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/pr/ - Programming
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Basement Dwelling Neckbeard 20/12/16(Wed)22:49 No. 5442 [Reply]
5442

File 160815537129.gif - (36.79KB , 595x553 , dib.gif )

Make something Unreal




Basement Dwelling Neckbeard 20/09/21(Mon)21:50 No. 5415 [Reply]
5415

File 160071780136.jpg - (7.52KB , 223x226 , letöltés (2).jpg )

> mfw there is a similar indie game to the one that im developing but it has better graphics

idk how should i feel anons, i'm not taling about pixelshit stuff, i try not to give too much details but both of the games are open world (mine has probably a bigger world) and have a similar setting. should i fear the other game ? will people think my game is shit ? they are not the same gams but still, kinda similar.


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Basement Dwelling Neckbeard 20/09/26(Sat)10:20 No. 5417
5417

File 160110841593.jpg - (77.34KB , 680x383 , dc9.jpg )

>>5415
thank you fren, you are right.


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Basement Dwelling Neckbeard 20/10/22(Thu)15:22 No. 5421

All art is imitation friend
If you're just developing as a hobby, keep going.
If you're hoping to commercialise your project, then it's a bit trickier, and you might want to diverge from them. Or you can just make your game better than theirs, or have yours release first, or develop the community around it better.
The sad fact is you almost certainly won't make money from your game anyway, because virtually nobody does. If it's a hobby or portfolio thing, then ignore them and do what you want.


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Basement Dwelling Neckbeard 20/12/01(Tue)01:30 No. 5432

>>5415
The way I see it, if your game is fun to play, then people will want to play it. Shit I thought the zombie genre was saturated to hell and back, but then 7 Days to Die comes out and everybody played it no problem




Basement Dwelling Neckbeard 18/12/17(Mon)23:30 No. 5178 [Reply]
5178

File 154508580950.jpg - (7.31KB , 250x230 , skinnersmug.jpg )

Does anyone know any good place to learn CSS animations such as transitions and stuff like that?


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HTML question Basement Dwelling Neckbeard 20/07/05(Sun)04:38 No. 5389
5389

File 15939166804.jpg - (272.41KB , 600x600 , 158763085970.jpg )

Hijacking thread.

When I learned HTML, it was common to see http://abc.com/index.html in the address bar for sites on the net. Nowadays this is largely depreciated in favor of http://abc.com/index

How is this accomplished? Can this be done in pure HTML without any server-side scripting going on?

Pic related. It's a polite hijacking.


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Basement Dwelling Neckbeard 20/07/05(Sun)20:59 No. 5390

>>5389
It's probably directory or custom web server that generates index when path is "/" or "/index". It can be also treating files without extension as HTML/PHP/Perl files.

In pure HTML, you can do it by creating directory named "index" and placing index.html there. In /index.html you have to do redirection to that file.

But there's no reason to do it. Just use index.html, in many cases it won't even show in address bar.
Changing whole directory structure and creating problems with index for being "more with times" is stupid. Hiding file extension isn't any reason, too.
You can just point links to "/" instead of "/index.html"


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Basement Dwelling Neckbeard 20/08/06(Thu)03:54 No. 5403

>>5390
Yeah I ended up cribbing some .htaccess syntax using RewriteEngine to do what I wanted




Post Request in C# Basement Dwelling Neckbeard 20/07/06(Mon)23:56 No. 5391 [Reply]

I'm having problem in sending post request cuz json has subitems

{"custom_status":{"text":"test"}}

anyone knows how can i send this with Leaf.xNet ?




Basement Dwelling Neckbeard 20/05/04(Mon)17:50 No. 5369 [Reply]
5369

File 158860741850.jpg - (185.58KB , 576x400 , 400.jpg )

> be me
> indie gamdev
> try to write my own game engine because i think unity and unreal sucks
> code for like 6 months
> currently it looks ok, and runs at 20 fps
> code more
> gameplay is absolutly, broken
> mfw when i'm probably retarded and should have used unreal or unity


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Basement Dwelling Neckbeard 20/05/05(Tue)03:00 No. 5370
5370

File 158864038158.gif - (477.98KB , 540x540 , 410405d435a54405497efa74f0ced551.gif )

If it's your first time, always go off of an established platform for a big project. You might be able to do something great and exceed your own expectations. You start from scratch you're probably biting off more than you can chew


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_Qwerty< 20/05/05(Tue)03:30 No. 5371



>>5370
Stop cutting yourself off mirror match.


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Basement Dwelling Neckbeard 20/05/06(Wed)17:30 No. 5372

There's other FOSS engines you could take a look at, either for inspiration or to use them directly.




Kali Linux KALI LINUX 19/01/05(Sat)18:39 No. 5196 [Reply]
5196

File 154670998444.jpg - (13.75KB , 630x630 , 1938379_1.jpg )

Hi, guys i need a pdf which contain all the testing method (how to use the tools of kali linux?). please help me..


3 posts omitted. Click Reply to view.
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Basement Dwelling Neckbeard 19/03/05(Tue)22:15 No. 5228

Just go one by one with manual.


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Basement Dwelling Neckbeard 20/04/20(Mon)22:28 No. 5365

>>5199

Thanks


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Basement Dwelling Neckbeard 20/05/01(Fri)07:47 No. 5368

What's up with everyone and their mother trying to be a 'pentester' all of the sudden? It's like every semi technical person I meet fantasized about making 90k a year on bug bounties. Not gonna happen bruh.




Basement Dwelling Neckbeard 20/04/19(Sun)22:57 No. 5364 [Reply]
5364

File 15873298437.jpg - (55.93KB , 680x678 , 6c1.jpg )

VBScript flood code.

https://youtu.be/0urR4yEfwKM




JVM advanced topics Basement Dwelling Neckbeard 20/04/06(Mon)18:02 No. 5359 [Reply]
5359

File 158618894617.jpg - (66.14KB , 1280x851 , photo_2020-04-04_17-18-48.jpg )

Hi /pr!

First time here, just FYI. I'am interested in JVM based languages (Java, Kotlin, Scala and etc), which use VM for compilation and execution. Also, i want to improve myself in such topics like performance optimization, application profiling, bytecode reading, memory model and concurrency. I want to become more skilful software engineer. Can you give me some advices, guys?

P.S: It would be very nice to find here person, who interested in self improvement too.


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Basement Dwelling Neckbeard 20/04/16(Thu)20:12 No. 5363

Check those out.
https://docs.oracle.com/javase/specs/




Artificial Neural Networks Basement Dwelling Neckbeard 16/01/23(Sat)07:46 No. 4852 [Reply]
4852

File 145353156671.jpg - (121.43KB , 600x821 , scary_video_games_by_vashperado-d5hsuay.jpg )

Any hints, tips, or otherwise?
Any questions?

My current project is: Artificial Neural Network(s) distributed across Raspberry Pi 2 computer systems for use of robotic cat.

Any Suggestions? Already have code for ANN, just need to parallelize it.

Anybody have thoughts on that?


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Basement Dwelling Neckbeard 19/08/11(Sun)10:40 No. 5282

i am not expert in your issue


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Basement Dwelling Neckbeard 19/11/01(Fri)07:43 No. 5330

What do you mean by distributed ? You are getting the data via multiple sensor on multiple pi ?


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Basement Dwelling Neckbeard 20/04/13(Mon)01:07 No. 5361

>>4852
the best you can do in terms of parallelizing neural networks is perform matrix operations over a distributed compute.




Basement Dwelling Neckbeard 18/11/07(Wed)08:26 No. 5153 [Reply]
5153

File 154157560383.png - (44.91KB , 193x193 , ic_launcher.png )

Hi! I made my first game, if anyone is interested, take a look: https://play.google.com/store/apps/details?id=com.mygdx.cosmokitty


2 posts omitted. Click Reply to view.
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Basement Dwelling Neckbeard 19/12/25(Wed)21:01 No. 5343

ouch, 10+ dls


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Basement Dwelling Neckbeard 20/01/28(Tue)09:09 No. 5348

Agree that your game looks interesting for playing. Do you think about promotion of it or making some startups?? I have plan to create some useful apps for customers and run own mini- company. In my work I will use crm platform on https://www.espocrm.com/download/


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Basement Dwelling Neckbeard 20/04/08(Wed)04:40 No. 5360
5360

File 158631363173.jpg - (93.76KB , 570x760 , sanic.jpg )

>>5153
This is a kitty... looks like a Squirrel at first time.
Is a good game to begin, just needs sound effects, and can you add more power ups?

Did you make this just with LIBGDX, or use more libs?





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