for FlashDevelop but haven't had the need.
Would you be happy to manual merge the changes?


>>
Anonymous 15/06/30(Tue)03:31 No. 16903 ID: 265ae9

>>16900
Skin is okay though the way it's set up now might need to change to be easier to work with for the other characters. Messing with HSV to get to "proper" color for Shantae and Daisy will be annoying.

I'm fine with manual merging in this instance but I'd prefer it not to become a common occurrence.


>>
Anonymous 15/06/30(Tue)03:41 No. 16904 ID: 2b7531

>>16903
Another issue. The lower leg element exists but simply cycles frames. This problem exists even in your previous template alpha.

>>16902
It's possible, but no. Right now the male components aren't named (right?) so referencing them is unreliable and subject to change.

Source for current stuff:
http://www42.zippyshare.com/v/lGmpodJy/file.html

Once you're all merged and pushed I'll sort out my Git setup.


>>
Anonymous 15/06/30(Tue)09:09 No. 16905 ID: 265ae9

>>16904
The merge is done. Fixed the legging issue for as3test but it's still there in the NX folder (due to gradients. Getting real tired of them). Also that's right that the male parts have no names associated with them.

>>16902
The thought of modifying the male came up but was quickly dismissed. It can be done but I'd rather the focus solely be on getting the work needed for the first full release done.


>>
Anonymous 15/06/30(Tue)16:29 No. 16906 ID: 2b7531

>>16905
Got the repo set up, fails to build.
You've not included any of the minimalcomps source files for the UI.
After adding them back in it works fine.


>>
Anonymous 15/06/30(Tue)16:34 No. 16907 ID: 2b7531

>>16906
And finally, there appears to be an alignment issue on (her right, viewer left) earring. Front and back position doesn't match. Most obvious with star earring.


>>
Anonymous 15/06/30(Tue)20:51 No. 16909 ID: 900508

Get a load of this.

https://e621.net/post/show/678971/2014-animated-blonde_hair-blue_eyes-breasts-butt-c

Boy I sure would like more of that with the other characters... the moaning is kinda robotic but schlicking and slurping noises have always been my favorite thing.


>>
Anonymous 15/07/01(Wed)00:10 No. 16911 ID: 2b7531

>>16909
Adding SFX is pretty straightforward.
You add an ENTER_FRAME listener on the animation and trigger on specific frames at runtime or add the invocation to the frames manually at compile time.
These could even be local files or sourced from some "resource" SWF to allow for custom SFX.
It's trivial, but not a priority (riiiight?). As far as I know the project lead wants to get his basic checklist complete before moving on to extra features, if you want to see this done faster then you have two options:
Assist in the completion of current tasks or add the feature yourself. Source is freely available after all.


>>
Anonymous 15/07/01(Wed)00:53 No. 16912 ID: 265ae9

>>16906
I don't know how I missed that. Commit was pushed and I ensured it works.

>>16907
I'll take care later today. Shouldn't be anything too complex, just a change to a couple motion XMLs.


>>
Anonymous 15/07/01(Wed)03:57 No. 16914 ID: 784dfa

>>16879
>>16909
Neat, I made this! Didn't think anyone would like it that much so I didn't bother posting it here. I guess I should do versions for the other girls, huh?


>>
Anonymous 15/07/01(Wed)04:02 No. 16915 ID: 2b7531

>>16914
You sourced sounds from SDT and zone right?
If we ever get around to implementing SFX we could use those for convenience.


>>
Anonymous 15/07/01(Wed)04:03 No. 16916 ID: 784dfa

>>16914
whoa. apparently i DID decide to post it here, lord what a forgetful goober i am


>>
Anonymous 15/07/01(Wed)04:15 No. 16917 ID: 784dfa

>>16915
Yeah, I used sound files ripped from Zone flashes and SDT. Also a few mario games. I think Mario Kart 6/8 and SSBU.

The pack of the ripped sounds is on SFMlab, which is here: https://sfmlab.com/item/273/

There's also an SDT pack at https://sfmlab.com/item/271/

Pretty useful, but the Flash pack has got a lot of extra stuff (think music, UI sounds) that balloons the filesize. If it's helpful for someone I've bundled up all the sounds used in the final Rosalina video. I can also upload a Vegas folder if someone needs to see how they're strung together.

https://d.maxfile.ro/foqtwgyfxo.rar


>>
Anonymous 15/07/01(Wed)10:25 No. 16918 ID: 265ae9

Pushed a tiny update for as3test. Fixed the issue with the earrings and a few other tweaks.

>>16917
Thank you for this. Since seeing your video I've thought that voices would be nice to have in the future once basic features are completed.


>>
Anonymous 15/07/01(Wed)14:07 No. 16919 ID: 2b7531
16919

File ppppuTest_menu.swf - (346.57KB )

>>16918
Since I'm not a contributor to this repo, fork, modify, make pull request.
Not a problem, but means I have to brush up on git.
Attached is a menu (bleak, I know). Hover the bottom of the screen and wait.


>>
Anonymous 15/07/01(Wed)22:49 No. 16921 ID: 265ae9

>>16919
The menu is coming along nicely. I think it's at a point where it can be integrated with the main ppppuNX side. I see what you're talking about with the knee but it's like that in minus8's original. I interpreted it as the lower leg just peeking out a bit, so I'm not sure if it's a misalignment or not.


>>
WBGrock 15/07/02(Thu)04:55 No. 16922 ID: 704462

>>16921>>16920
In the original, the knee also was cut off by the border, not actually showing up. it was never intended to be seen. If you don't believe me, look it up on SWFchan or even look at the border of the background. the offending appendage is outside the lines. The options i see are to fix it, or leave it. and as i am just a parasite rooting you guys on, i'll take what i get.


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Anonymous 15/07/02(Thu)08:27 No. 16923 ID: 265ae9

>>16922
That's a good point. Completely forgot about the border. With that acknowledged, the older flashes I worked on did use scrollRect to crop and that would have been used again for ppppuNX, so we shouldn't bother with fixing the animation. It'll get worked out later during the final stages before release.


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Anonymous 15/07/10(Fri)05:56 No. 16931 ID: 265ae9

Well it's time for the weekly "this isn't dead" update. Template work was coming along good until I had to work with the eyes, which are not positioned right due to changes to them. Tried working on an automated positioning system for the eyes but that failed, so I have to manually edit all the eyes in the animation (120 frames x 9 templates) so they look right. Hopefully a week from now I'll have a new test version ready that can switch between all the templates and have the menu modify them.


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WBGrock 15/07/12(Sun)09:10 No. 16937 ID: 704462

>>16934
Unfortunately, what they are doing is a little more profound and subtle than just adding a character. They are trying to make it easy to customize, change hair color, eye color, maybe add clothing. like Konishon did with Super Deepthroat. (I am merely using this as an example of the ability to add things to a flash file. The last time i used it as an example someone took offense and claimed the person who was creating the mod was comparing himself to konishion. i mean no offense to anyone, and am not affiliated with the group making this in any way other than cheering them on, nor am i the person who made the previously mentioned mod. But despite all my efforts someone will complain about this. maybe it will be the disclaimer is too long so they chose not to read it. so fuck it. Penis.)


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Anonymous 15/07/12(Sun)21:25 No. 16941 ID: 2b7531

Whelp, seen myself as a contributor for the repo so killed the fork. Only realised afterwards that I have no permissions still.
Still kinda rusty on that front.

If you set me up to commit it'll take a lot of the hassle out of making changes.

>>16938
>>16939

Pretty much this. Adding content is not a priority right now. As much as it would entertain you lot, it's far more valuable to create an extensible system that can eventually support all the shit you want well in to the future.
Bear with it.

Got banned for attempting to post an image link ending with "pw", apparently counts as spam or advertisting idk.

http://s30.postimg.org/rfxnxvqtd/jy2.png


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Anonymous 15/07/13(Mon)06:39 No. 16942 ID: 265ae9

>>16941
You (should) have read and write access to the repository now.

>>16940
No not yet. Gscot's lastest comment didn't have anything about a date but did indicate that it is still being worked on.

>>16936
Give it time, I was really interested by sago's experiment and do want to implement that.

>>16937
I don't know why someone got offended by that, though it seems that person doesn't post here or I didn't make myself more clear. This template version is heavily inspired by Konashion's SDT and is the basis for how it is designed. When the thing is finished, Konashion is getting put in the credits under special thanks.

>>16938
Thing about that is the work being done now will make it much easier for new characters and animations to be done in the future. Ideally, there would be no need to rely on a extremely small amount of people for changes. If someone wants to, they'd be able to do modifications themselves or have someone from a much larger pool of artists do it. It also reduces the amount of work needed on animations, since the creator could focus on just the animation and it'll work for all characters added, even custom ones. Otherwise, they'd need to maintain a number of copies of the same animation, one for each character and this wouldn't (easily) allow for custom characters

I know this is taking a while and there is a demand for new content but when ppppuNX is feature complete, you will hopefully see that it was worthwhile. Hopefully Gscot's new version comes soon to tide people over.


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Anonymous 15/07/13(Mon)07:43 No. 16943 ID: 568516

>>16577
underrated post, someone do this


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Anonymous 15/07/13(Mon)08:18 No. 16944 ID: 2b7531

>>16942
Nice, pushed a change.
Speaking of which I have a few preferences on this:

I don't want to commit my version of the main project file, it points to a different "flash.swc" path and therefore isn't compatible with yours.
I don't like committing build artefacts, since these are created new every time they aren't meaningful or readable.
Updating directly is best, branching should be reserved for big changes, right?

Basic menu works, I guess that task is sorted. I plan to wait until you've got animation swapping and accessories implemented (even in a basic form) before I implement menus to control them.


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Anonymous 15/07/13(Mon)12:57 No. 16945 ID: 265ae9

>>16944
>I don't want to commit my version...
Understandable

>I don't like committing build artefacts...
I'm assuming you mean files like the config files that FlashDevelop creates. If that's the case then I'm more than fine with that. I should probably create a contribute.md that outright says to never commit files like those.

>Updating directly is best, branching should be reserved for big changes, right?
Correct.

Almost done with the default animations for the templates. There are still some rough patches with them (Mouth tweaks such as no major scale changes)


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Anonymous 15/07/13(Mon)13:00 No. 16946 ID: 9e3680

>>16942
when did Gscot last have a comment stating he was working on it?


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Anonymous 15/07/13(Mon)13:45 No. 16947 ID: 265ae9

>>16946
It was more implied than outright saying but the comment is the current bottom comment at https://e621.net/post/show/615848


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Anonymous 15/07/14(Tue)04:36 No. 16949 ID: 6f21b9

Not to be rude, but I'm kinda with >>16938

I understand what you guys are doing, and I know it's going to be worth it in the end, but...


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Anonymous 15/07/14(Tue)23:47 No. 16953 ID: 2b7531

>>16949
>>16952
Because neither of us are artists, and the one guy producing such assets (gscot) isn't part of this specific project IIRC.
Feel free to get involved with getting the art in to a workable form, it's open source after all. Otherwise I ask for your patience.


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Anonymous 15/07/16(Thu)23:00 No. 16957 ID: af76ca
16957

File fuck-your-champion-2.swf - (3.66MB )

>>16956
I found the source, here.


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Anonymous 15/07/26(Sun)18:01 No. 16993 ID: 265ae9

Alright it's been a while, longer than I like but info dump time. I'd show off the recent flash but I'm not satisfied with the progress made and an issue with it currently.

There have been quite a number of road bumps since the last update. Most of them have been dealt with now but there are some left. One of which is a dynamic layer management system, capable of changing a display object's depth while an animation is running (current system is limited in this regard). This is highly important for being able to re-include "cut" characters and to allow completely new parts to be added.

Another road bump I actually just ran into is with hair, which is currently very inflexible due to relying on a created file to define how it's animated instead of being this being handled during run time. This is more of a future issue with custom hair then the current hair but it'd help now, since I ran into an problem with Rosalina's hair, which is not synced with the template body for a few animations (it seems there are some body differences between her and Peach).

That champion flash is interesting and I'll take a deeper look into it but something's telling me that it'll have conflicts with what I already have set up.

Purple, if you're still hanging around here and still want to work on the menus, I push a few commits for the main project and that should be ready to have menus integrated with it. There are some differences in how containers are accessed, especially with the Eye. Also by chance do you have any handy references for those rope physics you mentioned a while ago? It'd greatly help with the hair issue I mentioned.


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Anonymous 15/07/26(Sun)19:10 No. 16994 ID: 2b7531

>>16993
I don't have any particular reference.
It's not too difficult to find basic solutions in the form of a few classes or entire physics engines, but again I don't have anything on hand.
As for the main project, I can't get it to compile, only the test plays nice.

Error: Symbol 'MotionXML.Rosalina:RosalinaReverseCowgirlMotions_HairSideR' is multiply defined in MotionXML\Rosalina\RosalinaReverseCowgirlMotions_HairSideR.as and \ppppuNX\lib\TemplateAnimationMotions.swc(MotionXML.Rosalina:RosalinaReverseCowgirlMotions_HairSideR).
Build halted with errors (fcsh).

I assume it means it has multiple definitions.


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Anonymous 15/07/26(Sun)20:18 No. 16995 ID: 265ae9

>>16994
When I get that issue, I usually have to recompile the template animation motions swc. Guess after compiling a swc there's something set so FD knows to use the swc definition. This particular fix is going to be cumbersome since that requires getting a FD plugin.

Easy solution that avoids that is for you to delete the motion xml folder. That should be okay though since you aren't doing any editing with the animations.


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Anonymous 15/07/26(Sun)21:22 No. 16996 ID: 2b7531

>>16995
Compiles with warnings, those can be dealt with later I guess.
Debugging isn't viable however, since running the resulting SWF takes way too long. Some startup code causes the entire thing to halt flash player for around 10-20s, I don't want to wait that long every time.
Upon load, it appears as if every animation is loaded and displayed at once, halted on the first frame.
If you could perform some basic config to:

Set a single animation to demonstrate the boilerplate for swapping animations.
Reduce startup time to something reasonable.

Then I can easily copy the menu over and begin adding control features.


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Anonymous 15/07/27(Mon)07:15 No. 16997 ID: 265ae9

>>16996
I have got to stop uploading/working on this when I'm sleep deprived. Okay, the startup time might be a challenge since that's all due to parsing xml. I think I got something that'll shorten it though, which is using JSON instead. This will require some helper script changes in addition to code changes though. As for the animations, I'll get on having a default startup.


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Anonymous 15/07/27(Mon)19:34 No. 16998 ID: 2b7531

>>16997
So long as the data doesn't change and isn't related to displayobject you can probably just (de)serialise it.
Try a dict or something, parse then serialise.
Compare against straight loading and deserialising the dict.


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Anonymous 15/07/28(Tue)16:27 No. 17002 ID: 265ae9

>>16998
I kind of went overboard with this and some of the changes probably didn't do too much in the long run and made this more convoluted but what's done is done. Xml is no longer dealt with at all outside the initial export motion xml process. describeTypeJSON is used instead of describeType. The animation motion classes now use an instance of classes that extend ByteArray that have a serialized object embed into them. Because of said serialization, I had to make a helper program in AIR to process information derived from the xml files into an object because as3 doesn't have (easy) file system access.

So after all this, it still takes 4-5 seconds in release and 10-12 seconds in debug to process all 10 animations for the default animations. A good decrease but I'm guessing that it is still too slow, so later I'm going to force staggered loading on a per demand basis(which I should have done in the first place but the optimization still helps with this.)

I'm still going to push the build with all this but there is still some "ugliness" to the code (improperly named variables, a few lingering test variables, etc.)


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Anonymous 15/07/29(Wed)04:21 No. 17006 ID: 265ae9

>>17004
Pushed a stable commit not too long ago.


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Anonymous 15/07/29(Wed)04:56 No. 17007 ID: 2b7531

>>17006
http://webm.host/84096/

Menu is live, but doesn't play nicely. A lot of references that existed in the test don't exist in the actual main project.
Things like templateInUse.EyeR.eye etc.
Hair works, somewhat. The video above demonstrates that persistence is fine but some elements do not conform.
Commit pushed, for now.

Aaaand whelp, committed as3proj files too. Ah well, nothing disastrous.


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Anonymous 15/07/29(Wed)09:20 No. 17008 ID: 265ae9

>>17007
Thanks. This is some nice work you're putting in. Sorry about changing the references without a heads up. Just wanted to use a more easily understandable system when working with containers.

Now about why the skin doesn't work. A while ago (about a month, it might even predate the repo's creation) I changed the way elements work in the main project folder. The skin is completely black (0,0,0), with the intent being to color it using a color transform to allow a greater level of precision and control. Certain elements are unaffected because they are named SkinGradient, which I left the color of alone. This allows them to be filtered as one would expect.

I never did get around answering the question of how to handle skin color and now it has to be dealt with. I am leaning towards the use of color transform more but that might change after I do some heavy experimenting.


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Anonymous 15/07/30(Thu)07:15 No. 17009 ID: 2b7531

>>17008
If the question boils down to RGB vs HSLC then most of the time it's RGB. HSLC only offers value for relative adjustments, RGB is absolute.


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Anonymous 15/07/30(Thu)12:44 No. 17010 ID: 265ae9

>>17009
If that's the case, then I know what needs to be done now. The gradient using elements are going to use the graphics editing function that's in the as3test project. This will give users the most control over the appearance. Just need to create some more menu options to allow this for the 5 or so elements that can be adjusted. Going to read up on the menu library and see what I can come up with.


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Anonymous 15/07/31(Fri)13:44 No. 17012 ID: 265ae9

I must say, that ui library is really easy to use. Still made a small mistake with it but that shouldn't be hard to fix. Anyway, I pushed a small commit just to show my idea for gradient editing.


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Anonymous 15/08/03(Mon)17:00 No. 17016 ID: 265ae9
17016

File ppppuNX_AlphaV0_1.swf - (1.17MB )

Finally got something that seems presentable enough. Tell me what you all think and if there is anything that could be improved. The alpha flash is nothing too big, just basic animation switching (use number keys) and color change menu, which has a few more options to mess with now.

There a few other features I want to integrate before I can move on to other characters, like a system that controls hair, so that the animation for hair will be a fairly automated process in the future (all hair animations still need to be defined currently, which can be tedious and will cause issues when custom hair can be added). I'll try better to stay in touch, especially on the blog which I have neglected.


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Anonymous 15/08/03(Mon)21:41 No. 17019 ID: 2b7531

>>17018
Yep, gradient thing was my mistake. The square checkmark was easy to miss, perhaps the traditional "X" would be more appropriate. But that's a minor issue.
The key "L" tanks performance, but I see that's related to timelines so I'll leave that up to you.


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Anonymous 15/08/04(Tue)22:00 No. 17021 ID: 265ae9

Finished my quick overview of the project and whipped up a task list. Still unsure about a few things and think I missed some features but the list can be found at https://github.com/ppppuProgrammer/ppppuNX/issues


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Anonymous 15/08/05(Wed)05:59 No. 17022 ID: 2b7531

>>17021
argh github pls.
Minor changes, not happy with how the menu collapses but since it's easy enough to decouple from the main app we can probably sort that properly in the future.
For now enjoy sneaky simulated clicks.

Got a basic file selector going to load in images, we don't do anything with the Bitmap object yet. It'll probably be useful around the same time we add the enhanced element containers.


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Anonymous 15/08/06(Thu)06:28 No. 17025 ID: 2b7531

>>17024
Feature, intentional. Might be bound to menu open/close in the future.
It makes adjustments easier at the very least.


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Anonymous 15/08/10(Mon)10:40 No. 17042 ID: 9e3680

Any progress on Gscot's next version?


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Anonymous 15/08/10(Mon)22:07 No. 17048 ID: 265ae9

>>17042
Gscot commented on e621 recently about when to expect it.
> "Maybe in the fall. The pokèmon animation is done, but a couple of higher priority projects have come up that need to be taken care of first."
Additionally, it seems that the 2 other anal animations that were sketched are in the process of being added.


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Gscot 15/08/11(Tue)12:51 No. 17052 ID: bd478c
17052

File preview.swf - (270.02KB )

Well, this is interesting work. I like what I see.
I'm glad someone who can write code has picked up adding elements that are beyond my time and ability.
Keep up the good work!


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Gscot 15/08/12(Wed)23:52 No. 17061 ID: bd478c

>>17057
No, but I've been reading up on how to reduce the file size and if it works there will be an extra surprise.


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Gscot 15/08/13(Thu)23:40 No. 17066 ID: bd478c
17066

File preview1.swf - (146.42KB )


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Anonymous 15/08/16(Sun)08:09 No. 17081 ID: d08338

>>17074

That would be a bit too easy. The only way to make it hard would be show something like the midriff, in which case if it's black we know it's Iris.

...Or May with her huge breasts.


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Gscot 15/08/16(Sun)17:02 No. 17083 ID: bd478c

>>17074
No.
The results of the vote will be kept secret until the launch.
I will say that out of about 50 entrants and over 260 votes, only 6 were real contenders and the winner had a clear lead on the runner up.


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Anonymous 15/08/18(Tue)17:21 No. 17091 ID: 2b7531

>>17090
JavaFX is going to be more of a struggle than C#.
I suggest some existing solution like LibGDX or Unity. Hell even phaser is more appealing here.


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Anonymous 15/08/19(Wed)07:42 No. 17093 ID: cd7288

Is there confirmation it's a human character from Pokémon, or might it be an actual Pokémon? Personally, I'd prefer May.


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Preview of new position Gscot 15/08/19(Wed)08:49 No. 17094 ID: bd478c
17094

File anal1Test.swf - (61.35KB )

This is a rough look at a front anal scene. Minor changes are to come for it but it is otherwise final unless someone points out something glaring I missed.


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Gscot 15/08/19(Wed)13:18 No. 17098 ID: bd478c
17098

File preview3.swf - (113.27KB )

um...


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Gscot 15/08/19(Wed)19:35 No. 17101 ID: bd478c

>>17100
These animations are a fairly simple modification of another one. Once it's all sorted out I can swap out the faces and hair of the other girl into place and do some individual clean-ups. The reverse cowgirl is a little problematic because of how big the hair is on some characters.
I'm still aiming for the Fall though.


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Gscot 15/08/19(Wed)22:34 No. 17102 ID: bd478c
17102

File anal2Test.swf - (39.05KB )

No hair...


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Gscot 15/08/19(Wed)22:35 No. 17103 ID: bd478c
17103

File anal3Test.swf - (39.98KB )

>>17102
...Hair


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Anonymous 15/08/20(Thu)08:22 No. 17107 ID: 505ca1

>>17103
ugh I think transparency on hair is the best way to handle this


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Gscot 15/08/20(Thu)14:04 No. 17111 ID: bd478c
17111

File anal4Test.swf - (41.04KB )

>>17107


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Anonymous 15/08/20(Thu)15:07 No. 17112 ID: 3d48db

>>17111
This doesn't appear to be working.


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Anonymous 15/08/20(Thu)16:29 No. 17113 ID: e1277a

>>17111
Maybe try and modify the hair to be split in some way? Or change peach\s Hair style to ponytail? I dunno how difficult that would be, it's just a suggestion. Nice work, though. c:


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Anonymous 15/08/20(Thu)21:59 No. 17114 ID: f1ce50

>>17111
I'd just reserve that animation for characters with compatible hair, to be honest.


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Anonymous 15/08/21(Fri)01:31 No. 17115 ID: ac0aaa

>>17111
Why dont you try something like what was done with the reverse cowgirl position? Im sure that could be done.


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Anonymous 15/08/21(Fri)07:04 No. 17119 ID: 265ae9
17119

File anal3dRotTest.swf - (68.23KB )

Just for completion sake here's a dirty try at it using 3d rotation changes, though not all frames are modified (modified up to frame 90 or up to 3 seconds). It could be better but even then, I don't like how this works. I don't know, maybe someone can think of a good idea after seeing these experiments? If not that then either long hair characters are left out or new hair assets need to be drawn for them.


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Anonymous 15/08/21(Fri)08:17 No. 17120 ID: b3e6cd

>>17119
it looks passable methinks


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Anonymous 15/08/21(Fri)13:16 No. 17121 ID: 9198cf

The ponytail idea sounds the best imo. It seems the least out of place.


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Anonymous 15/08/21(Fri)18:31 No. 17122 ID: f1ce50

>>17121
I personally disagree. I think a rapid switch of hairstyles would look strange.
Was Peach ever in a game with a ponytail? I feel from behind, it'd look very similar to Samus' without something like an appropriate change in clothes.


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Anonymous 15/08/22(Sat)01:17 No. 17126 ID: f1ce50

>>17124
http://img2.wikia.nocookie.net/__cb20080309210719/mariokart/images/9/9a/Peach22.jpg

One of those skin-tight spandex thingies. Would work pretty well actually.


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Anonymous 15/08/22(Sat)06:25 No. 17129 ID: 505ca1

>>17111

No gradient, just about 50% alpha transparency on hair. (and make the transparency go a little further up)


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Gscot 15/08/22(Sat)11:16 No. 17131 ID: bd478c
17131

File RosalinaPreview.swf - (52.36KB )


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Anonymous 15/08/24(Mon)01:59 No. 17138 ID: a7464a

>>17137
Guy?

I'll do one soon. Having computer issues. Or rather, having issues with having my computer in my room because it's 92 degrees, and I can't edit porn flashes in the living room for my roommates to see! It's the first thing I'll do once I'm able. I have sounds ready and everything. I also want to do a Shantae one, but I think I'll wait until the game is released rather than mix random audios together that could be her.

I didn't disappear! Sorry for the wait!


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Anonymous 15/08/25(Tue)20:17 No. 17146 ID: a7464a

>>17143
Oh shit! If gscot is on the case, maybe I won't need to be making any more audio added videos!

The best lead I have on Isabelle audio would be finding a way to rip her voice clips from MK8. Shantae doesn't have a voice yet, unless someone has the beta for the new game and that has voice acting in it. Wish you luck!


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Anonymous 15/08/27(Thu)11:19 No. 17166 ID: a7464a

>>17152
fan of my rosalina and daisy videos provided me this just now-it has risky's revenge and the half genie hero demo

https://mega.nz/#!CQomyJZb!0vjo3Fb7Ynwand5_zJWy7MVKFe5u4JKp69N_2hddIxk


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Anonymous 15/08/28(Fri)05:41 No. 17177 ID: 265ae9
17177

File reversed_view_test.swf - (1.11MB , reversed view test.swf )

>>17173
I'm still going but I've been running into mental blocks on how to implement some of the new features, so my progress has slowed considerably. There's also a few things that aren't as code heavy that I need to look into with how anchoring works (the position of the hair isn't where I need them to be, need to see if the code needs modifications or the method of determining the attach point needs to be re-examined)

Also I feel like uploading something so here's a dirty test flash from when I messed with depths. I changed how depths were handled to be reversed from their norm, essentially creating a reversed view version of the animations. It has a lot of errors though, some animations are messed up, the hair are not set right (haven't finished that yet) and others would need need new assets to work. The reason for upping this is my curiosity to see if others feel there's potential in this and if it's something to keep in mind for much, much later down the road.


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Anonymous 15/08/29(Sat)02:54 No. 17183 ID: a7464a

https://d.maxfile.ro/pceqoswmrp.mp4

First version of Shantae with audio. I decided this time to see how it'd sound without doing pitch shifting climaxy effects on voice clips. I worry the clips become way too repetitive without it, but some people requested I stop on my tumblr. If you guys could give me some feedback it'd be awesome!


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Anonymous 15/08/29(Sat)18:47 No. 17191 ID: 1cb393

>>17183
I liked the pitch effect you did, not sure why anyone else complained about it. That was probably my favorite part your audio added, an actual climax of some sort. And you're right, it does sound kind of repetitive now.

>>17190
This however sounds the best out of all of them, if only because the grunting sounds much more natural. Maybe save having a grunt on every thrust for when it's doing the pitch change thing?


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Gscot 15/08/29(Sat)21:11 No. 17193 ID: bd478c

>>17190
That sounds pretty good. Every other beat probably works best.
I like to "ready" at the beginning. Maybe I should add that to the swf.


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Anonymous 15/08/29(Sat)23:41 No. 17194 ID: 7dd745

Just in case requests are being made for the future, I'd like to suggest Jolene from Paper Mario TTYD. I realize right now we're just focussing on voices and anal, but when everything's mostly done it's nice to have a few other characters for future updates. I did see the new character teaser on Gescot's tumblr, and I'm excited for that too!


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Anonymous 15/08/30(Sun)06:00 No. 17196 ID: 66ea1f

>>17195
....Isn't that just the regular PPPU then?


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Anonymous 15/08/30(Sun)07:08 No. 17197 ID: a7464a

http://sagosfm.tumblr.com/post/127912112835/another-sound-design-experiment-source-variation

>>17191
Thanks for the detailed feedback. Did grunts on 2's with subtler pitch shifting than before.

>>17192
Noted. Removed it from everything but the beginning. Added regular vocals to the beat after a blowjob.

>>17193
Thanks! Means a lot coming from one of the big guys.


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Anonymous 15/09/01(Tue)06:46 No. 17207 ID: a7464a

>>17201
Did Daisy! I'll do Peach next most likely. I don't have prepared voices for the rest.

http://sagosfm.tumblr.com/post/124560025099/another-sound-design-experiment-source-variation


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Anonymous 15/09/02(Wed)08:49 No. 17214 ID: 7dd745

If anyone's been keeping track of GeScot's tumblr, you are probably just as excited as I am for his latest post! Get pumped!! http://generalscot.tumblr.com/


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Anonymous 15/09/03(Thu)00:26 No. 17218 ID: a7464a

>>17217
Good idea! Buy and teach me how to use flash!

Maybe, and this is a strange concept for an artist but bear with me, maybe I want people to be able to find and see the other sound work and 3d art I do!

>>17216
Scroll up and check out a few of the development SWFs, people are working on this very thing


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Music Gscot 15/09/03(Thu)06:32 No. 17219 ID: bd478c

Hey, guys. I could use a bit of feedback in regards to music. For Pokèmon, I'm currently using Route 1 from the anime: https://www.youtube.com/watch?v=MpALEsA6mV4
However, I would like to use something from Gen 3 or later. I've been out of the Pokèmon scene between Crystal and XY so my knowledge is extremely limited.
The other thing I'm looking for is a good Fre Emblem song. Again, the library is extensive and my knowledge is even less than with Pokèmon.
From what research I have done I've constantly run into issues with tempo and time signatures, so I'm turning to your collective knowledge to help out find some good tunes.


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Anonymous 15/09/03(Thu)08:46 No. 17221 ID: d08338

>>17219

If it's from Gen 3, I'd probably suggest route 110. But it may take too long to spin up, so I'm not sure.

https://www.youtube.com/watch?v=t93s5gHcIrE


>>
Gscot 15/09/03(Thu)08:57 No. 17222 ID: bd478c

>>17220
I'm not handling the interactive mod. I'm basically just an animator.
>>17221
That might work. I see what I can do with it. Thank you.


>>
Anonymous 15/09/03(Thu)13:32 No. 17225 ID: 3d48db

https://www.youtube.com/watch?v=zCl1gwX_CVA
( ͡° ͜ʖ ͡°)


>>
Anonymous 15/09/04(Fri)14:13 No. 17238 ID: 1cb393

>>17225
Excuse me sir, you seem to have posted the wrong Mirror B. theme.

https://www.youtube.com/watch?v=gZsOwo9rhsQ


>>
not gscot 15/09/05(Sat)10:04 No. 17244 ID: bbd6db
17244

File leak.swf - (28.83KB )

did everyone already see this


>>
not gscot 15/09/05(Sat)17:47 No. 17247 ID: bbd6db

>>17246
i'm aware, that's how i got the image. also kind of figured that most people had seen it anyway, but the picture's there now.


>>
Anonymous 15/09/05(Sat)19:46 No. 17248 ID: 6fa25b

>>17197
>>17207
The part that bothers me is that there's too much variation in the sound. It's fine in some things, but the repetitive rhythm and beat has become such an ingrained part of PPPPU that it's not enough to just match the beat because even minor changes in the sounds end up sounding like a random assortment of noise if they don't at least have a pattern following the rhythm. It seems largely random whether it's going to be a "SQUELCH", an "AGH", an "UGNH", or a "HA!", and it just clashes horribly with the extremely well-defined pattern that the preexisting sound and visuals follow.


>>
Anonymous 15/09/06(Sun)23:44 No. 17256 ID: 2b7531
17256

File ros.swf - (137.28KB )

>>17246
>>17254


>>
Anonymous 15/09/07(Mon)03:13 No. 17259 ID: 2b7531

>>17257
Text files makes it easier for users to manually edit the file, which probably won't happen for the majority.
SOL files are generated when using SharedObjects, which are essentially glorified dictionaries. All you do after this is add in a loading routine and you're done.
As for actually doing it, ask the dev. It's a possibility though.


>>
Gscot 15/09/07(Mon)11:44 No. 17264 ID: 7a9ecd

>>17261
Could you clarify that, please?


>>
Delays Gscot 15/09/07(Mon)19:13 No. 17267 ID: bd478c

My computer is out of commission at the moment and work has stopped. The files are backed up and a solution is known, but I can't work until it's fixed.
I'm still aiming for a Fall release.


>>
Anonymous 15/09/08(Tue)06:48 No. 17275 ID: bb9dd7

>>17259
Shit. I didn't know that you'd need a loading routine for that.

Is there any other way you can think of where you can save the settings in the game so that you don't have to do it every time you open the flash animation?


>>
Gscot 15/09/08(Tue)13:29 No. 17279 ID: bd478c

>>17276
Despite what he said on Tumblr, I'm not as good as him; not even close. I took up this project to learn from him. Once I've done my final update, I'll be moving on to my own projects.


>>
john+pollack 15/09/09(Wed)00:09 No. 17283 ID: a6da05

It can be done. methinks

http://www.gamesofdesire.com/action/fuck-your-champion-2/


>>
Anonymous 15/09/09(Wed)11:58 No. 17293 ID: 265ae9

Seems I've fallen behind a bit. So getting the bad news out the way, there have been some difficulties with the hair physics. Even though the current implementation is very basic, it doesn't seem flexible/accurate enough (currently) and too visually jittery to work with the current animations and future ones. That may change once I further refine how it works but I still have some reservations. I might work on a less critical aspect that would be more "fun" to work on now to avoid getting burned out.

>>17285
Making a mental note for a save file to add. It'll be especially useful with the additional changes to the new version. As for the choppiness thing, I want to look further into this because I was under the notion that the average user wouldn't notice. Anyone have any specific animation/character/parts that are choppy compared to the original?


>>
Gscot 15/09/09(Wed)13:19 No. 17294 ID: bd478c

>>17293
On the choppiness; it was first pointed out after the LoZ/ACNL update, and I suspect it has to do with the flash not being fully loaded when someone selects a character. The next update has a load bar and that should take care of the problem.


>>
Gscot 15/09/09(Wed)19:50 No. 17296 ID: bd478c

>>17286
What I like about Minus8 is his art is fun. There's a lot of artists and animators that make very sultry or intense porn, but he specializes in the fun of sex, and that really appeals to me.
As for his animation, I've always been interested in setting animation to music rather than it just being a mood setter in the background. It makes the piece more complete.
I'd really like to know what his methods of working are, but the guy's like a ghost, so I just put together the hints left behind in his flash files to get better myself.


>>
Anonymous 15/09/10(Thu)20:59 No. 17300 ID: a7464a

>>17298
I'll do a mega post with grunts on 2's with everyone once I get through them all.

>>17299
He?

Peach has too many options! When I put, like, Mario Party next to SSBU it sounds like different people, so the problem is finding things that all blend together. It'd be so much easier if they'd stop changing her voice actor!

It seems like I'll be all set for voices for all 8 characters, so it's just a matter of time now! Making Isabelle and Midna's tiny voice samples into something approaching sexy is gonna be a hell of a job.


>>
Back to work Gscot 15/09/11(Fri)11:25 No. 17302 ID: bd478c

My computer has been fixed and my software reinstalled.
Progress report: Pokèmon slot just needs a little clean up on the hair and face, but is basically done. Fire Emblem slot is mostly set up, but needs extensive work on the hair. Music has been chosen. WiiFit hasn't been started, but the music has been chosen.
https://www.youtube.com/watch?v=en35ZgLsmF0


>>
Anonymous 15/09/11(Fri)14:34 No. 17303 ID: 64a4e9

>>17302
https://www.youtube.com/watch?v=2sSofokAIiw


>>
Anonymous 15/09/12(Sat)08:50 No. 17304 ID: bb9dd7

>>17302
https://www.youtube.com/watch?v=juf6dPHLhc8

How much longer till an update you think?


>>
Gscot 15/09/12(Sat)11:44 No. 17305 ID: bd478c

>>17304
I'm going to estimate early October. I've thought up a little tweak that should make the customization modder's job a little easier and it shouldn't take long to implement.


>>
Anonymous 15/09/13(Sun)02:03 No. 17306 ID: 265ae9
17306

File ppppu_VoiceTest.swf - (768.46KB )

So I got a little thing I worked on to get away from hair troubles, a simple voice system. Ignore Peach having Rosalina's voice, that's a placeholder since I only had those voices lying around (Thanks Sago). The voice system has an anti-repeat system for voice sets where the last few sounds can not be played again and has modifiable voice play chance (this will be modifiable on the menu at a later time). Also worked in modifiable background element colors (light and diamond pattern) but that's not that important.

>>17305
Curious to see what you have planned for that.


>>
Gscot 15/09/13(Sun)03:02 No. 17308 ID: 232cb6

>>17306
It involves boobs.


>>
Gscot 15/09/13(Sun)09:24 No. 17311 ID: bd478c

>>17306
That's pretty neat. What script did you use to not make them repeat? I was looking into that a long time ago for the animations but couldn't figure it out.

>>17309
That's not me. I won't talk trash about you guys and gals.


>>
Anonymous 15/09/13(Sun)11:50 No. 17313 ID: 265ae9

>>17310
I just want to add it as an option for those who do like that kind of stuff. That and I just needed a small break from the more critical aspects of the project while getting something done but I should be good now. Don't plan on working on this part any further until much later (like after first release later).

>>17311
No worries, didn't believe that >>17309 was you for a second.

Now onto other things. The script has a fixed size vector created when the voice set is changed and it has a tracker to know what index of the vector to insert the next sound at. When a sound is played, the sound's id (using the sound itself could also be done) is added at the index that the tracker has set. The tracker is then incremented (or set to 0 if it's >= the vector's length). Now for actually stopping repeats. There's code where the id of the sound to use is stuck in a while loop and it only breaks out when the id generated is not contained in the vector. Here's a link to the script used (it was done quickly so no comments): https://github.com/ppppuProgrammer/ppppuNX/blob/master/ppppuNX/lib/ppppu/SoundEffectSystem.as


>>
Anonymous 15/09/13(Sun)18:42 No. 17316 ID: 2b7531

>>17314
Again, zoom is hardcoded into the animations. You'd need to remake a lot of content for that to be possible.

Having said that, why the hell isn't the zoom simulated properly using some kind of container scaling? Having each element in an animation scale vs. the entire thing at once seems counter-productive.


>>
Anonymous 15/09/13(Sun)20:49 No. 17317 ID: 265ae9

>>17316
Because minus8 didn't employ that technique in the animations for some reason. However I think I got something. Just did a quick test, only one animation but it should work with the others. Replacing F1-15 with F16-30 and F106-120 with F91-105 effectively removes the zoom. After that, just have the container that has the animation do whatever scaling/position needed at the right point (130% scaling was what I used for the zoom in at its closest.)


>>
Anonymous 15/09/14(Mon)22:59 No. 17322 ID: 2b7531

>>17321
Easy solution might be to have separate voice pools for each bar of rhythm. That way you can effectively negate random as well as somewhat map intensity to beat.
Simplification isn't necessarily a solution, but aligns well with the original.
NX isn't an attempt to remain within the boundaries imposed by the original however, and aims to customise and extend.


>>
Lil&!5ihixTOPh. 15/09/15(Tue)05:54 No. 17323 ID: cd7288

https://www.youtube.com/watch?v=DBCj7-RX_EE

Look no further for Fire Emblem music


>>
Gscot 15/09/15(Tue)12:45 No. 17324 ID: bd478c

>>17323
I was planning on this actually: https://www.youtube.com/watch?v=1viCLKD3Fsk&index=91&list=PL58D398750F1219D8


>>
Anonymous 15/09/15(Tue)14:22 No. 17326 ID: 265ae9

>>17321
Very valid points and you're right, I messed with it too much. Perhaps a selection between every beat or every other beat with 100% play chance would work better. Working in suggestions from >>17322 would have to be done because otherwise I can't visualize not having randomly selected sounds playing.


>>
Anonymous 15/09/15(Tue)20:13 No. 17327 ID: a7464a

>>17326
Don't be down on yourself, you had good ideas and you executed them just fine.

Sounds on the 2's and an option for on every beat would just make your implementation perfect!


>>
Anonymous 15/09/16(Wed)00:06 No. 17328 ID: 2b7531

>>17326
>>17327
It's really a great idea to have flexibility even if you don't plan to make use of it. "Oh this is trying too hard" never makes for valuable commentary.
You should allow for simpler use cases but definitely build towards advanced applications.


>>
Anonymous 15/09/17(Thu)23:53 No. 17335 ID: 57e7cb

>>17328
I agree with this. What we should really be emulating is Super Deepthroat. Simple base with a whole array of advanced options to work with.


>>
Gscot 15/09/18(Fri)11:23 No. 17337 ID: bd478c

>>17336
It's unlikely this flash will be modified for widescreen. Those blocks are also just a palette I forgot to clean up.
I can see putting stuff in the empty space though. I'm already hard pressed for time on the current version, but I have an idea for the last update. Thanks for the inspiration!


>>
Anonymous 15/09/19(Sat)10:55 No. 17339 ID: de2355

>>17337
i disagree i can see it being widescreen a little bit, there's just something so sexy about seeing all the way to the knees and getting the full picture rather than have restrictions, maybe change the border size so we can be able to see everything the way it was ment to be. just like with the ppppSuperWiiUv4_interactive swf


>>
Anonymous 15/09/19(Sat)20:45 No. 17340 ID: dba96f

>>17337

I totally agree, seeing it in widescreen would be so much better. And it is possible because in ppppSuperWiiUv4 you could see the whole thing. Just something you could possibly work on later. But keep up the good work, i have faith that you will improve and finish this flash.


>>
Anonymous 15/09/21(Mon)07:21 No. 17358 ID: 71ef20

what's minus8's new blog? purindad got purged it seems.


>>
Gscot 15/09/25(Fri)08:58 No. 17389 ID: bd478c
17389

File vagina1test.swf - (61.45KB )

So, it was suggested to make the vagina in the anal scenes a bit more detailed. How is this compared to that: >>17256


>>
Anonymous 15/09/28(Mon)23:07 No. 17427 ID: 64894e

yo Gscot, when do you think you might me done with the new update?


>>
Gscot 15/09/29(Tue)11:36 No. 17433 ID: bd478c

>>17427
As I said before, October is the projected date. I still have to finish up Trainer and edit the sound files. Life happens, and I'm a very busy person, so nothing is set in stone.

>>17430
There is just SO much butt-stuff going on in the next update. Even Rosalina's excited: http://generalscot.tumblr.com/image/127298677637


>>
Anonymous 15/10/03(Sat)03:34 No. 17472 ID: 9e3680

>>17471
http://generalscot.tumblr.com/post/129836009822/wiifit-trainer-edit-has-begun-the-samus-hair-is
This is all Gscot has shown thus far


>>
Gscot 15/10/03(Sat)05:43 No. 17475 ID: de69d3

>>17471
The pokemon slot will be revealed upon release and no sooner.


>>
Gscot 15/10/03(Sat)05:58 No. 17476 ID: d0c276

Just a little something I'm working on...
https://up1.ca/#WRSpc3ujsgRxfpqqu9leDQ


>>
Gscot 15/10/03(Sat)15:58 No. 17484 ID: bd478c

>>17483
I plan on doing one more after this update and a classic style ~ppppu with all the girls as a separate swf. The last update will have one new character slot, credits for the major modders and "hopefully" finishes, one per character. There is no planned release date for it.
After that I want to work on my own animation and do commissions.
Speaking of modders; I want to apologize in advance in case I don't get around to streamlining the breasts for you guys trying to make scaling options in the current update. I really want to get this out this month and the animation/music comes first.
On a lighter note, with the setbacks of travel, busted computers and heavy work schedules, the most interesting hurdle was an odd bug every time I would load the file for about two weeks where Lucina kept stealing Peach's socks: http://orig15.deviantart.net/86b1/f/2015/276/f/e/peaches_clothes_by_generalscot-d9brbyp.png


>>
Anonymous 15/10/04(Sun)21:32 No. 17499 ID: f7bfb8

Will you place the future updates here?
Because its been so long since a new link of super ppppu has been sent here


>>
Gscot 15/10/05(Mon)00:47 No. 17504 ID: bd478c

>>17499
The next update will be simultaneously released on 4chan, e621 and here. There will also be a link to e621 via tumblr.


>>
Anonymous 15/10/06(Tue)07:34 No. 17521 ID: a7464a

>>17507
Not a he! Call me Sago. And yeah, I'm working on the remaining girls on and off, the problem is Peach is really hard to get sounding nice because she is so fucking high pitched that it sounds totally ridiculous. I'm also trying to sort through her 625 voice clips from 11 games to pick out the good ones. I didn't disappear!


>>
Gscot 15/10/08(Thu)06:41 No. 17536 ID: bd478c

All hair is finally done. On to faces!


>>
Gscot 15/10/08(Thu)08:09 No. 17540 ID: bd478c

>>17538
*Fingers crossed* A week-ish. I'm going to be traveling over the long weekend and the music might not fit.


>>
Gscot 15/10/08(Thu)21:26 No. 17546 ID: bd478c

>>17544
>>17545
It's a real update. What happened was I was getting an error about "insufficient memory to compress" so I turned off compression. This caused it to jump from 7.83mb to 18.3mb. I'm going to poke around to see what I can do about this bacause the only thing that was really added between tests was WFT's hair and background.


>>
Gscot 15/10/08(Thu)21:32 No. 17548 ID: bd478c

>>17546
Fixed it. My memory was just all eaten up last time I was working from juggling around a ton of stuff in the timelines. Now sitting at 7.71mb.


>>
Gscot 15/10/08(Thu)21:34 No. 17549 ID: bd478c

>>17547
Thanks for the offer, Sago. My machine's a bit of a beast too, but I still managed to over work the poor thing :P


>>
Anonymous 15/10/13(Tue)01:31 No. 17567 ID: f1b8b5

>>17564
Gscot will deliver soon.
For now we must be patient anon.


>>
Gscot 15/10/13(Tue)18:46 No. 17577 ID: bd478c

>>17575
Fake post. The document is not corrupted. I'm just making the music sync.
As I said before, anyone can say they're me here. If there is something as serious as a complete loss of the files I'd post that on sites where anon's stay anons.
Besides, I back my stuff up. If the file got corrupted it would just mean redoing some cleanup and reimporting a couple sound files :P It's called professionalism.


>>
Gscot 15/10/13(Tue)18:47 No. 17578 ID: bd478c

>>17574
Thank you?


>>
Gscot 15/10/14(Wed)23:43 No. 17586 ID: bd478c
17586

File ~ppppSuperWiiUv5.swf - (7.67MB )

WiiUv1.5
Added new anal animations to most characters. Some only got front view animations because of hair problems. Not Midna.
Added Lucina.
Added WiiFit Trainer.
Added Pokèmon vote winner.
Fixed more layer issues on Shantae.
Assorted animation cleaning.
Changed shine on Shantae and Isabelle.
Midna has her own selection at the start.
Loading bar added.


>>
Anonymous 15/10/15(Thu)11:52 No. 17606 ID: 6f21b9
17606

File Shygal_Fuck_PP34.swf - (3.01MB , Shygal Fuck PP34.swf )

I'm posting this here in case no one else found it. I thought it was pretty good. Oh, and great job for v1.5, gscot


>>
Gscot 15/10/15(Thu)15:56 No. 17613 ID: bd478c

I've been informed about the heads.


>>
Anonymous 15/10/15(Thu)21:30 No. 17617 ID: a7464a

Peachy!

Peach w/ sound is ready. Gscot's latest (amazing!) update meant I had to get my ass in gear because now I've got three more girls on the list! Vocals on every beat, and every other beat available. I'll do both versions of every girl once I'm through with the full list of them. Zelda won't take this long!

Thanks everyone for all the support.

http://sagosfm.tumblr.com/post/131229608922/peachy-another-sound-design-experiment-source


>>
Gscot 15/10/15(Thu)22:35 No. 17619 ID: bd478c

>>17616
Couldn't tell you. I don't make those.


>>
Gscot 15/10/16(Fri)08:59 No. 17629 ID: bd478c

>>17623
I ran two votes on 4chan and collected suggestions from a couple other sources.
I didn't find this thread until well after Gardevoir was done.


>>
Anonymous 15/10/16(Fri)09:51 No. 17630 ID: c4fbf4

>>17629
Wow you made 4chan vote, not predicting that these weirdos would pick their fetish pokemon
That's cute


>>
Gscot 15/10/16(Fri)11:25 No. 17631 ID: bd478c

>>17630
Gardevoir was actually 4th for most of it. Hilda and Dawn were the top votes by a long shot for the most part.
Since I've figured out some tips to improve space efficiency, I'll see if I can add some runner ups. They'll certainly be easier to create.


>>
Gscot 15/10/17(Sat)09:23 No. 17648 ID: bd478c

>>17645
The next slot is already decided.


>>
Gscot 15/10/18(Sun)16:28 No. 17659 ID: bd478c

>>17657
May is not confirmed. I've had this slot in mind for months.


>>
Ask and receive Gscot 15/10/19(Mon)19:57 No. 17676 ID: bd478c

>>17671
https://www.dropbox.com/s/do6bzjuwsbfnw79/~ppppSuperWiiU4_13test.fla?dl=0

To everyone else, I'm taking commissions through Deviantart during my break from this flash. I'm game for most things save a few fetishes.
http://generalscot.deviantart.com


>>
Anonymous 15/10/19(Mon)23:47 No. 17682 ID: df9072

>>17680
I think I know the problem: The program registers the buttons in order. Since I removed Rosalina (the second character) and her button, that place is empty. But now the game thinks that Daisy is the second character and registered that place for her button while it's still in the same place as before. It also does this with the other characters. Since Shantae is now my third character, Daisy's button (the one in the third position) activates her animations. E.c.t. Sorry for being such a hassle.


>>
Anonymous 15/10/20(Tue)05:53 No. 17684 ID: 265ae9

>>17672
Didn't plan on it but I looked into it a little. Not too sure what you are looking for with widescreen support though.

>>17682
Oh man, that'll teach me to assume the workings of a program. Also sorry about the instructions, was never my strong suit instructing people. Anyway as you discovered, the buttons have a script in which they go to movie clips by their frame number and ffdec rearranges the frame numbers when you completely delete a frame. To prevent that, watch the video I uploaded at http://webmup.com/03235/. I will however still leave text instructions.
Hit the plus sign to the left of the frame you wish to remove to have the drop down list of various actions that occur on that frame. Delete the "Place Object" action and only that. Then delete the buttons as I mentioned in >>17677 then save. I actually tested the results of this, so you should be good to go.


>>
Anonymous 15/10/22(Thu)00:22 No. 17708 ID: 265ae9

Close to finished with the interactive version. I didn't go crazy with it like having the alt expressions set for Peach (might change my mind though and also include the original expressions) or the extra little animation mods I included in previous versions.
Also I'm curious to know how people here would like it the flash to be uploaded. I can upload a low quality music version here (around 6 MB) and find another site to host the optional HQ music addon OR I can just upload a version with HQ music integrated on another site. Any preferences?


>>
Anonymous 15/10/23(Fri)23:23 No. 17729 ID: 265ae9
File
Removed

File removed.swf - (6.50MB , ppppSuperWiiUv5RC_Interactive.swf )

Going to try something a little different. I uploaded a release candidate with the intent of having the flash heavily tested. If there are no problems discovered or small suggestions (doable in an hour or 2), then I will upload a release version and provide a link to the high quality music version.

New things with this version are the new settings saving/loading feature, the display cutoff from interactive v4.03 can be removed with the 'P' key (the cutoff will be forced on if you turn off the background though). Also the rather obtuse music select button (red music note) has been changed to now go to the character's theme.


>>
Anonymous 15/10/24(Sat)13:20 No. 17738 ID: 265ae9

Thank you to everyone who tested it out. Question: How is the startup performance? Was it slow? I'm trying to gauge the need for a pre-loader.

>>17737
>>17736
>>17730
I left those out because they were quickly done edits and I didn't feel they were up to snuff with the other edits introduced in v5. In hindsight, not a good reason but it's the reason. With a response like this though, I'll bring them back.

>>17730
I'll take a look into Samus' song.

>>17731
I can add in "<" and ">" for that. Also this isn't described well in the help screen but you can change that with the middle mouse wheel when it's over one of the animation buttons.

>>17733
Good idea, but that requires much more work to get a working config system for that. Despite the 1-2 hour limit I imposed, it might be worth doing since I could reuse the code for ppppuNX.


>>
Anonymous 15/10/25(Sun)04:25 No. 17745 ID: 3f4708

Okay guys, one thing that i hate on this flash is when the music changes and it breaks the mood. So i'm trying to make some edits at the beep block skyway so all character can have beeps and the same backgroud with just a different lead melody.

It would be nice if you guys could help me with suggestions for the music.

Here's the list:

Peach - SMW Overworld
Rosalina - Puzzle Plank Galaxy
Daisy - SML Overworld?
Samus - ??? (Brinstar doesn't fit beep block skyway)
Shantae - We Love Burning Town?
Zelda - Gerudo Valley?
Midna - ???
Isabelle - ???
Gardevoir - ???
Lucina - ???
Wii Fit Trainer - ???

I'm uploading the edits for Peach and Rosalina, i'm also taking suggestions for making them better

https://www.dropbox.com/s/mbhvmfc65etplyk/ppppumusic.rar?dl=1


>>
Anonymous 15/10/25(Sun)06:37 No. 17750 ID: 265ae9
File
Removed

File removed.swf - (6.51MB , ppppSuperWiiUv5RC2_Interactive.swf )

Okay, here's a new Release candidate. Now you can change the keys for certain menu functions. You can access the key config by clicking the wrench on the right side menu. Also there's a preloader, which should make the initial run much smoother.

Things that still need to be addressed: Animations from v4_interactive, Samus' music not looping properly, help menu needs to be changed for the new key binding functionality

>>17749
Have a few more things I'd like to take care of before working on a basic version. Sorry for the wait. Though I am perplexed what is used that doesn't let it work on mobile. Something for me to research.


>>
Requesting contact Gscot 15/10/25(Sun)11:05 No. 17754 ID: bd478c

Would the person making the interactive version of ~ppppu please send me a message via http://generalscot.tumblr.com or http://generalscot.deviantart.com? I have a question.


>>
PS Gscot 15/10/25(Sun)11:41 No. 17755 ID: bd478c
17755

File preview4.swf - (142.49KB )

I don't take breaks very well so I'm fixing the reverse cowgirl proportions instead. Attached is a rough setup for best butt-princess.


>>
Anonymous 15/10/25(Sun)19:25 No. 17760 ID: 265ae9

>>17753
My first attempt a few days ago didn't go well, position and proportions were all off. Just gave it another attempt which looks much better, but the scaled objects still need to be moved vertically. However, I have an idea of a simple script that could automate the edit. Going to write it real quick and see if it is doable.

>>17751
I used the standalone player but checking things out after what you said, seems I introduced a bug with character related settings not being loaded correctly, which I've fixed now.

>>17754
Message sent


>>
Gscot 15/10/25(Sun)23:36 No. 17765 ID: bd478c

>>17761
I didn't forget. All the assets are recycled from a reclined position (except the butt) so the head/arms/torso are further away. The upper body is the only new asset so far.


>>
Gscot 15/10/26(Mon)15:48 No. 17771 ID: bd478c

>>17770
Via Google translate: "There are what I use to be so ... I do not know ...
Can you help you get started by going to a modified jelly or four times in the back vibration operation ? Posted first thing in the past can not continue . Unawares gun.I itneyo and vibration"

Via Babylon: "But I don't know if he used this. there. 4 Double-action in the middle of a jelly or vibration that modify the mighty? For the first time in the past, now I wasn't continue. I was posted."

Any idea what is trying to be said?


>>
Gscot 15/10/27(Tue)01:15 No. 17777 ID: bd478c

>>17776
$40 and I'll swap out Gardevoir for her. +$10 for new face reaction per animation, otherwise I'll just use preexisting ones.


>>
Gscot 15/10/27(Tue)04:17 No. 17779 ID: bd478c

>>17778
May's happening anyway. I'm going to drop Gardevoir for her since it was an interesting experiment but overall not very well received. If someone puts down the money, Dawn can have her own slot too. It won't be like Zelda where the animations are split between the characters. Both girls get the full set. +$20 and I'll add the dual-licking scene from the Zelda slot to both of them though. Since they'll share music it will add almost nothing to the file size.
The real question is do they wear there hats or not?


>>
Anonymous 15/10/27(Tue)06:54 No. 17785 ID: 265ae9

>>17781
I really need to revamp the animation select menu. It is not clear enough with regards to the animation pages and how numeric keys/animation buttons interact with them. Also the red song button's function changed. It's only usable if the current character's theme isn't playing (i.e. For Daisy, if the current song is Beep block Skyway the button is usable and when activated, it'll change the music back to Mario adventures I). That said, is this not how it's functioning for you?

>>17767
>>17768
I need more opinions on this. Which is preferred? Each character having the ability to have a specific song played for them (ie Peach has Burning town play and Rosalina has BBS play) or the music player's selected song plays for all characters no matter what?


>>
Anonymous 15/10/27(Tue)17:17 No. 17789 ID: 265ae9
File
Removed

File removed.swf - (6.60MB , ppppSuperWiiUv5RC3_Interactive.swf )

Took more than a few hours but RC3 is ready. Music looping and character settings saving should be fixed, and animations from older versions are included. Also Rosalina's vibrating midsection is fixed.

Assuming nothing is wrong with this RC, I'll be releasing the flash tomorrow. The wait is to get opinions on the music player, particularly to see if anyone actually likes the current system with character specific song choices. Otherwise I will absolutely change it so the currently selected song plays for all characters.


>>
Gscot 15/10/28(Wed)01:41 No. 17801 ID: bd478c

>>17787
OK. $60 it is then.


>>
Gscot 15/10/28(Wed)19:31 No. 17811 ID: bd478c

>>17808
http://generalscot.deviantart.com
Let's carry this conversation over here so we know it's just us.


>>
MAY CONFIRM Anonymous 15/10/29(Thu)03:17 No. 17814 ID: b57456

ANYBODY SEEN THIS YET?? GOT POSTED TODAY!
http://generalscot.tumblr.com/image/132073278557


>>
Anonymous 15/10/29(Thu)14:59 No. 17825 ID: 265ae9
File
Removed

File removed.swf - (6.60MB , ppppSuperWiiUv5RC4_Interactive.swf )

RC4 is done. The "play music for all characters" thing from RC3 is now a mode. When the icon with 3 body has 1 black music note on it, the music player will use the same music for all characters. When said icon has 3 different colored music notes, the music player will use the selected song for that character. Other things in it is a flash player version check, various bug fixes, and the help menu updating to properly reflect set key binds. At this point, I'm done adding anymore features until v5 interactive gets a release and future RCs, if any, will focus on fixing errors and oversights.


>>
Gscot 15/10/29(Thu)21:50 No. 17829 ID: bd478c

>>17827
Unfortunately, it only consists of sitting down, making assets and going frame by frame, layer by layer making everything fit together. The only tips I have is to use the "swap all" extension by CloudKid, recycle animation wherever you can, back up major progress with separate files, and make sure you're editing the right symbols. More than once I've gone back to find someone sporting a new hairstyle or body part.


>>
Anonymous 15/10/30(Fri)12:03 No. 17833 ID: 265ae9
17833

File ppppSuperWiiUv5RC5_Interactive.swf - (6.60MB )

RC5 time. Music fixed. Help menu changed so text shrinks when it is too large to fit into the text box.


>>
Gscot 15/10/30(Fri)13:03 No. 17834 ID: bd478c

>>17830
Working on it.


>>
Anonymous 15/11/01(Sun)06:00 No. 17844 ID: 265ae9

>>17840
Off hand I want to say about a year. My first release at >>16072 had numpad functionality.

>>17841
Thank you. As for the voices, that's the plan. I know from experience with some games that it can be annoying to not have the ability to mute voices.

>>17842
I caught that while working on ppppuNX version but forgot about it when working on the interactive version. It's a small layering oversight that's in the original ppppu flash. I'll rearrange the layers to fix this.


>>
Gscot 15/11/03(Tue)04:25 No. 17862 ID: bd478c

>>17856
generalscot.deviantart.com
or
generalscot.tumblr.com
I'll give you my email privately if you message me through those sites.

>>17858
Flash Professional CS6

>>17859
Depends on how much space I have, but the previous versions will still exist.


>>
new character Gavin 15/11/03(Tue)10:13 No. 17868 ID: 7559b9

I have been messing around with the project and have figured out the mechanics of how the animation works. I'm kinda lost, i don't exactly know where to begin. I need steps in chronological order on how to create a new character. My idea was to duplicate a character and change hair, eyes, and face but still hasn't figured out how. I have to admit, this is some complicated work. But i will still experiment and figure this out.


>>
Editing steps Gscot 15/11/03(Tue)12:22 No. 17869 ID: bd478c

>>17868
Duplicate the symbols you want to edit in the library and rename them. This way you have the originals to go back to in case something goes wrong.

Get the "swap all" extension by CloudKid so you don't have to swap out symbols every key frame manually. This will make editing go from nearly impossible to manageable.

After you swap out the intended symbols the animation will likely look awful because parts are distorting in strange ways. At this point you sit down and go key frame by key frame cleaning things up one layer at a time. There is no work around. From frame 15 to frame 29, though, you can usually copy and past those frames until about frame 75 where everything slightly shifts vertically for some reason.

Most importantly, use "Save As" instead of "Save" because God help you if you don't like how something ended up looking and you don't have your previous step on backup. (Holy crap, Isabelle)

Lastly, make sure you are keeping an eye on what the instance name of the different symbols are so your script calls them correctly. The instance name can be checked by selecting a symbol and looking at the properties tab. New symbols don't have a name, and when you do name them the first character should be lowercase.
When i was first doing this and trying to make Shantae, my lack of understanding this brought the whole thing to a standstill.

Out of curiosity, who are you trying to make?


>>
Anonymous 15/11/03(Tue)14:03 No. 17870 ID: 265ae9
17870

File ppppSuperWiiUv5RC6_Interactive.swf - (6.60MB )

Finished up RC6. Here's what's changed:
* Modified the flash version check to allow ios and Android based devices regardless of their Flash version.
* Implemented swipe controls so mobile users have functionality that was lost due to lack of right clicking (and in 1 case, mouse wheel). Read the 3rd page of the help menu for more on this.
* Modified some icons to better reflect their purpose.
* Rewrote how event listeners are handled for menus (barring the key config menu). Went from approximately 41 listeners to 4, which should help performance.
* Rearranged layering for animations where the collarbone would be placed in front of the breast.

>>17855
Can't help with that. From my attempts at finding silent-j for crediting Daisy's editor, they posted on 4chan's /fl/ but that was over a year ago and I found nothing since.

>>17853
The head thing likely won't be fixed until ppppSuperWiiUv6 is released (that is when the edit for that is being released, right?).


>>
Anonymous 15/11/03(Tue)22:15 No. 17872 ID: 265ae9

I forgot to mention but I'm particularly interested in feedback from ios/android users. There's a few things I need to know that work such as the swipe motions, that the flash will play even with the right clicks checks in the code.

>>17871
Going to assume you want the earlier music for all characters (as in, never change away from it). If so, set the music change mode from "Each" to "All" and then keep using the next or previous music select button until the music title is "Beep Block Skyway", if it isn't already selected.


>>
Fixed the heads Gscot 15/11/05(Thu)08:56 No. 17888 ID: bd478c
17888

File reverse_cowgirl_test.swf - (44.05KB , reverse cowgirl test.swf )

Life stuff has been taken care of I finished a new version of the reverse cowgirl position with normal sized heads. Looking for feedback before I try applying this to the other girls.


>>
Anonymous 15/11/05(Thu)20:29 No. 17891 ID: 265ae9
17891

File ppppSuperWiiUv5_InteractiveLQ.swf - (6.60MB )

It's finally time for the interactive version of ppppSuperWiiU5 to be released. Just want to point out that the head size change is not in this and that mobile users might not have access to the swipe related functions. High quality music version can be found at d.maxfile.ro/jqtafjljxe.swf


>>
Gscot 15/11/06(Fri)05:34 No. 17895 ID: bd478c

>>17894
I'm afraid not. It's not for lack of trying; some of the girls' hair styles are just too long.


>>
WiiFit Trainer Gscot 15/11/06(Fri)21:58 No. 17912 ID: bd478c
17912

File wiifit_preview.swf - (50.50KB , wiifit preview.swf )

It was suggested to give Trainer her shirt because she was kind of plain looking since the shine doesn't show up.
Feedback?


>>
Anonymous 15/11/07(Sat)21:37 No. 17929 ID: 265ae9

>>17926
1) Go to d.maxfile.ro/jqtafjljxe.swf
2) Save the file somewhere on your system
3) Open the file with your browser or stand alone player.


>>
Anonymous 15/11/12(Thu)18:17 No. 17954 ID: 265ae9

>>17951
By lock in, I'm guessing that you want to stay only on one animation. To do so, change the animation selection (default: minus and plus) so the blocks on the right side change what animation they'll show, then click on whatever block.
For reference, the indexes for anal animations are as followed:
Peach - 10, 18; Rosalina - 10, 13; Daisy & Samus - 5, 10, 11; - Shantae - 5, 10; Zelda - 11 to 14; Midna - 5; Isabelle & WFT - 10, 11; Gardevoir - 11; Lucina - 10;


>>
Gscot 15/11/14(Sat)01:38 No. 17962 ID: bd478c

>>17961
You're who commissioned Hilda? I've sent you an email already with a sample animation and am waiting for an ok to do the rest of the editing.


>>
Gscot 15/11/14(Sat)13:41 No. 17964 ID: bd478c
17964

File hilda_preview.swf - (53.93KB , hilda preview.swf )

>>17963
There was a bit of a misunderstanding, so I'm just going to through this up here. This Hilda won't be released.
Hilda from Pokèmon WILL be added, but she is being put in a special version of ~ppppu since she's overwriting another character. In the end if space allows I'll put her in the main version. May will also be a mini update before I get to work on my final one.


>>
Gscot 15/11/15(Sun)01:07 No. 17966 ID: bd478c

>>17965
No Dawn unless she gets commissioned.


>>
Gscot 15/11/16(Mon)04:53 No. 17971 ID: bd478c

>>17970
Clothing would be +$10 per scene because it would likely require a lot of new assets that would have to be animated separately from existing material. A toggle is outside of my current knowledge and is something I'd have to look into so I can't really give an estimate on that.


>>
Anonymous 15/11/17(Tue)05:14 No. 17980 ID: 6183b1

>>17975
I would have liked Gardevoir just fine if it didn't look like SHIT. I appreciate that effort is being made to add a proper rep.


>>
Anonymous 15/11/18(Wed)01:26 No. 17983 ID: 265ae9

>>17982
ppppuNX isn't dead yet, it's just undergoing a severely slow development period due to various reasons.

>>17981
I have kept the ability to load external swfs in mind for months (and have even done this already for a simpler purpose). If Gscot is truly done with his next big update, I'll consider possibly implementing swf loading for adding character into the interactive version. Rearranging the program to accommodate this shouldn't be hard. As for adding new animations to pre-existing character, I don't see me implementing that for the interactive version, that's strictly for ppppuNX.


>>
Anonymous 15/11/19(Thu)14:38 No. 17986 ID: 03c8af

Hello id like to know where I can donate to the ppppu project?


>>
On Donations Gscot 15/11/19(Thu)23:41 No. 17988 ID: bd478c

>>17986
>>17987
Hi there. I'm one of the primary character modders. While I do accept commissions to add characters for private versions, I cannot accept donations for ~ppppu. The animation is originally by Minus8 and to accept donations would be making money on his hard work.
If you want me to make something for you, please contact me through Deviantart or Tumblr and we can work something out. At the moment I'm fully booked, but I keep a record of what's asked of me.
http://generalscot.deviantart.com
http://generalscot.tumblr.com

Also, please check out ppppuProgrammer. He's the one making the great interactive versions and is working on a version similar to SDT.
https://github.com/ppppuProgrammer


>>
Gscot 15/11/20(Fri)02:14 No. 17990 ID: bd478c

>>17989
Bingo.


>>
Gscot 15/11/21(Sat)20:12 No. 17997 ID: bd478c
17997

File hilda_2_preview.swf - (59.22KB , hilda 2 preview.swf )

>>17996
May will come out when I get through my commissions and can finish work on her. Work on V6 will begin after that.


>>
Gscot 15/11/22(Sun)21:32 No. 18004 ID: bd478c

>>18003
The official statement is "I don't know. I'm trying to get things done."


>>
Anonymous 15/11/24(Tue)01:28 No. 18007 ID: 6fa25b

>>17837
I'd say that both you (in terms of feature availability) and PPPPU (in terms of characters and animations) have completely outgrown the original UI you used for the interactive versions. It's getting unwieldy with terrible discoverability because you're cramming in more than that UI style can handle, and attempting to fix the growing UI issues with duct tape and band-aids. The two sidebars with simple buttons were nice and minimalist, but they have been utterly overwhelmed.

Cramming more and more stuff into the help screen and shunting more keyboard-only commands into obscure button icons isn't going to fix the problem - you really need to tear out the current UI and build a whole new one that's designed from the beginning to handle this kind of feature set. The feature list has grown tremendously since you started, but the UI hasn't.

I'm no UX designer, but I'd suggest maybe moving most of the featureset into modal dialogs that you can do detailed config in? It ruins the minimalist design and covers the animation, which is a shame, but both the discoverability and complexity problems are solved if you bring the sidebar buttons and music selector back to their original simplicity and move all the complicated configuration (like disabling characters and setting up music switching behavior) into a dialog. That way, people can use the buttons to click through and see which characters and animations and music they like, use the dialog to set up the general handsfree behavior of the flash, and then sit back and watch the show, fine-tuning things with the buttons if needed.


>>
Gscot 15/11/24(Tue)19:59 No. 18010 ID: bd478c

>>18009
Multiple forms?


>>
Anonymous 15/11/26(Thu)02:19 No. 18013 ID: 647c3d

>>18010
>>18011
Come on, didn't you guys play the games? She looks different in BW and BW2. I'm surprised the dude who liked Hilda enough to pay for her didn't even know this.


>>
Gscot 15/11/26(Thu)03:51 No. 18015 ID: bd478c

>>18013
I never played BW or BW2. My Pokèmon experience was Red, Silver, Y, Omega.


>>
Anonymous 15/11/26(Thu)14:50 No. 18017 ID: bc44c2

>>18016
and then there's this faggot


>>
Anonymous 15/11/26(Thu)17:24 No. 18018 ID: ef21a2

Do not let there be any male on male in this flash if they wish that they should commission a private version this is just my input on that matter male in ppppu...pshh please...


>>
Anonymous 15/11/26(Thu)18:13 No. 18019 ID: 5f514e

>>18016
How about fuck no that's disgusting.


>>
Catering to the Gay community GammaChaos 15/11/26(Thu)18:37 No. 18021 ID: da0f2d

Vicky is right I think it would be nice to more than hetrosexual sex in this flash


>>
Anonymous 15/11/26(Thu)19:15 No. 18022 ID: 1cb393

>>18013
>complains about people who didn't play the games
>didn't even play the games

It's like I'm really on /vp/!


>>
Anonymous 15/11/27(Fri)00:17 No. 18023 ID: bb9dd7

>>18016
Hahahahaha.
I came here to laugh at you.


>>
Anonymous 15/11/27(Fri)00:29 No. 18024 ID: 76c869

>>18013
I own B/W 2. That is not Hilda.


>>
Anonymous 15/11/27(Fri)00:41 No. 18025 ID: 76c869

>>18013

Ahaha!
>do you even play?
> Has not played BW2 long enough to see one of the many, MANY times its stated the hero from BW is on a journey with their dragon.


>>
Anonymous 15/11/27(Fri)06:03 No. 18026 ID: 621ae4

>>18016
sooooo much why????


>>
Anonymous 15/11/27(Fri)06:20 No. 18027 ID: 42c9f6

Anything new on this?


>>
Anonymous 15/11/27(Fri)09:16 No. 18030 ID: 64f94c

>>18016
>>18021

I agree that this would be awesome if there was a boy version, but I don't think it should be added on to PPPPU. It should be it's own separate thing, with maybe a combined version coming later for the bi folks.

Of course man on man fans are never as dedicated as hetero hentai flash makers, so it could never happen.


>>
TheJuanWithTheBuns 15/11/27(Fri)20:49 No. 18031 ID: ab1ef0

You get the hell out of here.


>>
Anonymous 15/11/28(Sat)02:58 No. 18032 ID: bb9dd7

>>18016
I came here to laugh at you. Again.


>>
Anonymous 15/11/28(Sat)04:37 No. 18033 ID: bb9dd7

Do we need a new thread? It's hard to see the rest of these posts.


>>
Anonymous 15/11/28(Sat)06:14 No. 18034 ID: 265ae9

>>18033
Yeah, we need a new thread. This thread has grown way too big now. Not sure though if a new thread should wait until Gscot or I have a big update ready, or just start a new one now.

>>18001
If you're still curious about the "secret", I posted the solution here: >>16661

>>18007
Thanks for the feedback. Your dialog suggestion would help a lot with eliminating some complexity issues. However I do feel that the UI overhaul to make that work isn't going to happen for interactive (There's at most 1 more feature I could see bothering putting into it now), but ppppuNX would gain the most from those changes, especially since it was a panel menu already set up, which would make your suggestions easy to implement.


>>
Anonymous 15/12/06(Sun)22:58 No. 18115 ID: 1cb393

I tried making my own new thread, but then I realized I have no original version of ppppu to post and the HQ version is literally too big for this site. Here's the text I wrote anyways, with general information that should be included once someone makes the next thread for real. I want you all to just look at that list, we've come so far from those nine original scenes with Peach and Rosalina.

New thread! Waiting on gscot edition.

Gscot's tumblr: generalscot.tumblr.com

A higher quality version of the swf can be located here: d.maxfile.ro/jqtafjljxe.swf

Current development status:

*PEACH AND *ROSALINA: IN (of course)
*DAISY: IN
SAMUS: IN
*SHANTAE: IN
ZELDA: IN
MIDNA: IN
ISABELLE: IN
GARDEVOIR: IN
LUCINA: IN
WII FIT TRAINER: IN
MAY: SOON
HILDA(pokemon): SOON
HILDA(zelda): NEVER EVER

Characters with an asterisk next to them have been given voice clips thanks to Sago, you can listen to them on his tumblr over here: sagosfm.tumblr.com


>>
PS Gscot 15/12/09(Wed)08:31 No. 18134 ID: bd478c

Wow, I thought this thread had died. The bookmark I used wouldn't show me anything past that request for Cloud.

So, let's take care of some questions:
1)Money. I've already said that I won't take donations because ~ppppu is Minus8's work. If I accept money it's for work I out into it.

2) Cloud. No.

3) The next big update. Once Hilda's out I can work on it again. Until then, May and the final character(s) are on hold.

One final note: Gardevoir and Midna might not make it to the final version if space becomes an issue. I will try to avoid this.


>>
Anonymous 15/12/09(Wed)08:40 No. 18135 ID: 611804

any updates?


>>
Gscot 15/12/09(Wed)13:49 No. 18137 ID: bd478c

>>18135
Hilda in 1-3 days.


>>
Anonymous 15/12/10(Thu)01:23 No. 18139 ID: d582f8

>>18016
I dunno about Cloud, but I'm definitely open to a male character in PPPPU. Hardest part would be making it all anal scenes and adding a cock. And the hardest question of all,

Link or Pit?


>>
Anonymous 15/12/10(Thu)01:28 No. 18140 ID: d582f8

>>18134
Yeah the thread was glitching for me as well.

Honestly Gscot, you should make a new thread when you post your next update in the next couple days. Seems like the perfect opportunity since this thread is hitting the limit.


>>
Anonymous 15/12/10(Thu)01:57 No. 18141 ID: 9ca4ac

>>18137
>Hilda in 1-3 days.

Christmas is coming early this year I see.

>>18134
>Until then, May and the final character(s) are on hold.

Wait, no May, still? DAMN IT, it really is Christmas with a first world problem like this.


>>
Gscot 15/12/10(Thu)02:47 No. 18142 ID: bd478c

>>18141
Commissions took up my time. Hilda is the last thing.


>>
Anonymous 15/12/10(Thu)05:23 No. 18145 ID: a7bdc1

>>18139
Pit. Pit is absolutely adorable!


>>
Hilda Gscot 15/12/10(Thu)08:13 No. 18146 ID: bd478c

Well, it happened. It's too big to post on 7chan (9.04MB). It's likely an audio issue or redundant symbols that caused such a spike in file size. I'll look into it.
While I figure out what to do about you guys, here's a link to the flash:
https://www.dropbox.com/s/7f2fn0e1h5qefp2/~ppppSuperWiiUv5_1.swf?dl=0

Changelog:
Hilda added.
Pokèmon music changed to Miror B.
Changed a scene for Isabelle.

Not much, I know. It's been a busy time, but that time is over. I'll be focusing on getting May out ASAP, and then it's on to the final version.


>>
Anonymous 15/12/10(Thu)20:17 No. 18156 ID: 265ae9

Nice, a new version. Now a new thread can be made. If no one else made one, I'll whip something up.
I took a peek into it to see why it can't fit onto this site. The write up ended up going into specifics on what to do and ended up being longer than I'd like, so I'll post it in the new thread when it's up. I'll leave a truncated version here: Get rid of the need of using the same music in different movie clips, the flash IDE will create separate copies in the swf, unnecessarily increasing the size.


>>
Anonymous 15/12/15(Tue)03:58 No. 18225 ID: 265ae9

Reminder that there's a new thread at >>18154


>>
Anonymous 16/01/14(Thu)06:32 No. 18476 ID: c3884a

>>15474
https://e621.net/post/show/784786/ahegao-anal-animal_crossing-animated-breasts-canin

https://chan.sankakucomplex.com/post/show/5064438

Thanks for your hard work gscot, or whatever contributor that helped doing those.

One day, there will be more characters than in smash4...


>>
Anonymous 16/01/15(Fri)17:53 No. 18493 ID: a9aae1

Yay for 5.2!
http://generalscot.tumblr.com/post/137119870702/ppppsuperwiiuv52

>>18016
Not going to happen, I'm pretty sure.


>>
Anonymous 16/02/28(Sun)08:30 No. 18850 ID: 44c586
18850

File fiora.swf - (869.25KB )

someone made one of a xenoblade character but more importantly a climax button!!!


>>
Anonymous ## Admin ## 16/08/31(Wed)04:23 No. 20163 ID: fcc781

Make a new thread, this one has been spammed with empty posts for a year.



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