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File 126669542978.jpg - (8.82KB , 185x260 , HunterSkull.jpg )
10729 No. 10729
So /tg/, I need some guidance.

I’ve only recently got into tabletop gaming and even more recently started playing in an oWoD vampire game. It’s cool and all but while I dig the material and enjoy playing, the game is huge (around 8 players) and as a result the story is unfocussed and there’s not alot of potential for character-driven play. Eventually I suggested to a couple of other players that someone should run a nWoD game, the idea was met with some enthusiasm and since I’m the only one familiar with the new system, it fell to me to put it all together.

I’m generally familiar with the rules and I’ve read through most of the setting fluff in the various game lines, but where it’s one thing to pull ideas for a hunter or changeling plot out of my ass, it’s quite another to actually work out how the fuck it’s going to work.

See, I’ve never actually run a game before. Any game. In theory I know the general themes of the games and understand how to represent a character’s actions mechanically, but once four people are sitting around the table, looking to me to provide a fun, interesting and character-driven experience, I know I’m going to end up drawing a blank.

And so /tg/ my question is this; where do I start? How do I prepare? What’s the first thing that should come out of my mouth to get the game rolling?
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>> No. 10732
Ok, I've never run nwod, I personallu don't like it. But I have run oWoD. So I'll give you some of the tips that I used.

First off, the best thing to prepare first is the location of the game. This is can easily be handled with a location all players are familiar with such as your city. This also leaves you to not have to worry about locations and distances to places, since most people will be using recognizable locations in your city.

After you have your city, if your players have already come up with their characters and a background on the character get those before hand. Then look at those and think what interesting stories that can be brought up from this. Someone's shady past coming back to haunt them and threaten their city is a good place to start.

After that, it all should start to fall into place. There are two theroies that I used to employ on this. Either one, think ahead of the players and try to force it in one direction. Or two, react to your players let them guide the way the story plays out. Needless to say the second option is the best one there. Basically act as a guide or a referee.

Here are some things not to do:

Don't stress. You're only going to hurt your game that way, and make it uncomfortable for your players.

Have fun. That is really what it is all about. You donned the mantel of a god, enjoy it.
>> No. 11951
Pick a small city nobody knows, do research, don't use too much of it.

I recommend Mage. So awesome to play once you and the players get shit together.
>> No. 11987
File 127941886171.png - (191.92KB , 399x383 , 1275275436270.png )
11987
http://www.megaupload.com/?d=6bruaucr

Robin's Laws of Good Game Mastering

Here's your crash course in running games. Good Luck!
>> No. 12072
robins laws is an extremely good book. i enthusiastically second the recommendation.
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