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John Smith 21/09/04(Sat)22:27 No. 47891
47891

File 163078724025.jpg - (592.61KB , 700x982 , Katawa Shoujo.jpg )

What does VN has instead of level design?
You know various game genres and most of all have it's own
levels. You have played enough to have own opinion and feelings about computer games. And on most of them you are moving behind different objects, fighting, talking, racing, trading with and against different characters and machines. There is designers work behind level creation and object placement of them. Strong professionals also take care about the golden ratio, you can see it at least in Quake, Sin, Need For Speed: Hot Pursuit 2, Amid Evil, Ion Fury.
But when it comes to visual novels, it breaks the common structure: levels are bunch of text and images. And when it comes to level design in this game genre: what matters? And what does this design really represent as work, as process and as an object placement?


>>
John Smith 21/09/05(Sun)15:19 No. 47893

Dear John,

>games

Sincerely,
John


>>
John Smith 21/09/19(Sun)10:54 No. 47909

John is right, try to see it as a novel instead of a game. It is in the name, after all.





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