-  [WT]  [PS]  [Home] [Manage]

  1.   (new thread)
  2. (for post and file deletion)
/tg/ - Tabletop Games
  • Supported file types are: GIF, JPG, PNG, WEBM
  • Maximum file size allowed is 5120 KB.
  • Images greater than 200x200 pixels will be thumbnailed.
  • Currently 3609 unique user posts. View catalog

  • Blotter updated: 2011-01-12 Show/Hide Show All

There's a new /777/ up, it's /Trump/ - Make America Great Again! Check it out. Suggest new /777/s here.

Movies & TV 24/7 via Channel7: Web Player, .m3u file. Music via Radio7: Web Player, .m3u file.

WebM is now available sitewide! Please check this thread for more info.

Anonymous 15/12/13(Sun)02:24 No. 96580 [Reply]

File 144996984042.jpg - (17.78KB , 375x165 , Sly_Marbo_Art.jpg )

Hi all, I am writing a short story about everyone's favourite guardsman, Sly Marbo, and need a bit of help. The scene is set from the viewpoint of a tau patrol, and I have no clue about the military hierarchy of Tau forces.

First off, I need a name for a vehicle I have created specifically for the story. It is a devilfish with a array of fusion weapons rigged to the front. It's purpose is to burn it's way through thick vegetation. I'm not familiar with vehicle designations, thoughts?

Second, how are Tau units built? I need the correct title for a squad leader, senior officer that would be in command of about 50 fire warriors in five Devilfish, plus engineers, medics and the previously mentioned path clearing tank.

Thirdly, is this a plausible tactic for tau? A planetary invasion of a jungle world is conducted by bombarding a large area flat to act as a staging ground, with 20 or so smaller outposts further out connected by pathways through the thick jungle. The outposts can be supported by the central hub, and the central hub cannot be attacked by surprise due to the outposts defending it. Air travel is being kept to a minimum outside of the initial deployment zone so as to hide troop displacement from eyes in the sky.

I think that's it for now. All help is welcome.

Anonymous 16/08/23(Tue)07:29 No. 108625

I applaud your effort anon. Although I can't help much you could watch some youtube videos from the game Firewarrior or torrent one of the Tau Black Library audio books to get some info.

Anonymous 16/09/30(Fri)05:49 No. 110489

If you want to get it super in with the tbt com I'd suggest getting a copy of the official current wh40k rule book along with the tau codex's they have excerpts from the black library and have all the force organization youre looking for. In the name of the God Emperor Happy hunting, anon

Anonymous 16/10/11(Tue)17:08 No. 111101

Wow this is pretty cool

Sounds of The Black Library Top Heavy Hookjaw 16/08/24(Wed)21:00 No. 108694 [Reply]

File 147206520451.gif - (81.23KB , 640x480 , techpriest_by_vertibirdo-d9fokd5.gif )

Since the functional death of KAT and several other rock solid resources, I have been entirely unable to find a good place to find new content from The Black Library (specifically audiobooks).

Does anyone know of, or even better possess, a good source for such things? I am unfortunately too poor right now to offer GW Cash for The Cash Throne, but that doesn't help me with my addiction to "The Beast Arises."

2 posts omitted. Click Reply to view.
Top Heavy Hookjaw 16/09/07(Wed)15:24 No. 109448


Alas, the well has run dry in this regard as well - the folks who were providing that content seem to have locked down.

Some really good stuff here - thank you for the share. I'm disappointed there's no audio stuff, but that's not your or the troves fault - just me looking for something that seems to not be out there...

Anonymous 16/09/30(Fri)05:45 No. 110488

P2p what

Anonymous 16/10/06(Thu)16:44 No. 110832

Just don't accidentally download one in snow barbarian language

DnDNext(5E) PbP Tumnusb 16/10/03(Mon)17:03 No. 110655 [Reply]

File 147550700872.png - (806.10KB , 1461x326 , skt.png )

Hello everyone, we have just got The Mute Mage up and running. Anyone is welcome to join, and if you have questions feel free to message me on reddit or join the discord server and ask in general chat. If you arent familiar with play-by-post, dont be scared, stop by and we can explain how it works. Heres an overview...

This is a play-by-post server, running 5th edition D&D and Pathfinder games.

Public discussion channels are the community hang out. (one for everyone, one for player talk, and one for dm talk)

DM's looking for players will post ads to the "#open-game-list" channel. Players looking to see if there are new games looking for players and how to join them check there, and message whoever the ad says to contact.

Each seperate game gets two channels, one for in-character game posts, another for out-of-character (OOC) discussion. Players who are not participating in that game are not allowed to post in these channels, so they have a private feel to them, however feel free to read them if you like.

We have a working bot for rolling dice and looking up spells, monsters, class abilities and more, its really great.


Watermark Remover Omega9999 16/09/21(Wed)18:52 No. 110166 [Reply]

File 147447673427.jpg - (659.60KB , 980x500 , Skulduggery-Billboard.jpg )

I have some PDF that I'd like to share, but they are watermarked, anyone knows how to remove the Watermark in a fast and easy way?

3 posts omitted. Click Reply to view.
sources Omega9999 16/09/27(Tue)16:56 No. 110374

I have somthing for 5e and some pdf's from dndclassics

Mageguru!1mpu.dpn.g 16/09/29(Thu)01:43 No. 110417

I actually do cleans...

And I currently run a troves for original D&D - 5e.

Come join us in the Request Thread. >>98039

Anonymous 16/09/30(Fri)00:01 No. 110472

I use mutool to decompress streams (mutool create -d input.pdf output.pdf), search the decompressed pdf with sublime text for the string of the watermark and then (since SubText seems to fuck something up when saving pdf files) use a Hex editor to Search and replace the string with an empty one. And then of course recompress the pdf with mutool.
All tools freely available.

But pirating Adobe Acrobat Pro should also grant one way or the other of doing it.

But I don't know if that really removes all traces, since the visible watermarks may not be the only way to track a PDF to its buyer.

1ST Edition D&D Anonymous 16/09/25(Sun)04:19 No. 110276 [Reply]

File 147476994227.jpg - (17.53KB , 300x300 , an-old-orc-cropped.jpg )

So, by now i'm sure many of you are aware that the first edition of dungeons and dragons was weird. There were elf and halfling classes, even a dwarf class. But i wanted to ask the vast, swirling storm that is the 7chan TG board, was there ever an orc class? And, were there any other race classes?

I kinda wanna know since i'm considering running a quick 1E game with some buds, just to experience the insanity of 1E for ourselves, and i know one of them has a boner for orcs, and would love nothing more than to play hide the pickle with the green chick.

1 post omitted. Click Reply to view.
DMD 16/09/26(Mon)02:31 No. 110310

You mean Basic D&D? Blue box and red box? There was a supplement called Orcs of Thar that had classes for all the humanoid monsters

Anonymous 16/09/26(Mon)03:29 No. 110312

in truth, i don't have many of the 1st edition books, all of what i have is PDF, and even then its a rather minor collection.

i'll give orcs of thar a look though, sounds like exactly what i need for this.

5E+Anon 16/09/27(Tue)20:24 No. 110375

Also look for The Complete Book of Humanoids for 2nd Ed

Knights of the Dinner Table Someguy 16/09/26(Mon)04:21 No. 110316 [Reply]

File 147485648910.jpg - (54.86KB , 400x617 , 142cover.jpg )

Would love Knights of the Dinner Table 213 - current please

Anonymous 16/09/23(Fri)20:25 No. 110228 [Reply]

File 147465515530.jpg - (40.75KB , 640x512 , 67978979.jpg )

I'm making a character to prepare myself for joining a group (The search is still on, but I think I'm getting close). I'm using 5.0e as a base, and will adapt it to whatever system the group uses. I have a few questions, tho.

1.) I've made the most progress on an Edlritch Knight nobleman character. Is it awkward/spergie to play as a noble character? And what are some name suggestions? The current one is Illyrius Eupheme Walhart.
2.) What's a good class for a travelling merchant-type character? Homebrew suggestions are allowed, as long as they're balanced.
3.) What's the most appropriate background for an Eldritch Knight character? I'll go with the noble background if I go with the aforementioned character, of course.
4.) Suggested build for Eldritch Knight?
5.) Any classes, homebrew or otherwise, that would work for a Sepulchure type Dread/Chaos Knight?

Anonymous 16/09/25(Sun)06:57 No. 110285

1. nobles are awesome you have to decide if you want to be a champion of the little people or above them.

2. a traveling merchant? many classes could work but the obvious choice in my mind would be rogue bard or wizard.

3. appropriate for an EK in my setting would be soldier or acolyte, to explain the training.

4. build... i'm no good at builds and it really depends on if feats are allowed.

5. ???

Anonymous 16/09/25(Sun)12:23 No. 110289

I've changed it a lot since then on the advice of other anons. The version here is more up to date.


The main thing I'm working on now is personal characteristics. My original idea fit into the latter camp, but I don't think that would turn out well. I think I want a gregarious leader of a character, like Aragorn or Robb Stark. Any ideas for bonds, traits, etc?

Adventurers! Gramel Silaris 16/09/17(Sat)07:06 No. 109964 [Reply]

File 147408878955.png - (56.68KB , 140x210 , 123163-thumb140.png )

Someone has the pdf of Adventurers!, Dark Camelot, The down tomorrow from GRAmel?

6 posts omitted. Click Reply to view.
Silaris 16/09/24(Sat)21:47 No. 110264

i dnt know who is stefan

Anonymous 16/09/24(Sat)23:25 No. 110269

You didn't put your request in the request thread. The Stefan BS is just there way of trying to make you look stupid, really just make themselves look stupid though.

Silaris 16/09/24(Sat)23:51 No. 110270


oh, thx...

Joseph 16/08/23(Tue)02:39 No. 108608 [Reply]

File 147191277317.jpg - (162.46KB , 1500x1125 , maxresdefault.jpg )

I'm a GM for a Pathfinder game and I would like to create a H.P Lovecraft campaign with a Gothic horror feel to it, one where at the end you fight to put Bokrug to slumber in his lake or Cathulu back to his resting tomb. For the life of me though I'm not sure how to go about doing this, I have scattered ideas about some cool things but nothing that feels solid.

Some of the ideas I have are:

A Mad scientist experimenting with werewolf's in vats, he gives them tentacles from their chest and a sideways maw, basically just mutating these guys into abominations. Slap some oozes in there for good measure.

Out of the way seaside town run by a Deep-one Hybrid priest who forces his stock of humans to mate with the deep-ones to create more hybrids and a cult leader Scylla on the verge of opening a door to the dimension of dreams.

I feel like these are good places to start but I am at an impasse on where to go from here

2 posts omitted. Click Reply to view.
Anonymous 16/09/18(Sun)05:27 No. 110015

> I would like to create a H.P Lovecraft campaign with a Gothic horror feel to it,

Oh hey, that sounds cool

> one where at the end you fight to put Bokrug to slumber in his lake or Cathulu back to his resting tomb

...ah, okay. So you're looking to do more of a "Pathfinder with mythos monsters" than "Lovecraftian horror Pathfinder game" campaign. Because let me tell you, any game where you can fighting Cthulhu is a meaningful option, let alone one where you can win, is missing the point of Lovecraftian horror.

Joseph 16/09/18(Sun)23:01 No. 110061

File 147423250589.jpg - (241.24KB , 1050x553 , 4463427-cthulhu_for_armel_by_elthenstorm.jpg )

-cough- A "fight" to put Bokrug to slumber back in his lake does not necessarily mean you will be going blade to blade with the beast yourself. Simply undermining his plans and uncovering knowledge to use against him while keeping your sanity about you is just as much of a fight. A setting can be anything you want, you just have to use your imagination to put it to work. So I encourage you to throw ideas out there and hopefully we can pool together something. Does not matter if its fighting Cthulhu with a group of fighters to roaming around forgotten libraries, all are able to inspire into something else.

Anonymous 16/09/20(Tue)02:09 No. 110108


Considering that they're ultimately immortal and PCs can only hope to seal them back, fighting them directly and even winning doesn't go against the idea of levecraftian horror, although it should include significant loss. Unless the GM's intention if that of having the PCs actually kill the monsters forever and treat them as just BBEG.

That not including that by, Pathfinder rules, Cthulhu, for example, is actually unbeatable regardless of the assigned CR, unless you use crazy-out-of-the-rules characters.
Astral Projection at will, alone, makes him a peerless being, not mentioning everything else.

Crossover advice please Anonymous 16/09/09(Fri)10:40 No. 109540 [Reply]

File 147341040848.jpg - (27.99KB , 500x308 , VS.jpg )

I'm looking to start a new setting for my group and want to base it from two book series, The Clockwork Century by Cherie Priest and Tales of the Ketty Jay by Chris Wooding.
So right off I see Deadlands as a place to start but lack a smooth running aerial/mechish rule set and entity binding spell system. I know Warbirds is supposed to have a fast and easy combat system and I'm familiar with WOD's fetish/talen creation. But I don't see this as a smooth integration of rules.
So the question I would like to ask of fellow players is; What game systems do you know of that will work well to pull this off?

Anonymous 16/09/12(Mon)09:30 No. 109679


Anonymous 16/09/12(Mon)09:38 No. 109680

If you want a system where everything has pretty much been done, you just add story, then Gurps. You just have to get the books/supplements that you need. If you want something that's alot easier to learn, doesn't require alot of books, but you will have to tweak the rules, then Fate. If you want something that relies more on story and little to no crunch, then honestly Risus. Risus has no rules for any of what you want, but that's it's beauty, you just make up skills at the beginning for each character. (Voodoo mech driver, mech fu,fly a brick, etc.) Risus isn't really for long term play, but for something quick and dirty, it's great.

Delete post []
Report post