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Movies & TV 24/7 via Channel7: Web Player, .m3u file. Music via Radio7: Web Player, .m3u file.

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Flash mods Gscot 15/12/10(Thu)19:51 No. 18154 ID: bd478c
18154

File ~ppppSuperWiiU5_1_1.swf - (7.73MB )

So, the old thread got to big. Let's start anew. I did a little editing to the Hilda version.

By a little I mean Gardevoir was cut.

The reason for this was she used a lot of space by being made of a lot of new assets, and though she won the poll she wasn't well received.
Anyway, I've got a May to finish. I'll keep you guys posted.


>>
Anonymous 15/12/10(Thu)21:12 No. 18157 ID: 265ae9

It's too bad you had to cut a character for space reasons. The music thing I brought up in the last thread, "Get rid of the need of using the same music in different movie clips, the flash IDE will create separate copies in the swf, unnecessarily increasing the size.", would save space but around 340 KB from a quick look. I have a couple of suggestions but I'm not too sure how well they go with your workflow. First, is to reuse the background animations and have a single instance of it used for all characters, relying on action script to change the colors and music. Not sure if as2 is capable of this or even how much space it will save. Second is to use the air SDK (which likely means you would need a coding IDE like FlashDevelop and adopt actionscript 3 usage). The thing is like magic. Interactive v5's LQ version is 10.5 MB (about 4 MB of which is music) normally but when compiled with the Air SDK it's 6.60MB.


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Anonymous 15/12/10(Thu)22:09 No. 18159 ID: 1bedd2

Could I request a version where instead of Gardevoir cut for Hilda it's Midna instead?


>>
Anonymous 15/12/10(Thu)22:53 No. 18161 ID: d0c276

>>18157
The guy isn't primarily a flash developer.
OOP isn't a concept that animators immediately introduce.
That being said, it's really trivial to separate assets out specifically in flash, since importing entire SWFs onto the stage is a provided functionality.
Further to this you can import individual assets like sounds, vectors, fonts, etc from external SWFs resulting in either a reduced startup time or even convenient modding.
But this is all in the realm of programming, simple as it might be the person working on this has their hands full drawing hats, I wouldn't expect them to be fully up to speed with backend dev.


>>
.-. 15/12/11(Fri)01:00 No. 18164 ID: e180e1

O mai


>>
Anonymous 15/12/11(Fri)01:53 No. 18165 ID: d582f8

Well hello new thread. Never thought PPPPU would ever turn out like this from last year.

Keep up the good work.


>>
Anonymous 15/12/11(Fri)05:51 No. 18168 ID: a7bdc1

.


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Anonymous 15/12/12(Sat)02:40 No. 18176 ID: f27800

>>18154
looks great


>>
Anonymous 15/12/12(Sat)04:29 No. 18177 ID: 41aa6e

Seriously disappointed that gardevoir was cut


>>
Anonymous 15/12/12(Sat)06:24 No. 18178 ID: 2a0831

What is the purpose of cutting characters and saving space anyway? We're not talking about a 500mb swf file here, the difference between 7mb and 9mb, and even 50mb is negligible in this day and age. You could fit 30 more characters before having to worry about the file getting too big.

I understand needing a smaller version for this site, but for a final release I hope you do not cut anything for the sake of having a tiny file size.


>>
Anonymous 15/12/12(Sat)08:56 No. 18180 ID: 7f2d64

For that matter, why not make different versions if there's a hard limit? Better than leaving completed work in the trash, and I'd be interested in seeing character sets outside of Nintendo characters.


>>
Gscot 15/12/12(Sat)12:14 No. 18184 ID: bd478c

>>18178
>>18180
Gardevoir was cut solely for the purpose of posting here. I've given it some thought and, you are right, there really isn't a need to cut characters from the last version. I can post it elsewhere and link you guys to it. The 10mb limit was originally because of 4chan's limitations.


>>
Anonymous 15/12/12(Sat)23:59 No. 18189 ID: c83bfa

>>18184
You can always upload it to something like mediafire and we'll download it.


>>
Anonymous 15/12/13(Sun)13:21 No. 18195 ID: fd55dc

May I request Footjob animations?


>>
Anonymous 15/12/14(Mon)03:12 No. 18204 ID: c3b609

>>18154
I think the music for Hilda should be changed. Although I like Miror b's theme, it doesn't fit with the rest of the flash. It needs to be something more upbeat, and have a faster rhythm. Maybe these?
https://www.youtube.com/watch?v=hz_AjdXZvpM&ab_channel=BrawlBRSTMs3
https://www.youtube.com/watch?v=BrKeGHwOBvs&ab_channel=BrawlBRSTMs
https://www.youtube.com/watch?v=hZNMZDd-p6Y&index=24&list=PL6akIKaXBeU019F2ZKNaJyqgrrOEZXfBc&ab_channel=BrawlBRSTMs3


>>
Anonymous 15/12/14(Mon)08:09 No. 18209 ID: bc44c2

>>18204
Miror B's theme is a much better candidate than any of these.


>>
Anonymous 15/12/14(Mon)08:54 No. 18210 ID: 33f23a

does Sago know about the new thread? I want to know how his vocal thing is coming along.


>>
Anonymous 15/12/14(Mon)12:13 No. 18213 ID: a7464a

>>18210
Hi! I'm still not a guy. Haven't done work on a new vocal thing in a few days. Monitor broke, but hopefully Santa will bring me one. I am using my plasma for now for gaming, but I can't edit the voice things on it because it'll burn my editing software into the screen. I have Samus coming up next though.


>>
Anonymous 15/12/14(Mon)12:28 No. 18214 ID: 1cb393

>>18204
I agree with you, this particular Mirror's B theme is too slow for what the flash is. The original theme from Pokemon Colosseum would have been better. That plus, the only person who should be getting any Mirror B's theme here is May at the very least. The song in general should be from the same generation the pokemon trainer is from.


>>
Anonymous 15/12/15(Tue)02:50 No. 18224 ID: 3b2f40

Muffet from Undertale when?


>>
Anonymous 15/12/15(Tue)05:42 No. 18228 ID: 011573

I made this tribute emblem to ppppu in Black Ops 3. It took forever, but I'm proud of it.

http://oi67.tinypic.com/1zlyys9.jpg


>>
Anonymous 15/12/15(Tue)14:44 No. 18233 ID: 1cb393

>>18224
Oh god, that would take so long to make with all those limbs. Would probably be pretty hot though.


>>
Anonymous 15/12/15(Tue)21:20 No. 18234 ID: 76c869

>>18195

>>Tis, but realize, you'll be asking an artist to create something entirely new rather than tweak a few things. You may wanna commission it rather than request it.


>>
ples 15/12/16(Wed)00:32 No. 18237 ID: e180e1

smash announcement in 22 MINUTES!!!


>>
Music suggestion for Pokemon characters Anonymous 15/12/16(Wed)08:57 No. 18243 ID: f7a280

>>18209
Very true, those 3 could not possibly work. But how about this? https://www.youtube.com/watch?v=sQStQTuwRgQ I played it from my Super Mystery Dungeon's jukebox and selected Peach in ppppu at the same time and it worked great! The song is also so catchy I'd find myself humming it like some other music in the flash. Also after about 30 seconds of listening to Miror B it begins to annoy me.


>>
Interactive Kakaider 15/12/16(Wed)17:03 No. 18248 ID: c15ef7

will there be an interactive version soon?


>>
Anonymous 15/12/16(Wed)20:34 No. 18250 ID: 41aa6e

>>18224
best idea ever, at least someone from undertale


>>
Anonymous 15/12/17(Thu)00:30 No. 18251 ID: 265ae9

>>18248
To answer your question, not sure. Planned on waiting for gscot's final release before working on the interactive version. However, if there was a request for an interactive version for Hilda, then I'd work on it. Time to ask gscot for the fla of the latest version. With all that said, it should take 2 days the latest from when I can get the .fla as the only big work that needs to be done on my side is the loop points for music and I have no new features to add.


>>
Anonymous 15/12/17(Thu)06:44 No. 18253 ID: 9987d5

>>18228
nice


>>
Anonymous 15/12/17(Thu)12:07 No. 18257 ID: a90b05

Great choice on music. Love Hilda. Your newest work is awesome, thank you.


>>
Kakaider 15/12/17(Thu)14:15 No. 18259 ID: 6205f9

>>18251
very well I do hope to see an interactive version the new cow girl improved ride is very hot and id love to see the ver, with hilda but if gscots final is better then its the wait thank you for the quick response


>>
Anonymous 15/12/17(Thu)15:52 No. 18260 ID: 265ae9

>>18259
Unfortunately I won't be able to work on the interactive version for the latest release until around New Years.


>>
Kakaider 15/12/17(Thu)17:43 No. 18261 ID: 6205f9

>>18260
take your time have loved all of them so far you are doing quite well don't rush good things are worth the wait


>>
Anonymous 15/12/17(Thu)23:03 No. 18263 ID: f147ea

>that isabelle ruff during anal

My boner, stop.

Also thanks a lot man. We all appreciate the amazing work you do on this.


>>
Anonymous 15/12/18(Fri)16:32 No. 18272 ID: 66976c

If this game ever gets a cumshot "ending" I think the entire internet might explode.


>>
Anonymous 15/12/19(Sat)07:23 No. 18277 ID: 5b5e67

>>18263
she barks during anal? need to see this


>>
Hilda poses Timthepanda221 15/12/19(Sat)16:02 No. 18281 ID: 2b4cde

I was told Hilda had 11 poses but I'm only counting 10 can some please confirm this.


>>
Anonymous 15/12/19(Sat)17:57 No. 18282 ID: 265ae9

>>18281
Looked at it in ffdec and there is 11 poses but the script used to randomly select one of them only chooses out of 10, making the last pose unable to be viewed by normal means. It's the back view animation by the way that can't be seen.


>>
Gscot 15/12/19(Sat)22:13 No. 18285 ID: 2eb213

>>18282
Thanks for catching that. I'll patch that up when May's done but I'll get it to ppppuprogrammer for the interactive version.


>>
Timthepanda221 15/12/20(Sun)01:12 No. 18286 ID: e3565e

>>18282
Thanks for the quick response.


>>
V6? Timthepanda221 15/12/20(Sun)03:58 No. 18288 ID: 2b4cde

I'm just curious, when May is added will that be V6 of pppp or do you want to add more characters before jumping V6. You don't have to answer if u don't want to.


>>
Anonymous 15/12/20(Sun)03:59 No. 18289 ID: abb65c

>>18263
Guess she likes ruff anal sex.


>>
Gscot 15/12/20(Sun)08:26 No. 18290 ID: 2eb213

>>18288
May is a minor update. V6 will take a while. Here is my to-do list: One new character slot with multiple characters like the Zelda slot. At least one cum scene for each character. A Classic mode where all characters play randomly.


>>
Anonymous 15/12/20(Sun)09:49 No. 18291 ID: d08338

>>18290

Will the cum scene be:

A) A completely new animation for each
B) One of the previous scenes chosen by you with a cumshot added to it?

I honestly don't care which one, just happy to see it added period. If I wasn't flat fucking broke I'd give you money.


>>
Anonymous 15/12/21(Mon)10:11 No. 18296 ID: 85cc41

>>18154
oh holy shit fam
hildas bretty gud


>>
Anonymous 15/12/22(Tue)01:57 No. 18299 ID: 5e7c75

Someone already made one.

http://www.newgrounds.com/portal/view/660289


>>
Anonymous 15/12/22(Tue)07:59 No. 18300 ID: 64a4e9

>>18299
yeah but this looks like garbage in comparison


>>
Anonymous 15/12/23(Wed)00:52 No. 18304 ID: 1cb393

>>18299
No May no play. I wish that person had done pokegirls instead of LoL girls.


>>
Anonymous 15/12/24(Thu)03:34 No. 18309 ID: 1a7ed1

>>18154
Are you going to keep making interactive versions?


>>
Anonymous 15/12/24(Thu)05:33 No. 18311 ID: 265ae9

>>18309
Gscot doesn't work on the interactive versions, I do. And yes, I plan to keep releasing them for as long as Gscot keeps working on the ppppSuperWiiU. As I mentioned in >>18260 though, I won't be unable to update the interactive version until around New Years.


>>
Anonymous 15/12/24(Thu)11:31 No. 18312 ID: 64bac9

>>18311
You think you could make anal animations seperate animations in the next interactive version? Having to cycle through 50 animations to get to one isnt fun.


>>
Anonymous 15/12/26(Sat)06:16 No. 18324 ID: 10d4dc

+1 for more ahegaos


>>
Anonymous 15/12/26(Sat)07:33 No. 18325 ID: 2eb213

>>18291
The cum scenes will be largely built from scratch stemming from current animations, similarly to the double Zelda scene. Each girl will get her own reaction(s).


>>
Gscot 15/12/26(Sat)07:34 No. 18326 ID: 2eb213

>>18325
Forgot my name :P


>>
Anonymous 15/12/26(Sat)13:24 No. 18328 ID: 1cb393

>>18325
Any plans on who we'll get to cum inside and who we'll be cumming on?


>>
Gscot 15/12/26(Sat)21:53 No. 18331 ID: 2eb213

>>18328
A concept sketch is buried deep in my tumblr of Shantae upset some stuff got in her hair, Rosalina is planned on getting cummed in, and Midna is planned on an oral scene. The rest are loose concepts still, but I have a list of my ideas.


>>
Anonymous 15/12/27(Sun)06:37 No. 18333 ID: 548648

>>18331
Sounds neat


>>
Anonymous 15/12/27(Sun)09:49 No. 18334 ID: bf24b5

>>18331
nonchalant rosalina when you cum inside her would make my dick diamonds


>>
Anonymous 15/12/27(Sun)15:34 No. 18335 ID: 7eabd7

>>18324
this tbh fam


>>
Gscot 15/12/28(Mon)08:06 No. 18341 ID: 2eb213

>>18324
I like this suggestion.


>>
Anonymous 15/12/28(Mon)10:15 No. 18342 ID: e65547

I'm just here waiting for palutena...


>>
Anonymous 15/12/28(Mon)10:27 No. 18343 ID: d08338

>>18334

As would mine


>>
Anonymous 15/12/28(Mon)16:00 No. 18344 ID: cad798

>>18331
I think it's better if they all have cum in and cum out scenes rather than either or.


>>
Anonymous 15/12/28(Mon)19:26 No. 18347 ID: 1cb393

>>18342
I feel like a girl like that should be saved until we get large breast options, if you know what I'm sayin.


>>
Anonymous 16/01/01(Fri)07:08 No. 18358 ID: e65547

new year so where's the nintendo babes


>>
Anonymous 16/01/01(Fri)08:04 No. 18359 ID: b64e5c

>>18358
I see someone else is also about to make PPPPU their first fap of 2016
Here's to hopin for cum editions soon


>>
Happy New Year! Gscot 16/01/01(Fri)08:06 No. 18360 ID: bd478c

You guys and gals are great. I got the wine out and Flash is open.


>>
Anonymous 16/01/01(Fri)11:04 No. 18361 ID: 1a7ed1

Happy New Year from the West Coast Gscot!


>>
HAPPY NEW YEARS GSCOT!!! Someone 16/01/01(Fri)21:26 No. 18363 ID: e180e1

.


>>
Phoenix Wright 16/01/02(Sat)11:01 No. 18365 ID: c7455e

Is Mia Fey from Phoenix Wright considered as an Nintendo babe? Would love to see that ass and bust in this project.


>>
Anonymous 16/01/02(Sat)17:42 No. 18368 ID: 265ae9
18368

File ppppSuperWiiUv5_2_InteractiveLQ.swf - (7.18MB )

I hope the holidays went well for everyone. It's may be late but I got a late Christmas gift for you all. Hilda's in, Gardevoir is still in as well, and no new features. Go to https://fuwa.se/f/Xop41e.zip for the high quality music version.
The flash is cutting it close with size and from what I gather from Gscot's plans the next version I will not be able to upload it here in any capacity, so no more low quality music versions from here on out. Anyway, enjoy.


>>
Anonymous 16/01/03(Sun)07:04 No. 18373 ID: 23edfe

>>18365
She's just as much of a Nintendo babe as Shantae. I'd like to see some Ace Attorney in this. How about Franziska or Ema Skye, while we're at it?

>>18368
Awesome, as always. I've been looking forward to this.


>>
Gscot 16/01/03(Sun)07:35 No. 18375 ID: bd478c

Progress on May: I have four more positions to do, then I can work on her face. It turns out hats complicate things, though I should have remembered that from making Midna. :P

>>18365
I say 'yes.'


>>
Anonymous 16/01/03(Sun)09:41 No. 18376 ID: 1a7ed1

>>18368
Hey, since most of the characters have 2 pages of animations, would you consider extending the display or putting a page switch button? Having to use the minus key makes it hard to play with one hand.


>>
Anonymous 16/01/03(Sun)12:25 No. 18378 ID: 129182

>>18368
if you are taking requests Lynne from ghost trick: phantom detective would be nice
she has distinctive hair and that game had some really good music too


>>
Kakaider 16/01/04(Mon)01:43 No. 18391 ID: 1d3b2f

>>18368
so where will the next version be uploaded?
I would love to know?


>>
Anonymous 16/01/04(Mon)04:14 No. 18393 ID: 265ae9

>>18391
Same place where I uploaded the latest version, on fuwa.se or another pomf.se-like site.

>>18378
Sorry but I don't take character requests. Not in my skill set to be able to add characters.

>>18376
Will be added in the next interactive version.


>>
Anonymous 16/01/04(Mon)05:24 No. 18395 ID: 376154

>>18375
Not to be greedy, but could Midna ever get an update? She needs a little more love at 9 animations.


>>
Gscot 16/01/04(Mon)05:29 No. 18396 ID: bd478c

>>18395
I'll try. After May is done Midna's going to need a cum scene or two at least.


>>
Anonymous 16/01/04(Mon)11:49 No. 18401 ID: 2a0831

>>18368
Would it be possible to disable certain characters but keep it randomized? Say that I want the randomness but I don't want Midna or Gardy to appear.


>>
Anonymous 16/01/04(Mon)14:24 No. 18402 ID: 265ae9

>>18401
That is already possible and has been for a very long time (unless you're a mobile user, then it's not possible). Right click a character's icon to disallow them to be picked (both by the user and the randomizer) and have the random character select enabled (left side menu, question mark icon).


>>
Kakaider 16/01/04(Mon)16:14 No. 18403 ID: 336ec2

>>18393
oh so a link will be provided i take it?


>>
Anonymous 16/01/04(Mon)20:37 No. 18405 ID: bf24b5

>>18396
i want to cum inside of may as deep as possible nngngghnghgn


>>
Anonymous 16/01/05(Tue)06:45 No. 18409 ID: 7eabd7

>>18405
we all do son


>>
Anonymous 16/01/07(Thu)06:30 No. 18420 ID: 4b1b31

Is anyone else unable to play the recent interactive versions (v5 and v5.2) through baka loader? They give a "File error! Not a valid flash file" message.
Gscot's builds work, as does the old v4 interactive. The new ones work via the normal standalone flash player 20, but lack of good zoom is a bit of a downer.
Regardless, thanks to Gscot and the enigmatic programmer for all of your fine work.


>>
Anonymous 16/01/07(Thu)11:41 No. 18423 ID: f0e6a1

>>18403
Correct

>>18420
Looked into this. It's because I started using the LZMA algorithm for compression for v5i. However baka loader seems to not support that algorithm, just ZLIB. Given that future releases will not be uploaded directly to this site, I'll revert back to using ZLIB (it's only ~4 MB difference) for new releases. If you wish to not wait and fix that now, do the following:
1) open ffdec and have it load the swf.
2) Locate the header, click it, then hit the edit button
3) Change compression from "LZMA" to "ZLIB"
4) hit the save button that's next to the "cancel" button.
5) Now save the actual swf by hitting the big save button (the one next to the "open" button

With realizing this, you might be able to use this method to compress your swfs further Gscot (if your flash pro IDE doesn't allow you to specify which compression algorithm to use). Turns out the Adobe Air sdk may not be directly responsible for the lower file size (it might only optimize code performance), thing is that by default it uses LZMA compression.

And to top this off, I found out the trouble with the hair. Seems that there are no concrete "rules" that minus8 went by when animating the hair. Meaning that I can't find a way to replicate how it moves in a manner that can be used for more than 1 animation. Also can't find trends with how movement of how the face affects the hair in any animation. So I don't know, I'm going to work on other things for now but I do want the hair system to be flexible enough that you can have more than 8 fixed movement "slots" to use. So if anyone has any ideas or suggestions to overcome this, it'd be appreciated.


>>
Gscot 16/01/07(Thu)13:17 No. 18424 ID: bd478c

>>18423
I'll test that compression method out.

You're right about the hair. That's where all the work goes because I have to manually edit it on a per scene basis.
Samus is a good base to work from for bangs, and the Zelda's work alright for longer styles.


>>
Tartarus 16/01/07(Thu)22:03 No. 18428 ID: b50bda

Maybe you could try to find a way to contact -8 so you can make the hair much easier and make the process go by faster?


>>
Anonymous 16/01/08(Fri)00:54 No. 18429 ID: 4b1b31

>>18423
Thanks for the quick reply, worked great.


>>
WBGrock 16/01/08(Fri)05:11 No. 18431 ID: 8dcd74

Call me kooky, call me crazy, but what i'd really like to see is something along the lines of >>18368
with a Creampie Roulette option... at the end of X cycles, someone gets a creampie.

But that's prolly way down the road aint it.


>>
Anonymous 16/01/09(Sat)01:19 No. 18436 ID: 8c8dbb

>>18431
What would really be fun if it gave you a count down timer so you cum with the game, with an option to have it stay locked with the "winner" (and possibly that animation) so you can enjoy it for more than just that one animation cycle.


>>
Progress Gscot 16/01/10(Sun)16:36 No. 18444 ID: bd478c

Animation is done, but something weird happened to the sound. It's likely something minor with a script so expect May later in the week.


>>
Ness 16/01/10(Sun)22:51 No. 18446 ID: e180e1

okey


>>
~ppppSuperWiiUv5_2 Gscot 16/01/12(Tue)03:14 No. 18448 ID: bd478c

https://mega.nz/#!U4Nmha5K!DaXJaT9xBOfH1BuhNgw4_tbsG6Uj4ALmdnODIul4m2s

Changelog:
May added.
Arm fixed on scene 7 for all characters.
Arm fix on WiiFit Trainer
Shirt added to WiiFit Trainer
May has arrived.

With May finally out, I can begin taking commissions again. There are already character's commissioned for personal versions of ~ppppu, so for the moment, all other commissions are limited to illustrations.
Illustrations go from $15-$30 depending on size and complexity.

http://generalscot.tumblr.com
http://generalscot.deviantart.com


>>
Anonymous 16/01/12(Tue)04:03 No. 18449 ID: 7c5407

>>18448
Cant download from mega sadly. Thanks for your work anyway


>>
Alternative download Gscot 16/01/12(Tue)05:11 No. 18450 ID: bd478c

>>18449
https://www.dropbox.com/s/gfyz9mcsdisiqbm/~ppppSuperWiiUv5_2.swf?dl=0


>>
Anonymous 16/01/12(Tue)05:43 No. 18451 ID: a689c3

damn gscot your work is getting better and better, I love the clothing on the fit trainer. Keep up the good work.


>>
Anonymous 16/01/12(Tue)06:02 No. 18452 ID: f0e6a1

>>18448
This new version is pretty nice. Didn't think much about it when it was suggested but the shirt on WFT was a really good addition (nice touch with her last animation by the way).

And now I must ask, could you please upload the fla so the interactive version can be updated?


>>
Gscot 16/01/12(Tue)06:34 No. 18453 ID: bd478c

>>18452
PpppuProgrammer was sent the .fla long before the .swf went up.


>>
Anonymous 16/01/12(Tue)07:25 No. 18454 ID: e2ad43

*goes on to see if gscot added may yet* "shit he finally did it" *remembers he already fapped today* "NOOO!!!!!
"


829 posts omitted. First 100 shown.
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