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No. 21156
XRate's Rules For Surviving Z-Day.
Rule 1. Dont wait for the zombies to come feasting to learn the basics. Everyone should know how to use basic tools quickly and efficiently. This means power drills. Hammers and Nails. Nail guns. and the likes. This also applies to weapons. When the Undead are at your door. its NOT the time to be learning how to shoot a gun.
Rule 2. If You really love them, don't hesitate to kill them if they become infected. (IE. Parents, Siblings, Friends.) We would all rather die with a bullet to the head than to turn into the undead.
Rule 3. Observe the land. Always think of the fastest and most effective way to get from point A to point B. But also take into consideration obstacles that will slow down or stop any pursuing zombie or enraged survivor.
Rule 4. As rule 3 suggests. Dont trust anyone. Especially the crazy bitch in the back with a bible talking about judgement day. Fear breeds chaos.
Rule 5. Keep a level head. understand how you and your group functions and then go about any task in the best possible way. Panic is a sure fire way to fuck up and get zombie chow'd
Rule 6. Know when to keep it in, and when to let it out. Anger and rage have been known to cause people to do extraordinary things. Extra strength, speed, agility. And others. But when your in a frenzy, you cant think right. Learn to control your anger, and unleash it when your outnumbered 10 to 1. Go Ape-Shit.
Rule 7. Get comfortable, not sloppy. You don't know how long your going to be sitting this Zombie thing out. So be sure that when you can, get the rest and relaxation you need. While your armour might be bite proof. It probably hurts like a bitch. So when you get the chance, take it off for a quick minuet to relax the muscles. (Note: By following this Rule you agree not to hold me responsible for any death and or Injury or infection that may occur.) However, Not everyone in the group should relax at the same time. For security Reasons.
Rule 8. Keep it easy. Sure, your super awesome weapon or armour may be the greatest thing ever against the zombies. but if it takes a long time to get it ready, its probably not worth it. Armour should be easy to get on and off, but still provide good protection. Whereas Weapons should be easy to fire, and quick to reload, but still make good zombie repellent.
Rule 9. Elevation. While zombies can probably climb stairs. They cannot climb ladders. And lets say one zombie learns. Most ladders are mobile. So when you get to the top. pull the ladder up with you. Zombies also cannot work electronics. So Elevators are a good choice. However most places that have an elevator, have stairs.
Rule 10. Good Doors Vs. Bad Doors. A good door is one that has an easy to use locking mechanism. By easy to use I mean one you can lock and unlock quickly. The door should also be solid, made of wood or metal. Not hollow, nor glass. Regular door knobs can be turned by a zombie. However some types cannot. *Sliding Glass Doors are BAD. So are all windows.*
Rule 11. Population. Be mindful of where you are. (City, state.) smaller population is better. but Also be careful of how many people are in your group/colony. You need to have enough to fight and survive well. but the more you have, the better chance of someone getting zombiefied. without your knowledge.
Rule 12. Stick with what you know. And where you know. You have a better chance of survival in a place that you know by heart. also, if your good with a shotgun, don't pick up a pistol (unless necessary) and vise-versa.
Rule 13. Your Vehicle and You. Automatics are better than sticks in most cases. If the zombies turn out like Rage, and you don't put a .44 hole in your head. then remember that a small mistake like dumping the clutch and stalling the car, can get your ass killed.
Rule 14. Zombies dont feel pain. but do have the physical limitations humans do. Now this is where we bring in fire. Normal fire. like from a Molotov cocktail. BAD IDEA. This doesn't burn hot enough to be very effective, and now instead of a normal zombie. You have a FLAMING ZOMBIE after your brains. However, things like napalm, burn hot enough and fast enough to scorch through the muscle. No muscle means no movement. They are zombies not skeletons.
Rule 15. As in rule 14, the same goes for cold. temperatures below Degrees Fahrenheit can cause the zombie to slow. and possibly even freeze. they have no body heat, and thus more susceptible to cold. (Note: Liquid Nitrogen works well here.)
Rule 16. The Dead wont miss there belongings. Don't kill a survivor for his stuff. but take all you want from the abandoned shop down the street. even if that means killing the zombie behind the counter.
Rule 17. Electricity. The Energy grid will only last a couple weeks after Z-day. Use this time to access things like Gas pumps. No electricity means no hot water too, so get things like portable generators.
Rule 18. Education. Upon Z-day knowing simple things like how to make a siphon, or a pump system. These things might not save your life for the initial attack but will increase chances of long term survival.
Rule 19. Pig out! Certain food items. like produce and ice cream and other things tend to go bad quickly. So Ration everything that lasts longer than a week. Otherwise eat until your full. (Note: over gorging yourself can cause slugging reaction times and lowered stamina. be careful not to eat too much.)
Rule 20. The single most important rule of the all. Fight like you have something to fight for. Self preservation isn't the only reason to obliterate the masses of undead. But saving the girl, or your buddy, might just be that little bit extra that you need to strike down that last zombie.
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