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No. 57331
ID: ea5a98
I'm a fan of both designs, weather it be the effeminate and over the top eastern designs, gruesome dark (read, not brown (fucken brown)) and overall immersible western design, or even the comedy designs from both. Hell, even western games have effeminate designed characters, and even eastern has immersible worlds. It's about the studio, art director, overall handling of the game and not so much about the area of the world it came from.
Personally, i don't really care what the design is for 'pulp' games (gears of war, FF series, halo, atlas, rockstar), seeing as i only play them for the sake of saying i played them. And from my experience, pulp games suck. suck hard. Not that they are unenjoyable, mind you, but that they leave something to be desired. Sure i can go on a killing rampage with my friends on halo3 (or gears), but to be honest, i'd only play those for the multiplayer, and not the aesthetic. as well, i'll play a Jrpg or Krpg for the story, a notable example is Altier series. My gaming needs are not at every turn going 'hey this looks pretty/awesome/cool/rugged' or having the characters look 'real' or even, from a design point of view, having open endedness. I want story. If you want to get into story design, i prefer neither side as they both generate pulp and awesome at roughly equal rates. I've only encountered 3 games i played because of visual style; okami (speaks for itself), borderlands, and WorldEndsWithYou (though this turned into i'll play it cuse it's awesome).
long story short, character design and design overall have no sway in my decisions (for the most part), it's the story, sometimes gameplay.
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