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Shambler 11/09/29(Thu)08:25 No. 881 ID: 3447cc
881

File 131727753569.png - (1.99MB , 2140x2994 , 1316433961080.png )

make your choice


>>
my choices Anon 11/09/29(Thu)09:25 No. 885 ID: 3bd4b0

Primary -- M4 with M203 attachment

Secondary -- tough call, I like revolvers and Glocks but I'll take the Barettas as the military issues them and I get two.

Melee-- 2 hatchets.

Explosive -- claymore for defense


>>
Shambler 11/09/29(Thu)10:43 No. 890 ID: b8d9eb

Primary: AA-12
Secondary: Berettas
Melee: Fuck it, the katana
Explosive: Grenade


>>
Sergeant+Bruce+Willis 11/09/29(Thu)15:56 No. 894 ID: 449727

C


>>
Shambler 11/09/29(Thu)17:43 No. 895 ID: 560b0e

Primary: F) I don't know what it is, but it looks semi-automaic and simple to operate

Secondary: E) Only use in risk of PvP for intimidation to avert combat

Melee: A) Coldsteel Ghurki, I have one myself, so I'm terribly biased for it.

Thrown: C) Molotovs are good for crowd control against either zombies or humans


>>
Shambler 11/09/29(Thu)21:24 No. 897 ID: 86ff67

>>896

Aa12. Has hardly any recoil.


>>
Shambler 11/09/29(Thu)21:39 No. 899 ID: 7cc1d3

MFW most of the primaries are LFD guns.


>>
Shambler 11/09/29(Thu)23:18 No. 902 ID: 2a917b

CHBG in that order


>>
Sergeant+Bruce+Willis 11/09/30(Fri)00:45 No. 906 ID: 449727

Am I reading this chart incorrectly? I thought the point of this was to pick the row that follows the letter and that whatever was behind that letter was your choice... But I mainly see people picking and choosing and what-not.


>>
Shambler 11/09/30(Fri)01:34 No. 909 ID: 2a917b

>>906
it's a hack, but not everyone knows how to do it yet, that's why some people are stuck with the row and others get to choose


>>
row choice Anon 11/09/30(Fri)01:45 No. 910 ID: 3bd4b0

Thats a bit more challenging but D.

The bat sucks but the rest of the loadout is aces


>>
Shambler 11/09/30(Fri)02:39 No. 914 ID: b8d9eb

I didn't realize that you had to choose just one letter, in that case I'll go with A: SPAS-12, Twin Berettas, and Grenades!


>>
Shambler 11/09/30(Fri)05:06 No. 916 ID: 90dacb

definetly C, assault rifle with grenade launcher, idk enough about pistols to care, 2 axes is overkill but the only melee thats deadly and useful, and molotovs are garbage but they would be nice for cleanup or demo.

E is a close second just because of the dynamite, but revolvers and chainsaws just sound like e-peen inflating deathtraps, D would be nice for defence


>>
Shambler 11/09/30(Fri)17:02 No. 921 ID: 73f37d

I'd go with A.

Both firearm sets are very easy to find ammo for, and Kukris are tough as fuck.

Any set with a sniper rifle is stupid - if you're far enough for a sniper rifle to be viable, you're far enough to be undetected

Not to mention, having a second pistol is great, since if you find another survivor you can give it to them.

Grenade? Only really useful against living enemies. I'd probably never actually use it, unless I used it to bust open something.


>>
Sergeant+Bruce+Willis 11/10/01(Sat)11:33 No. 923 ID: 449727

"B." is the one I feel assholes would pick... People and the weapons they choose isn't an exact science, but what do you have in that row that will do the job this thread eludes to? A sniper rifle isn't going to help unless you are on a team with something like a melee brawler type with a trusted AND ACCURATE marksmen giving them cover. That person would have to be able to read the others movements so well, I can't think of anyone I know that I would trust with this position. Next a spraying weapon? Headshots are thought to be the goal-target, this weapon is for fighting the living... A sword, I actually think highly of this weapon; hearing the negatives people often give it sometimes bother me, but we also don't live in a world of masterful users that would utilize it well enough to even pick it up. Also, the assholes that would probably choose it are more than likely the same ratty fuckers who will say things like "gotta look out for number one" as they depend on others to help them. Finally gas... More crowd control for the human element and seemingly useless on the creatures we type of here. I mean, my thoughts on it anyway.


>>
Shambler 11/10/01(Sat)13:39 No. 924 ID: d23e10

Well if I can only chose one line it would be A.

If I could pick and chose
Primary: G
Secondary: A
Melee: A
Thrown: H

If I could pick and chose and had unlimited ammo and replacement parts.

Primary: H
Secondary: H
Melee: A
Thrown: D


>>
Flounder!19IQ53Wc/s 11/10/02(Sun)01:34 No. 940 ID: 0f57f3

H or A.
I like the inclusion of brass knuckles. In a perfect world, I'd like to beat a zombie to death with my bare hands at least once.


>>
Shambler 11/10/02(Sun)02:54 No. 941 ID: c127b9

oh ef it, I'll take the chain saw and die like a lumberjack. That and the AK is the only weapon in the primaries I have experience with so I could actually service the thing if need be.

But I wouldn't need to, cuz like I said I'd probably die having too much fun with the chainsaw.

Choice is E.


>>
Shambler 11/10/02(Sun)11:37 No. 955 ID: ea7bd8

I'd have to go with C

the reason is I don't know much about gun maintenance and my aim is pretty bad atm to be honest

since it's a military assault rifle I'm fairly certain there's a single shot, semi automatic/2-3 round burst thingy, and fully automatic setting?

I don't know much about weaponry but if I can take it apart at least I can figure out some of what it'd require, the desert eagle looks like it has some stopping power too

but I could take the scope off or just use it to scout about, the axes are generally useful and long range weapons, the molotov if it has gasoline could be used in a vehicle instead and I'd have a drinking container and a rag left over to boot

I'm much more of a snoop and scoot kind of person anyways, I like my easy targets and would probably end up picking off zombies while taking supplies while the majority of them are distracted, and whittling away their numbers one axe swing at a time

I'm not going to be making any accurate shots anytime soon, but I do like the fact that I don't need to look for ammunition for my fire axes, which can also bust things up like windows and doors, as well as act as makeshift hammers if you use the back end, plus there's two so you have a spare


and if I DO learn how to use weapons well, desert eagle is very powerful all the same, and the M4? is pretty standard meaning ammunition is plentiful, it's got a wide degree of usefulness in short, medium and long range combat, and has a grenade launcher attachment which means I'm like a walking mini artillery piece

also the fact that it's got at least a couple of shots available before reloading is helpful


>>
Noahsan!cv06OvVzIU 11/10/02(Sun)23:24 No. 962 ID: 11d3c8

Primary choice: C
2nd: F
3rd/ 4th: G and D

I prefer bashing weapons so I can bash in a skull and break off a pad lock or two. Axes can cut and bash with the blunt edge so all is good and they would also be good if I get enough time to chop down a tree for later use.


>>
Shambler 11/10/02(Sun)23:25 No. 963 ID: 1d1a0e

I can run faster without all this baggage. A sledgehammer is all I need for self defense.


>>
Shambler 11/10/03(Mon)03:30 No. 973 ID: b0e8a4

I vote C. Fuck shotgun, gas useless against zombies, bat not long enough, and no way in Hell am I getting close enough to one to punch it with brass knuckles.


>>
Shambler 11/10/03(Mon)14:15 No. 983 ID: e71ad6

H, barter the knives and the knuckledusters for something better (food/water/drugs/ladyfriend). Rifle covers long-distance engagements, which allows you to tackle a problem in your own time. Machine-gun-doo-hickey if I have to get out in a hurry.


>>
Shambler 11/10/03(Mon)23:42 No. 995 ID: b880a6
995

File 131767814776.png - (67.95KB , 368x380 , 128840855627.png )

E motherfuckers...

Thats the only manly man choice available.

Peace.


>>
Shambler 11/10/04(Tue)08:53 No. 1001 ID: bd5b90

Gimme the 7 sticks of dynamite so I can shove them up my ass and blow up because this thread is shit.


>>
Shambler 11/10/11(Tue)12:49 No. 1145 ID: dea178

E

Mostly because of the Kalashnikov. It's the best choice since it doesn't virtually require any maintenance.

The sidearm is too heavy and too powerful. Unless I encounter Grizzly Bear zombies then it it simply overkill and a waste of bullet and energy as well as slow and the risk of injuring your wrist is there.

Chainsaw... The hell would I even bother with that crap. Last thing you need is a loud machine attracting walkers all over the place and blood spilling into your eyes and mouth as you cut through them. Also heavy and the fuel will add to the burden as well.

Dynamite is just dangerous. I live in a city. I don't need to attract attention and certainly have to plans to blow up a bank safe.

The M4 kit has great sidearm and melee but the rifle itself would need too much maintenance and prone to jamming.


>>
Shambler 11/10/11(Tue)13:26 No. 1147 ID: 32d359

A

You guys don't know how fucking loud guns can be.
In case of an outbreak, I'd probably be moving around from place to place. This way, I can avoid getting cornered by a horde. Also, if they are far enough, it will be stupid to attack them. They sound from the gun will only attract more of them. If worse comes to worst and I get cornered, I'll just pick a spot among them with the least number of zeds and blast my way through with the shotgun. So basically, I'll never fire the gun unless I really need to.
Will probably use the melee more than the gun itself especially when trying to dispose a zed or two if they are in the building that I will be using for the night.


>>
Shambler 11/10/11(Tue)15:13 No. 1151 ID: 35fed2

You guys don't know how fucking loud guns can be.

Chooses Shotgun, Dual Berretas, Machete and grenade. Very quiet weapons, I see your point.


>>
Shambler 11/10/11(Tue)18:06 No. 1157 ID: a9f53f

D. besides it and E, the rest is call of duty hollywood shit.


>>
Shambler 11/10/11(Tue)18:10 No. 1159 ID: 32d359

>>1151
did you read the whole post?
pay attention dude or you're gonna be zombie food.


>>
Shambler 11/10/11(Tue)18:41 No. 1160 ID: 35fed2

>>1159
I read your post, you make a sensible point of wanting to stay quiet then go and choose a really noisy selection of weapons.

I'd choose C for axes and fire, a scoped semi auto and pistol for suicide.


>>
Shambler 11/10/11(Tue)23:24 No. 1162 ID: 034a34

I would go with 'F' because if you are going to be firing a gun, you are going to be attracting zombies. Recoil-less, box magazine, and if you don't kill the zed with the shot you'll blow a hole in it big enough to walk through. If I had to use a gun I would use the AA-12. Not much to say for the pistol, it would probably be used for mercy killings, or suicide. The melee weapons I feel would be tough, effective, and repairable/replaceable, they also double as tools.


>>
Shambler 11/10/12(Wed)08:54 No. 1175 ID: a2a4eb

A appears to be the most versatile. Something with reasonable light melee, something with scatter effect shot, something with a more accurate shot, and a nice explosive.


>>
Shambler 11/10/14(Fri)03:56 No. 1206 ID: 46b644

PRIMARY: A - the fucking SHOTGUN
I mean seriously folks, you're trekking through an urban or suburban wasteland. Where the hell are you going to find more magazines for your assault rifles and machine guns. How will it feel when you run out, then have to take out a box of bullets and put them in the clip one by one? Do you think the zombies will wait for you? Nope. Get the shotgun, pop in some shells and you're good to go. You can find new shells are almost every hunting or sports store.

SECONDARY: E or G - the revolvers
Once again people (see above) were are you going to get more clips for your automatic pistol? I'll stick with my revolvers.

MELEE: C - fire axe
Since you're pretty much fucked if it's gotten to the point where you have to use your melee weapon, I'd say it should be more for survival than fighting. There's a lot you can do with that axe like chopping wood, building shelter and knocking down doors. The chainsaw would be good, but it would run out of fuel then be useless. I suppose you could find more fuel but it is also very heavy to carry. Most of the others are useless. I guess a machete is good if I'm running in the jungle, but that's not likely. The blunt side of the axe can be used as a hammer, so the hammer alone is dumb. ect.

EXPLOSIVE/THROW-ABLE: none
I can't throw for shit, and I don't trust myself with explosives. Plus the sound alone is bound to attract more zombies. So fuck it. Use that space for canned food or a flash light.


>>
Shambler 11/10/14(Fri)05:35 No. 1212 ID: d7ae11

I like the primary and secondary from C. My aim isn't great, and the scope sure would help, and one pistol is good enough for a secondary, I don't need two, it just encourages the waste of ammunition. I want the pick-hammer thing from F for my melee, because either end should be capable of ending a zombie, plus I can imagine other uses for it. I would like the claymore mine for my explosive for the simple fact that it could be used for a warning. Set it up behind your position to cover your back or by the entrance/exit of the area you decide to sleep, so the zombies couldn't catch you unawares while asleep.
Having to choose just one row is tough, because all of them have at least one thing that completely sucks. I mean seriously, who uses brass knuckles and a throwing knife in a fight against zombies? I guess I'd go with A although I have little use for a machete or a grenade against zombies.


>>
Shambler 11/10/14(Fri)07:18 No. 1214 ID: a2a4eb

>>1206

Well there are plenty of dead gangs and maybe cops and they all carry magazines, mostly to glock17s though.

>>1147
The Mossberg590 carries a bayonet attachment. So if you get that shotgun, you're good.


>>
Shambler 11/10/15(Sat)00:18 No. 1227 ID: c44d21

Primary: M4A1 + M203
Secondary: FN P90 + silencer
Melee: Wakizashi sword (Like a katana, but a little shorter)
Explosive: as much C4 as I can carry


>>
my choice Crazy+Swede 11/10/16(Sun)11:58 No. 1254 ID: f84a5d

I would say D ,A , D ,H to minimize the sounds as much as possible with no grenade a rapid fire arm and secondary arm will be needed in a cris situation otherwise whats better than to bash a skull with a tool similair to a tonfa that includes in my material art


>>
Roznin 11/10/17(Mon)22:31 No. 1280 ID: 6823bd

kit A makes the most sense to me


>>
Shambler 11/10/20(Thu)00:56 No. 1328 ID: a3ae8e

EDAH
Primary:Ak
Secondary:colt m1911
Melee: Kukri
Throwable: knife. Absolutely would not throw it though. But a knife is more useful than a grenade you can waste once to look cool and possibly injure yourself and everyone around you with.


>>
Shambler 11/10/20(Thu)01:38 No. 1330 ID: a3ae8e

Oh wow so i totally missed the point of this the first time. Sorry about that.

I would definately do "C"

Gives an automatic and relatively accurate (as long as it's on semi)rifle with a good scope. I guess the grenade launcher could be used against bandits but i can't really see using that.
Dessert Eagle, not the BEST pistol obviously, hard to find bullets, heavy, but it is accurate and sure to fuck up whatever you hit with it.
Two axes, can't really see duel wielding them for any reason, but an axe is a great melee weapon and useful(also i know that particular axe brand is incredibly nice)
Molotov, ehhh. There are situations where it would be great, but many more situations where it would be incredibly dangerous and stupid and in the panic of combat, that could be hard to discern.
overall the best kit though i'd say.

Also >>1206, think about this for a second. If a person buys ten mags for their rifle and secondary, that's about one hundred shots for the rifle (300+ if an assault rifle) and 60-90+ for their secondary. That's more than enough than you could possibly need in a fight as long you're going for headshots. Also, DON'T TOSS YOUR MAGS. Life isn't call of duty, it's possible to pocket them.


>>
Shambler 11/10/20(Thu)04:30 No. 1338 ID: 141f73

B
I love sniping, and I can sit on my ass and shoot all day. If they become a close quarter problem, small bursts from that Uzi will tide me over just fine. I don't have the physical strength to just beat the fuck out of zeds faces with H, as much as I love the sniper, the brass knuckles just aren't for me. The katana in B however, is my forte. Not sure how riot gas would affect hordes, but assuming they are l4d or just any kind of sick human, it would give me time to escape, were my sniping position compromised.


>>
StonedAF 11/10/20(Thu)06:41 No. 1341 ID: ade098
1341

File 131908568152.jpg - (15.93KB , 499x333 , 10.jpg )

A. and yeah ik it would be very loud but all the weapons are effective


>>
Shambler 11/10/26(Wed)01:36 No. 1463 ID: d81389

C is the only smart choice tbh
The others are either very big ( hard to manuver ) suicide to reload or useless items. Ar is easy to reload and an additional grenade launcher for crowds. Pistol is again easy to reload and a precision weapon thats easily pulled out. Dual tomahawk for chopping and throwing if needed. How is this even a question?


>>
Shambler 11/10/26(Wed)15:56 No. 1478 ID: 14b4b3

>>1463
They're not.. tomahawks. Just woodchopping/fireaxes. And the AR is still fairly long and unwieldy.

I'd personally take A or G. I can imagine 12 gauge buckshot being easier to find (or maybe slugs) and 9mm for the pistols errywhere.

And if I were to take G I'd be slightly fucked when it comes to finding ammo but I would have a great gun.


>>
Shambler 11/10/29(Sat)03:44 No. 1507 ID: c80d0a

>>921
Correction, if you are far enough from someone for a sniper rifle to be viable, then your target likely has resources you want (aka, anyone with a sniper rifle is likely a raider/bandit)


>>
Shambler 11/10/29(Sat)07:13 No. 1509 ID: 53342e

Srew you, I choose crowbar.
Guns are unimportant, ammo would be too rare. I'd prefer something for defense, say a makeshift shield.


>>
Shambler 11/10/31(Mon)05:45 No. 1528 ID: 0822c8
1528

File 132003631427.jpg - (11.49KB , 199x300 , dumb.jpg )

>>1509


>>
Shambler 11/10/31(Mon)19:02 No. 1530 ID: fddff8

>>1528

I lol'd. Also, you're right. A gun may not seem important, and our guy may feel all big and bad strutting around with his crowbar...until he runs into some timid old grandma who pops him in the head with her .22 because she "feels threatened".


>>
Shambler 11/10/31(Mon)19:20 No. 1531 ID: 952d62

>>1530
Nah man, a gun IS useless. The guy with a crowbar will win. Anybody with a gun will always close into crowbar bashing range and cowed by the awesome manliness of the mighty crowbar wielding man-god, will lose any sort of marksmanship. You want proof, watch any of the Resident Evil movies. Our crowbar wielding hero will be like Alice (but with bigger tits), destroying zombies, evil grandma's with their loud .22 rifles and us puny gun-wielding survivors with his crowbar OF DOOOM as easily as someone might breath.


>>
Shambler 11/11/01(Tue)06:14 No. 1542 ID: ffafdb

>>1463
>C is the only smart choice tbh

>.223, fairly uncommon varmint round. Good luck getting your hands on any military 5.56 SS109.
>40mm, good luck finding anything except flares for this, and even then...
>.50AE, gimmicky useless cartridge that nobody owns, fired from an unreliable heavy novelty gun
>Two fire axes? Have you ever held a fire axe? They're made for chopping down doors, not people. Close to useless as a weapon, though carrying one would be a good idea as a tool.
>molotov cocktail - total waste when you can make them yourself for free almost anywhere.

Basically, F is the best of the few viable choices.
>.12ga 00 buck, one of the most common cartridges in America, fired from a highly reliable lightweight platform
>Glock, probably in 9mm - the AK of the pistol world, in an extremely common caliber
>Warhammer - an ACTUAL melee weapon, intended for ACTUAL war. Can be used to break locks and bones with one end and pierce skulls, kevlar helmets or plate mail from a distance with the other.
>tomahawk - basically the same as the hammer. Best kept as a backup melee weapon when the hammer gets stuck in a skull.

man, /k/ would destroy most of you guys.


>>
Shambler 11/11/01(Tue)06:15 No. 1543 ID: ffafdb

>>1463
>C is the only smart choice tbh

>.223, fairly uncommon varmint round. Good luck getting your hands on any military 5.56 SS109.
>40mm, good luck finding anything except flares for this, and even then...
>.50AE, gimmicky useless cartridge that nobody owns, fired from an unreliable heavy novelty gun
>Two fire axes? Have you ever held a fire axe? They're made for chopping down doors, not people. Close to useless as a weapon, though carrying one would be a good idea as a tool.
>molotov cocktail - total waste when you can make them yourself for free almost anywhere.

Basically, F is the best of the few viable choices.
>.12ga 00 buck, one of the most common cartridges in America, fired from a highly reliable lightweight platform
>Glock, probably in 9mm - the AK of the pistol world, in an extremely common caliber
>Warhammer - an ACTUAL melee weapon, intended for ACTUAL war. Can be used to break locks and bones with one end and pierce skulls, kevlar helmets or plate mail from a distance with the other.
>tomahawk - basically the same as the hammer. Best kept as a backup melee weapon when the hammer gets stuck in a skull.

man, /k/ would destroy most of you guys.


>>
Shambler 11/11/01(Tue)06:27 No. 1544 ID: 8f7ec0

>>1542

Also, banned for this post. Reason:
>go back to niggertits

you've got some real class-act mods here, 7chan. Upstanding, mature people for sure... and a great way to attract people to a new board, too.

When I ban you, take the fucking hint. Nigger.


>>
Shambler 11/11/01(Tue)06:43 No. 1545 ID: a9f53f

>>1544
the reason being you mentioned a niggertits board, dumbass. and you think this place has bad mods.


>>
Shambler 11/11/02(Wed)10:25 No. 1557 ID: 0cd993

>>1157
D seems like the most solid choice, the only real trade is weight. With a full nutsack the 249 is heavy despite the para kit. At least around here there are a few places I could find a can for it and it will mount my 552. Bonus points for STANAG and 5.56 which means if I ever run out of links I am still A-ok

Personally I'm not a fan of the single stack .45s but at least ammo is common enough and there are some drop in barrels which are threaded.

Baseball bat is perfect, decent range, usable indoors and will never get stuck in flesh. Minus for not being able to skin game of split wood.

Claymore has limited utility but solid resale value, an acceptable trade for a belt fed weapon.

E would be OK were it not for the stupid chainsaw which ruins everything, oh and the wheel gun. And the lack of an optics rail. And the dynamite, which would offer more utility than the claymore were it not for the fact that I'd only have one blasting cap.

I'd take A over E and G over A.

The SCAR-H is nice and light, rounds abound, easy to get optics and a can. I'd be stuck with a wheel gun but at least I can pick between .357 and .38 while I'm scavenging. Combat knife is less likely to get stuck than a hatchet or other heavy blade, stabbing better than chopping, plus offers utility bonus. Thermite grenade also gives utility bonus.

SPAS12 may be hollywood but it is combat proven AND it will operate pump action which allows it to utilize common target loads which the AA12 will not cycle. Sadly, heavier than the SCAR and a bitch to load with its debris cover always there.

M9s are solid assuming you're using good magazines, 2 of them would be annoying to carry but I suppose no more than the 249. Nice to have a backup and a common caliber.

Kukri limits me to chopping (not that I'd be great at much else) but will work some utility in a pinch.

Frag is a solid choice for maneuver, but limited in utility.

Rest of these kits have too many limitations to be generally useful.


>>
Shambler 11/11/04(Fri)06:02 No. 1608 ID: cbd421

E is the only intelligent answer. Most common ammunition for main and secondary weapons. Just have to get over the fact that your melee is going to need fuel, which def. sucks.


>>
Shambler 11/11/04(Fri)20:59 No. 1621 ID: 0cd993

>>1608
That depends on where you live really, in the US 7.62x39 is still less common than 5.56x45. .44 mag / .357 mag / .38 are ALL much less common than 9x19 or even .45. Also, I defy you to attempt to use a chainsaw combatively without severing something of yours in the process.


>>
Shambler 11/11/10(Thu)02:21 No. 1676 ID: bc20af

>>881
ANYONE who didn't pick a is a fucking retard.
12 gauge buck and shot can be found in just about EVERY country. In countries that actually allow recreational shooting, you're going to find hundreds of shells at a time.

The secondary? Oh, look, 9mm. Preferred caliber of police and military sidearms in most of the world, and again, common in civilian hands.

the only issue is that that particular shotgun is liable to break faster than most. Luckily, even a cheap hunting shotgun is capable of accurate fire at a good range with slugs, and reliable as shit, needing minimal maintenance.


I'd throw that fucking thing away as soon as I found a moss berg in good repair.

Kukri? Durable and easy to use.


>but wat baout d aarmy rifle shuuur
Most rifles in military hands are old and beta to shit. Combat troops get new rifles, most of the time. Suppiort units are often running around with vietnam era m16a1s that can't be relied on, at all.

>what about f it's a shotgun
It's a heavy HEAVY shotgun with reliability issues, that is also slow to reload and impossible to find parts for. F does come with the only other viable hand weapon, however.


>what about da ak
Rarer ammunition, heavy recoil for nopgunz fags like you, accracy issues, and fewer spare parts. And yes, aks DO break. Also, chainsaws are terribad weapons, and thee is little reason to carry a revolver.


>semi pistols need lots of maintenance. Uhhh, no, not really. One instructor has done everything he can to break his glock, including hurling it out of an aircraft at 400 feet. It still works.

Wash dirt ou tof them with water, oil it when and if you can, and they last along time.


Unless it's a 1911. then you need 1000 dollars in aftermarket parts to get it up to modern standards.


>>
Shambler 11/11/11(Fri)00:48 No. 1691 ID: 248a9a

>>1676

C is also a VERY good choice.

Primary
Crappy american crap, ditch it as soon as you've had an excuse to waste the ammo.

Secondary
Overkill, if you can hit, but keep it around for any annoying survivors, the intimidation factor might just be enough to save you (especially if you hold it to their head).

Melee
TWO highly effective, simple to maintain, reliable multi-purpose melee weapons, remember you don't have to dual wield them and if one breaks you have a spare. You can argue the Kukri all you want but it has less range and you can't afford to lose it, the axes give you more freedom and greater room for error which is something you can't afford to roll poorly on.

Explosive
Flashy, but good for area denial, hindering a crowd of zeds, or drawing attention with a plume of black smoke, just make sure you have an escape root. Depending on what it's filled with it may have other uses besides going boom!


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Shambler 11/11/11(Fri)08:58 No. 1693 ID: 00fee3

C is definitely my first choice while A would be a second choice... the rest of the melee is pretty awful, though I'd like to see someone take on a zed with the knuckles.


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Shambler 11/11/11(Fri)20:58 No. 1695 ID: 84b792
1695

File 132104148030.jpg - (20.27KB , 304x354 , charles-bukowski.jpg )

>>1691

You think both of the guns in that loadout are shit and are advocating it entirely for the dual-wield fireaxes.

You are a dipshit. Also,

>>1543
>.50 AE
>useless cartridge
>in the context of a zombie apocalypse


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Bob,+the+survivor 11/11/12(Sat)00:54 No. 1699 ID: 9fe7d6
1699

File 132105569494.jpg - (29.51KB , 416x300 , _42958437_troops_afp416.jpg )

D, bat is a great weapon because it doesn't get stuck after you hit something.
45 is easy to silence, the claymore is a versatile tool.
The FN Minimi SPW could be modded to make it a long range marksmen and it's super reliable, thus everybody gets what's coming to them.


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Shambler 11/11/13(Sun)09:39 No. 1714 ID: bc20af

>>1712
>big bullets
5.56 isn't big. At all. I's a varmint hunting round that tumbles.
>maintained
Almost all of those in military hands (aka all of them) is well past it's replacement date. In other words, they're supposed to have broken by now, and are fast becoming unreliable.


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Bob,+the+survivor 11/11/13(Sun)10:03 No. 1715 ID: 9fe7d6
1715

File 132117503287.jpg - (8.64KB , 400x400 , 1206363926796.jpg )

>>910
What's wrong with the bat?
It has a high impact, is built for swinging, light and durable. It is the least likely to become caught on things, so your movement will be limited as little as possible.


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Shambler 11/11/13(Sun)16:38 No. 1720 ID: 0cd4e2

B all the way


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Shambler 11/11/14(Mon)02:16 No. 1722 ID: 84b792

>>1714

>Almost all of those in military hands (aka all of them) is well past it's replacement date.

Guns don't have 'replacement dates' you faggot, they're not perishable. Literally EVERY GUN EVER MADE will fire FOREVER if it's properly maintained and parts for it are kept on hand.


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Shambler 11/11/14(Mon)02:52 No. 1726 ID: f0775e

>>1722
Are you fucking retarded?
Forever is forever, any iron casted now will be surely rusted in 20000 years...


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Shambler 11/11/14(Mon)08:16 No. 1729 ID: d25882

I would have to go with F.

What's important with a zombie scenario is to be efficient not sloppy. One shell, one kill. However the AA12 can go full auto if things get desperate. Which is a plus. Its also very reliable, can fire when wet, dirty that sort of thing.

The pistol is automatic too but I don't need that. Again, one shot kills.

I like the melee weapon a lot. It can be used without having to get too close like the knife (or the knuckle-dusters for fuck sake, what moron would choose that). It can also be used as a piercing or bludgeoning implement, both of which are effective. Perhaps best of all it can be used in a similar way to a crowbar to access areas that might be sealed off or locked.

The weakest part of F is the throwing weapon, but the idea of a throwing weapon is ridiculous to start with, unless you count explosives. Otherwise you're throwing a weapon away needlessly. I would just give the throwing weapon to a partner.


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Shambler 11/11/14(Mon)11:36 No. 1733 ID: 61383d

Either A or C

A's advantges - The 12-gauge. F has a 12-gauge too, but it's weirdly prototype-looking, semi-automatic (or even full auto?) and I don't trust it's reliability. The SPAS-12 on the other hand, I trust and can be fired either semi-auto or pump (if something goes wrong). Nothing better than 12-gauge (except maybe 10-gauge) for blowing heads clean off in CQB.

Also, having 2 side arms can't be a bad thing either, 9mm doesn't have the greatest stopping power, but these are zombies where only headshots count anyway.

A's disadvantages - The machete isn't very heavy, and thus, not the best weapon for cracking skulls open with. Not saying it's not possible, just not ideal. Needs a bit more weight behind it, also, not a very long handle, meaning you have to get closer to your victim. I'd much rather a sharpened spade, an axe, even a sledge hammer.

C's advantages. Whilst not the best choice for CQB, the M4's 5.56mm round doesn't produce much recoil, and is still capable of doing a very significant amount of damage to the skull. It's a nice middle ground between a CQB weapon like the 12-gauge and a longer-ranged battle rifle in 7.62x51 or some such calibre. With the ACOG scope, it can be useful out to ranges of 300-400 meters for headshots on zombies. For CQB, the ACOG can either be removed so that iron sights can be used, or the ACOG's back-up sights (on top) can be used instead.

Now for my favourite item (or items), double axes! Now, I'd be happy with just one, these are perfect, but having a back up is by no means a bad thing (though I'd only use one at a time). It's heavy at the hitting end, has a light, long handle, and can smash a skull open in one foul swoop. Perfection!

Disadvantages -

Some people might like the idea of the M203 grenade launcher underneath, but I'd probably just ditch it. Both grenades and grenade rounds aren't going to do shit to a zombie. Contrary to Hollywood portrayal, grenades very rarely blow off body parts and usually kill from a) force of the explosion (concussion trauma) and b) shrapnel wounds. Unless you're lucky enough to have a piece of 'nade shrapnel enter a z's brain, it ain't doing shit.


I really can't be arsed to write anymore, but I'd rather have a sidearm, with a bigger magazine than a Deagle, and molotovs risk more harm to yourself than zombies. Pro-tip: guess what, fire only makes zombies burn and since they're dead already, it doesn't do shit to them, except make them a bit charred.

O


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Shambler 11/11/14(Mon)18:15 No. 1739 ID: d093c9

Pick 'n Choose:
>Primary: G (I'm choosing to believe that's the 7.62 version)
>Secondary: F (I'm choosing to believe that's chambered in 10mm)
>Melee: A
>Explosive/throwable: H

With the 7.62 SCAR I think I'd have the best compromise between "reaching out to touch something" and "in ya face CQB".

10mm Auto is King of Kings, and the Glock 20 is a damn good piece for it. I know ammo is hard to find. Let's say I've been stockpiling and loading my own ammo for a good long time before the shit hits.

With the kukri plus the smaller knife I feel like I'd have a good shot at surviving in the wilderness, doing dat bushcraft, etc, which is my preferred habitat. Plus, lopping heads and throwing knives is just so, so badass.

Now, if I had to choose just one pre-packaged kit, I'd say... erm... well, let's go with G.


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Shambler 11/11/14(Mon)20:10 No. 1741 ID: 78aa2e

M4, Glock, axe, and the claymore. You guys gotta remember, where the hell are you going to find the ammo for all of these weapons. Personally having like and AR-15 or M4 would be ideal. Ammo would be rare but probably found at any police station. As well as the glock. Finding ammo for that wouldn't be to hard. Shotgun shells may be easy to find. But shotguns are LOUD and you cant put a suppressor on it like you can an assault rifle or pistol. Im going with practicality and experience, don't want something to heavy or too rare


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Shambler 11/11/14(Mon)20:37 No. 1743 ID: 1dfdad
1743

File 132129944011.jpg - (205.61KB , 800x533 , rage.jpg )

>>1741
"where the hell are you going to find the ammo for all of these weapons."
The same place you're going to be finding 5.56x45mm or .223, hurrrr-fucking-durrrrr

"Personally having like and AR-15 or M4 would be ideal"
Any weapon with a common cartridge would be ideal i.e. 5.56x45mm, 7.62x39mm, 7.62x51mm, .30-06, etc.

"Ammo would be rare but probably found at any police station."
5.56x45mm rare? You best be joking.
Not ever police station issues AR-15s, remember that.

"As well as the glock. Finding ammo for that wouldn't be to hard. "
Once again, if you can find 9x19mm you'll usually be able to find a wide variety of other pistol cartridges as well like .45ACP, 9x18mm (maybe), .32ACP, .22LR, .357 (maybe) and .40S&W

"Shotgun shells may be easy to find."
The EASIEST thing to find besides your own ass.

"But shotguns are LOUD and you cant put a suppressor on it like you can an assault rifle or pistol." HURRR-FUCKING-DURRR IM GOING TO FIND A SUPPRESSOR THAT JUST HAPPENS TO FIT MY RIFLE OR PISTOL. Get fucking real troll, you'd need a threaded barrel on a rifle or pistol to do that, the correct type of muzzle device if it is a QD suppressor and correct size for your caliber. I'd rather take my chances with a boomstick then wasting precious time look for a suppressor unless you already have one.

"Im going with practicality and experience,"
M203 is practical? You have experience searching post-apocalyptic worlds, do ya?

"don't want something to heavy or too rare"
That AR-15 with an ACOG and M203 is fuck all heavy you idiot.

10 out of fucking 10 you goddamn troll.


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Shambler 11/11/15(Tue)01:13 No. 1749 ID: 4c3f8a
1749

File 132131599395.png - (37.95KB , 300x300 , 1279986422441.png )

Kit F is pretty much the most useful amung these flashy ass weapons
>>AA12-
Surely an interesting weapon and pretty much the only primary on the entire list that you can actually find ammunition for without raiding some folks you shouldn't be messing with in the first place. Problem is that it has a decent chance of breaking down and becoming a peice of junk due to the lack of availablity for replacement part. Still, it'd be great to have for trading purposes, who'd turn down an automatic shotgun?
>>Handgun(forgot brand name)-
As with all handguns it will be resereved as a backup should last quite awhile if maintained and ammo shouldn't be utterly impossible to find
>>Warhammer-
Best melee weapon on list by miles, longest reach, hardest impact, can be used to peirce and crush skulls, hell it even functions as a regular hammer so you can use it to destroy barricades and bust doors doors apart. It's the only functional melee weapon on the list
>>Tomahawk
Actually a pretty poor wood axe but a decent short melee weapon far outperforming the knife and knuckles, could be useful as a utility blade


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Blargosphere The Lonely !!RlBTDkMzH1 11/11/15(Tue)23:13 No. 1764 ID: 89dee9
1764

File 132139518164.png - (140.44KB , 900x800 , Cubone_Skull.png )

I think I'm gonna go with "A" all the way accross the board, Except the melee...

The shotgun is a one-shotter and (relatively) easy to obtain ammo for, not to mention I'm a horrible shot. I can handle the recoil, and I've fired a good amount of shotguns in my life.

Secondary, it fires a single, accurate shot (as apposed to the automatics) and although, it's relatively low caliber, i get two of em, and a therefore more shots before i have to reload.

Melee, I'm gonna say the katana, I'm good with a blade and it has a good reach. It's also light, and quick, which is handy and pretty much what I look for in anything hand-to-hand.

Frags, Frags, Frags... I stay away from anything incendiary, because 1)I'm not fond of Flaming Zombies running towards me and 2)Who know what those flaming meat-puppets could light up once they-re lit and running around. Frags are easy to Arm (no need for a lighter to light a fuse, or a rag), have a good bit of shrapnel and explosive force, which is good for clearing a small area.
Only reason I don't choose the Claymore is because, it only covers where i set it, and i like to have everything i need on me. besides, if i rig it on a tripwire it might go off on something other than a zombie (ei: My friend, random survivor, a squirell)


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Shambler 11/11/15(Tue)23:53 No. 1765 ID: 819645

I feel like the AK-47, the Desert Eagle, the Katana, and the molotov cocktail should be in the same category, so that whenever anyone picks that category, we know that they are under 14.


Me personally, I go with choice A. Both firearms, as previously stated, have common ammunition, and if you turn a corner and see two or three zombies, I'd much rather be firing some sort of buck or bird shot at a zombie's head than full-auto slugs.

Though I've always kept the opinion that .22 cals are the best thing to shoot a zombie in the head with, because they don't have any exiting power, and will bounce around inside and would completely destroy the brain.


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Shambler 11/11/16(Wed)10:34 No. 1780 ID: bc20af

>>1765

>Though I've always kept the opinion that .22 cals are the best thing to shoot a zombie in the head with, because they don't have any exiting power, and will bounce around inside and would completely destroy the brain.

if they had energy to do this, they'd have the energy to exit. at most, it goes in a circle of of the skulls interior and fucks up a band around the brain, and then either stops, or actually flies out the entry hole.

If it "bounced" it'd be the single most lethal round around. It isn't.


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Shambler 11/11/16(Wed)15:55 No. 1781 ID: ee9b0d

B)
AWM Sniper Rifle + Mini-Uzi + Two Handed Japanese Sword (Katana) + M7A2 Riot Gas

The AWM has a scope which could be useful for scouting and it is a high precision weapon that is always useful against zombies and for hunting.
The Mini-UZI is a compact weapon that could be used as an automatic weapon or as a semi automatic and usually uses common ammo like 9mm, .45 ACP, even .22 LR and as a submachine gun the UZI is realiable and is often used as a primary weapon by Armed Forces. the Katana has always been my favorite melee weapon (not becouse i'm a weaboo or becouse i think Katanas are the best weapons but becouse i had some years of Kenjutsu training and i would feel much confortable with a weapon i've been training to use) and is also a two handed weapon which means i can use more strengh and have more stability in severing zombie heads.
The Gas is also very useful for distraction and if well used it can save my life. It is a perfect safe escape in a tight situation.


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Shambler 11/11/16(Wed)22:43 No. 1789 ID: e9a90e

I think I'm gonna go with E.


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Kage-Hi 11/11/16(Wed)23:24 No. 1795 ID: 123670

one row i go a

mixed i go with fhdc
auto shoty obvious tactical sub machine gun all around good baseball bat balanced dangerous and molotovs obvious


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Shambler 11/11/17(Thu)04:29 No. 1807 ID: 86dfea

>>1743
So whats your best choice of kit?


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Sergeant Bruce Willis 11/11/17(Thu)09:19 No. 1813 ID: 4443dd

Yeesh, sometimes I wish there was a mandatory webcam snapshot taken per post when I read some of these. Just to see what some of you look like while typing what seems like utter retardation.


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Shambler 11/11/19(Sat)10:17 No. 1871 ID: bc20af

>>1722
Yeah, and most of the parts are old, beat to shit, and fucking failing.

But hey, not like my buddy who carries on around all day knows anything about it, right? The military isn't perpetually stocking parts for evry rifle. Ask national guard units that get stuck with fucking Vietnam era m16s that barely function on a good day.

The military loves not buying new shit, only slightly more than it loves buying new shit it doesn't need.


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Shambler 11/11/19(Sat)17:27 No. 1876 ID: edf09d

H is ideal i think, cuz it has decent long range AND short range firearms and because the knife looks throwable enough for me to handle it. Not to mention i will probably use only melee.


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Shambler 11/11/19(Sat)22:38 No. 1882 ID: bc20af

>>1876
>knife
>throw
HAHAHAHAHAHA
Oh wow.
Go pick up a knife and hurl it at a wooden wall or closed door all day, let me know how many times you not only hit with the tip, but get it to even stick, much less punch through. No imagine the wall is made of a substance harder than steel, is curved, and recoils back when struck to absorb force.


No you know why throwing knives are a joke, especially when hurled at a forehead.

>long range
It weighs 40 fucking pounds. That isn't ideal if you like moving. Heavy recoil that can actually injure you if you shoot in a bad position. Rare ammunition that doesn't exist outside of military hands.

>short range
A rare firearm that you will never find spare parts for.

>go meele
So you're going to attack zombies in hand ot hand with a weapon that has no reach and requires several blows to do anything?
...are you trying to die?

H is fucking terrible.


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Shambler 11/11/20(Sun)05:34 No. 1894 ID: f95e76

>>1876
And this guy ---> >>1882 didn't even point out the fact that you are planning on using mostly melee. WITH BRASS KNUCKLES. How retarded is that? "Yea i'm just going to kill the majority of my zombies using a weapon that limits my range to the length of my arm, my power to the strength of my arm with zero momentum, and stick my hand in the face of something that kills with one bite. I am so good at zombies."


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Shambler 11/11/20(Sun)09:13 No. 1896 ID: bc20af

>>1894
actually, I did point it out.
It's good to see it being repeated, though.
Glad to see not every single person posting here is an idiot.


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Shambler 11/11/20(Sun)17:58 No. 1905 ID: a8b223

now i c i was wrong.. dammit


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Shambler 11/11/21(Mon)03:56 No. 1911 ID: f95e76

>>1896
Ah, i was only reading the cut off version. Didn't see.


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Shambler 11/11/21(Mon)09:10 No. 1917 ID: 4e4aed

Definitely D. machine gun is what a guy like me needs for any kind of enemy and i'm pretty sure i can find enough ammo for it and for the pistol, which is at least better than revolvers or uzi. Yes the bat ain't cool but you can find axes and knifes virtually everywhere. And explosives - D is the best here.


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Shambler 11/11/21(Mon)21:29 No. 1928 ID: bc20af

>>1917
...do you have any idea how heavy that machine gun and its ammo are?
The tend to distribute the ammo for it among an entire squad just so the gunner can keep up.

Weight is bad in survival scenarios.


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Shambler 11/11/22(Tue)03:11 No. 1937 ID: 1dfdad

>>1807
Irrelevant.
If I had to chose one of these, I'd take the first firearm and blow my head open, because I'd be fucked from the start anyways.


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Shambler 11/11/22(Tue)07:35 No. 1943 ID: b1bc00

Id definitely pick A.


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Shambler 11/11/22(Tue)22:20 No. 1948 ID: c7c0c0

Either A or C

The M16 is a good rifle I've fired before, and I'm comfy with the weight and design. The M203 could be taken off and fired as a separate weapon. If I was ever in a situation where I was trapped on a roof surrounded by zombies, I could turn them all to crawling mush and escape. The DE isn't my first choice for a handgun but it gets the job done. I would only use one axe, that's a weapon I'd use. The Molotov could be useful.

I understand that a there are lots and lots of shells available, but I'm not confident firing a shotgun. I worry too much about getting it placed on my shoulder right, and reloading it is a pain. However, I could do some damage if I have enough ammo. 2 pistols would be great for sticky situations. The machete is a great blade to have. The grenade wouldn't be very useful.

I think if I became more confident with shotguns I would choose A, but for now its C.


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Shambler 11/11/23(Wed)05:44 No. 1956 ID: be49a3

>>1928
yes, i do. Still being a bit slower is worth having a machine gun, because in situations where you are cornered by a horde of zeds or a band of crackheads it shines like the savior's ass and actually saves yours. It's versatile and powerful and you don't have to reload before all that was hostale is blown to pieces.


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Sergeant+Bruce+Willis 11/11/25(Fri)09:06 No. 1970 ID: 4443dd

One of my best friends is as much of a knowitall about guns as I am about hand to hand and non projectile armed combat; he's almost as clearly as insane about it as I am, in fact. His first choice is the shotgun if he can't range attack... I understand his points and his motives but as most here may know of me, I am a brawler. I would attempt to fight the undead as they are portrayed, with an axe and as long as the smoke would not infect/further infect/harm me, the Molotov is a GREAT way to make the undead the immobile undead. ANY gun is going to be loud and draw attention, however you can improvise ways to "silence" a good deal of them but NOT the shotgun... If noise isn't your concern and you want a gun that can double as a bat/club AND likely still fire after doing so, the shotgun is your weapon. Heck, you miss your mark? It'll still deliver PLENTY of surrounding/immobilizing damage, it's a damn fine weapon...


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Shambler 11/11/26(Sat)16:50 No. 1984 ID: 1dfdad
1984

File 132232262773.gif - (2.79MB , 350x263 , 131751152634.gif )

>>1956
>yfw you have to pick up the belt links and correct assemble them to the new ammunition you find


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Shambler 11/11/27(Sun)09:44 No. 1993 ID: 0e72ab
1993

File 132238348173.jpg - (6.63KB , 134x176 , Fac You.jpg )

>>1984
here's my face. enjoy.


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Shambler 11/11/27(Sun)21:53 No. 1998 ID: 611822

GHAC


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Shambler 11/11/27(Sun)22:01 No. 1999 ID: 611822
1999

File 132242767677.jpg - (100.31KB , 448x473 , 129786257287.jpg )

>>1998
i meant to say ggac


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Shambler 11/11/28(Mon)01:34 No. 2006 ID: c9b70d
2006

File 132244047717.jpg - (16.03KB , 400x300 , 1cheers10.jpg )

I looked it up in my Oxford English Dictionary and I was unable to find the word gac.


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Shambler 11/11/28(Mon)03:40 No. 2013 ID: bc20af

>>1970
>silence
>gun
Subsonic ammunition.
>huuur what about da silencer
They don't silence, they suppress. All it does is make it hard to know what direction a shot came from, unless paired with subsonic rounds.

>but NOT the shotgun
Disassemble round.

Decrease powder load until it is subsonic. Noise output lessened. Mark casing so you know it's a subsonic, and thus slow/limited range round.
Enjoy.
Source: Physics, not being a retard.


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Sergeant+Bruce+Willis 11/11/28(Mon)09:14 No. 2014 ID: 4443dd

>>2013
Uh, you get what putting things in quotes signifies, don'tchya? But hey, you go get me and what I type there, champ; showed me but good... Dork.


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Sergeant+Bruce+Willis 11/11/28(Mon)09:35 No. 2015 ID: 4443dd

Also, subsonic shotgun rounds are still around 80% the normal noise output of "normal" shells, but it also reduces it's effective stopping power a bit more than that. Meaning, the less powerful and still very loud rounds are only going to potentially attract about 80% of the undead instead of the full 100%. Why not suggest to me a shotgun with small holes drilled in along the barrel and modified to manage that escaping gas? Oh, because you've not shot a subsonic shell or know little of what you are typing of; or were so bonered up to make me look foolish, that you have done it to yourself instead... In fairness, I should have qualified my APPROXIMATION with not only some quotation marks, but with that of clarifying the time, tools, and know-how needed to "silence" a shotgun. You can MORE EASILY lessen the noise output of the most other gun choices other than the shotgun, but that was already inferred by my initial post.


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Shambler 11/11/29(Tue)22:15 No. 2035 ID: 1dfdad

>>2015
>Why not suggest to me a shotgun with small holes drilled in along the barrel and modified to manage that escaping gas?

Because that doesn't do a fucking thing, a suppresser dissipates and traps gas. Ports in a barrel would act as a compensator and most likely make it louder.

Also, if you use singular slug loads then even though the "stopping power" is decreases it would still have enough penetration to penetrate the human skull.

I'm not that same dude, but you both look stupid.


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Shambler 11/11/29(Tue)23:55 No. 2036 ID: 217cc8

>>2015

Just to make things clear, would you like to specify what you mean by 80%, in actual sound strength or as measured in decibels?


>>
Sergeant+Bruce+Willis 11/11/30(Wed)00:39 No. 2037 ID: 4443dd

>>2035
>Why not suggest to me a shotgun with small holes drilled in along the barrel and modified to manage that escaping gas?
You seemingly read the whole sentence, quoted it, but didn't utilize/comprehend the whole thought conveyed within it... See the "and modified to manage that escaping gas" part? Well here's a video showing you exactly why you now look as dumb as you thought I did...
http://www.youtube.com/watch?v=BB__xEwuM50

>>2036
Hombre, I already stated that I am NOT a knowitall when it comes to guns/munitions... I have however shot my share of guns, be it in service or in personal training/utilization; so I don't know the decibals or any other number off the top of my head. I however do know that the shells I've fired that were subsonic, were ABOUT 80% the loudness and between 60-70% the power of "normal" ones. Maybe 75%... Anyway, it's the facts that a loaded shell with full use of it's space/capacity is the standard output of the weapon, why anyone would want to near neuter it for only a small drop in noise, well it doesn't seem logical for the usage we type of here...


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Shambler 11/12/02(Fri)01:42 No. 2072 ID: 8c5758

>>2037

No one knows everything, i was just trying to get more information, not trying to belittle you.

Equipment to measure the amount of decibels given off is not that expensive so in case you want to check for yourself:

every 3 decibels is a 100% increase in noise volume. 85 decibels is the level at which you should be wearing hearing protection, which is about 5 times the volume of regular conversation.

A gunshot should be somewhere between 100-115 decibels, which is a span covering most firearms.

Keep in mind that a suppressor will also change the signature of the sound, meaning it will shift the frequency to one which we are less attuned to in addition to lowering the range the sound will travel. What this means is that even if the amount of decibels given off is 130 or more you could be unable to hear it if the frequency is low/high enough, 20Hz-20kHz is the span we can normally hear. There are filters that will filter out the sound volume of a frequency we can't hear and will give you a more accurate reading and is usually standard on most measuring gear.

Your experience about the 80% is probably true but is that as the one firing the gun or as someone some distance away?

A gunshot will still be quite noisy up close with a suppressor but you should experience a significant reduction in sound volume from distance in addition to any obstacles like walls, doors and windows due to the changed noise signature.


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Sergeant+Bruce+Willis 11/12/02(Fri)07:22 No. 2076 ID: 4443dd

>>2072
I appreciate everything about that post and thank you for it. I'll see about getting around to it when I am on the range next, which should be soon. One of the buddies I shoot with is asking to go in about a week and he may actually have some of the equipment you type of.


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Shambler 11/12/03(Sat)14:46 No. 2096 ID: 11edac

The final choice on the list. Just because the choice in general looks to be relatively simple to work with, not too much to worry about when it comes to "speed over power" and the power within itself is there, just like all of the other choices, even though it may not possess the most. Overall it's just a good collection to have when keeping zombies at bay. I wouldn't want to be one of those flesh eating fucks when I'm around to see 'em. POW POW.


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Shambler 11/12/03(Sat)18:45 No. 2098 ID: 1dfdad

>>2037
No, you dumb nigger. The holes have been made then a suppressor was fitted over them, even then there's baffles in that suppressor.

Stop being so fucking stupid.


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Sergeant+Bruce+Willis 11/12/03(Sat)22:16 No. 2099 ID: 4443dd

>>2098
How was that NOT covered? You just want me wrong, because you're dumb...


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Tree Slayer 11/12/06(Tue)05:16 No. 2129 ID: 2d8919

Primary - mosin nagant -600 rounds on hand
Secondary - 9mm Taurus 24/7 pro-400 rounds on hand
Melee - Katana on hand
Explosive - 10 lbs black powder on hand


>>
Shambler 11/12/07(Wed)07:51 No. 2143 ID: fe1195

C... As long as the grenade launcher is included.


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Shambler 11/12/29(Thu)15:04 No. 2275 ID: d5b25f

C i just think it will suit me the best :3


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Shambler 12/01/09(Mon)20:42 No. 2356 ID: ebd87e

You people know you can't kill zombies with explosives?


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Sergeant+Bruce+Willis 12/01/10(Tue)02:13 No. 2357 ID: 4443dd

>>2356
What is that in reference to? Also, you can stop/demobilize a horde with a well placed grenade or whatever, be them living or undead... If you are refering to the Molotov, it's for making a group flame roasted; not really an explosive. That's right, the Sarge is burster of your bubble. Deal with it.


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Shambler 12/01/10(Tue)15:50 No. 2364 ID: ebd87e

>>2357

Zombies can only be killed with destroying the brain, e.g. with a headshot.


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Sergeant+Bruce+Willis 12/01/10(Tue)16:42 No. 2365 ID: 4443dd

>>2364
Mmmmkay, but how is a zombie going to come at you if it hasn't any appendages, bro? More to the point, if it isn't already clear how effective an explosive can be, it's likely not going to get any more understood here.


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Shambler 12/01/10(Tue)20:00 No. 2366 ID: 2c3d9d

C


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Shambler 12/02/26(Sun)21:02 No. 2662 ID: c4f461

E


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Shambler 12/02/27(Mon)03:04 No. 2663 ID: 06bf77

I would take the big fucking shotgun because it would be the easiest to use considering the spread and even if you are a very good shot you won't hit a moving head every time with as little ammo
I'd also take the berretas because you know most shots without reloading for a secondary and also pretty accurate
Two hatchets without a doubt for melee because they're sturdy easy to maintain simple and generate a lot of momentum from a swing
The throwing hatchet would be the best throwable weapon because you can recover it and explosives are usually anti personnel and unless they have a lot of shrapnel chances are they won't do much damage to the head and kill the zombie


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Shambler 12/03/02(Fri)23:11 No. 2684 ID: c81a81

I'ma go B H B D....


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Sergeant+Bruce+Willis 12/03/03(Sat)05:24 No. 2685 ID: 4443dd

>>2684
You-a fucking dummy; pick the letter in front to take the most suitable row of choices! Did you see a grid? Do you a row with a letter? Okay good, now pick a row and then you will have done it correctly. Sheesh.


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Shambler 12/04/12(Thu)00:49 No. 2931 ID: c99c2d

D, for sure.


>>
Emerald Blade 12/04/12(Thu)21:57 No. 2938 ID: b5d0a7

Let's go with F
The AA-12 is a very long lasting and pretty light platform, it's all stainless steel and requires no oiling and very little maintenance also mud, water, and sand wont slow it down.

If you can't find ammo for the glock it's probably because you're one of the zombies. That pistol will last forever with little up keep and most of the calibers it comes in are fairly common.

It's a war hammer... It was bade for bashing sculls in a time where all you had was melee weapons. You're not going to find a better closer range weapon. Btw that spike isn't a solid piece of metal it's an X. That way it wont stick in what ever you jam it in.

The Hatchet I'm a little iffy on, I wouldn't throw it unless I had to, as the chances of landing blade first aren't that good and even less in a stressful situation. But it can still be used as an ax and while a full size fire ax would work better, this is lighter so easier to carry.


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Shambler 12/04/13(Fri)13:23 No. 2944 ID: 6ffe04

C. because it has a M203 grande launcher and a scope
F.
A.
E. it can be separated into 7 sticks


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Sergeant+Bruce+Willis 12/04/14(Sat)09:58 No. 2951 ID: 4443dd

>>2944
For fucks sake, you pick the fucking row, sweetheart; THE ROW! There's not a grid, it's a row that each weapon has it's drawbacks that you are supposed to decide which row works best for you and maybe explain it a little. It's to develop critical thinking or at the very least, have people show what they have of it. How, how does this KEEP HAPPENING?


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Shambler 12/04/14(Sat)12:17 No. 2952 ID: 6ffe04
2952

File 133439863993.png - (1.65MB , 2140x2994 , fix.png )

>>2951
>how does this KEEP HAPPENING?

Fixed!


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Sergeant+Bruce+Willis 12/04/17(Tue)19:56 No. 2984 ID: 4443dd

>>2952
And I thank you.


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Shambler 12/04/23(Mon)16:57 No. 3024 ID: a51978
3024

File 13351930655.jpg - (149.97KB , 1024x768 , 1335045158409.jpg )

I would take the M4 as primary, since its very easy to get ammo for, the berrettas since they are reliable, easy to aquire ammo for, and you get two of them >:P Then the katana (ofc)And as throwable, i would take the AN-M14 Inc. grenade...


>>
Sergeant+Bruce+Willis 12/04/24(Tue)08:12 No. 3027 ID: 4443dd

>>3025
Honestly, I just laughed... I'm not expressing that there is no aggravation at all, but I am just at the point that >>3024 is either totally trolling, didn't read the previous and was ignorant, or the infinite number of human things that can cause what we determine as stupidity. Then again, I'm on another juice fast so I am just in an all around better mood about the little things than I would be. Also I regrew my beard to the exact length my girlfriend likes it at so life's pretty great. Oh and >>3024, I mean c'mon dude. Death to the dead.


>>
Shambler 12/04/25(Wed)03:06 No. 3029 ID: 7f47ae
3029

File 133531600214.jpg - (285.04KB , 720x720 , Bullshit.jpg )

I'm just going to assume that these are George .A. Romero's interpretation and go with...none of the above.

Seriously there are almost no practical applications for most of these weapons.

Automatic weapons allow for the temptation to spray, pray, and lose (your whole clip) machine guns being cumbersome as well.

Shotguns are cumbersome and close range weapons.

Explosives are only good for taking off limbs which wont kill the.

Most of the melees are too short or not effective unless your well trained (katana and knife) or too fucking loud defeating the purpose of a melee weapon (lookin' at you chainsaw)

Incendiaries turn your endless hungry horde, into a FLAMING endless hungry horde.

Snipers obscure your peripheral vision and are either heavy or slow to fire.

You gotta think long-term unless you plan on being a "Hero" or Bait.

My weapons? Classified why should I tell you, you guys might try to acquire the same weapons and rob me of my precious ammunition. The more who die, the more zombies there may be but that also means less intelligent competitors but more importantly...

LOOT! ENDLESS LOOTABLE LOOT! ALL FOR ME!

MWAHAHAHAHAHAHA!

*cough*

(F) Reliable Primary, Common Secondary, and you never have enough Hammers.


>>
Anyone who picks a shotgun has never had to lug shells around Shambler 12/04/25(Wed)03:18 No. 3030 ID: da52fd
3030

File 133531668476.jpg - (119.33KB , 500x311 , t232475_poppoppop.jpg )

>>881

Primary: F, AK47. (I'd prefer an AK74 fwiw) Less heavy than the rest of the choices, and the ammo is common enough. Semi-auto for fighting zombies, full-auto for fighting other people. Good luck getting the one in the picture to cycle with the barrel cut so close to the gas chamber though.

Secondary: B, micro UZI. Use it on semi-auto for a reliable, compact, high-capacity 9x19 sidearm.

Melee: A, Kukri. Duh?

Explosive: Dynamite, to use for breaching closed-off buildings and whatnot. You don't need a grenade or a molotov against zombies, are you retarded? Shut up.


>>
Shambler 12/04/25(Wed)05:53 No. 3032 ID: 9e0f74
3032

File 13353260003.jpg - (123.17KB , 432x500 , 1333500675745.jpg )

You people have driven me to madness. I'm going back to /k/.


>>
Shambler 12/04/25(Wed)06:03 No. 3033 ID: 07990b

>>3029
>Shotguns
>Close range
You are so stupid, it hurts to read your post.


>>
Shambler 12/04/26(Thu)11:10 No. 3043 ID: 23ee02

>>3029
If there was one perfect weapon, we would all agree on it and then there wouldn't be these long, fun threads debating the advantages of a katana vs a longsword or whatever. Every weapon is going to have its strengths and weaknesses, you can't just throw out everything because there is one situation it might not work for, if that were the case, you'd best walk around naked when the shit hits the fan. To survive, you must considered what you can do (clean a gun, melee like a beast, stealth, survival) and use that knowledge to pick the best loadout for yourself.


>>
Shambler 12/07/03(Tue)08:17 No. 3514 ID: e60336

G.
Pick and choose:
Primary: B
Secondary: H
Melee: G
Thrown: H


>>
Shambler 12/07/04(Wed)07:59 No. 3518 ID: fa21f1

Row A and here's the fuck why:

Primary: Shotty shot shotgun, presumably a 12 gauge, easy to operate, PLENTIFUL ammunition, and fantastic stopping power at close range (as well as a decent spread at medium range)

Secondary: Semi-automatic, seems to be a 9mm (plentiful ammo), accurate at mid-range, and hey, i get TWO of the things. I'll probably stick to using one, but its nice to have a loaded backup in case the first is lost, or if reloading isn't really an option.

Melee: Kukris, gotta love em. Sharp, lightweight, easy to maintain. I like quick melee, and it can also make a nice utility. (blades come in VERY handy with a LOT of things)

Explosive: Frags, the concussive power is good for clearing small areas when absolutely needed, and the actual fragmentation doesn't hut either. And if I'm ever in a situation where I am absolutely screwed, At least I an go out with a bang. also, incendiaries are a HORRIBLE idea.


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Shambler 12/07/04(Wed)08:24 No. 3519 ID: d7a6f1

Row C. Why? Axes. Or hatchets judging by the size.

Sure all the weaponry is good for immediate survival in keeping the zombies at bay, but my first instinct would be to abandon all city life and head straight for the deep forest. Hatchets are incredibly resourceful in wilderness survival and have countless uses not only in immediate functionality, but in the creation of other tools and shelter.

What few zombies wander in the wilderness will be picked off easily and I'll be chillin' cozy as fuck in my treehouse living off the land while society implodes and all you fuckers eventually get dragged off into military-controlled slums as marshal law is declared.

And at that time, you can all forget about your rows of guns because the military will confiscate ALL of it.


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Shambler 12/07/11(Wed)02:44 No. 3529 ID: 5968a3
3529

File 134196748785.jpg - (5.41KB , 225x225 , images.jpg )

>>881
Depends on what sort of zombies we're up against; if it's the classic Romero slow-as-shit zombies, I would pick A, since my only major concern would be close-quarters combat (since if I saw one in the distance, I could easily just walk away). If it were the whole crazy-ass Resident evil style zombies (run just as fast as a normal human, never tire, have fucking psychic powers), I would probably choose either C or D, to try and keep them as far away as possible.


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Shambler 12/10/23(Tue)18:27 No. 3883 ID: f069b9

as an italian, I'll go for the Franchi shotgun, the double berettas, the combat knife and the dynamite


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Shambler 12/10/23(Tue)18:39 No. 3884 ID: 7323cd

AHBF definatly


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Shambler 12/10/23(Tue)23:18 No. 3885 ID: 961605

G set. Or...

Primary = MP5
Secondary = Colt 1911
Melee = Either a Kukri or a Ninjato (Straight Katana, can be used as a spear if dull)
Explosive = Homemade Napalm (Gas + Oil + Soap) grenades.


>>
Shambler 12/11/09(Fri)18:48 No. 3990 ID: 9d43fe

EBDF

Dual wielding


>>
Shambler 12/11/18(Sun)03:39 No. 4017 ID: 0e8253

>>881
Crossbow.


>>
dark+weedlord+420 12/11/18(Sun)05:22 No. 4018 ID: 62f2d1
4018

File 13532125292.jpg - (21.31KB , 302x321 , mmmmmm.jpg )

>F
>polymer frame semi-auto 12-gauge
>polymer frame semi-auto 9mm
>16" bludgeon device with optional skull-pick
>a throwable hatchet that has multiple uses and won't accidentally kill you or a friendly


>>
Shambler 12/11/24(Sat)10:56 No. 4038 ID: 48230b

A and F are fairly solid choices. Both have firearms with common ammunition types, the kukri and hatchet are very versatile tools, the warhammer isn't particularly ideal to use as a crowbar but it's better than your fingernails for trying to pry things open, and the grenade is a lot more reliable than a bullet for suicide (seriously, kiss the grenade, you can't miss, people have managed to miss with shotguns in their mouths and it isn't pretty).


>>
Shambler 12/11/25(Sun)18:35 No. 4039 ID: a7c550

F - A spare melee weapon/utility tool is more essential than anything else in my opinion. And no, I won't be dual wielding them, but I will be ridding myself of the primary weapon at the first opportunity that benefits me.


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Shambler 16/05/13(Fri)09:42 No. 5495 ID: 783981

For me it's between B and G. Both are very solid setups. I like B because my ideal fantasy zombie setup is somewhere high with a bunch of supplies, ammo and zombies to snipe. The uzi and Katana are both very practical secondaries as well and CS gas would be my preferred thrown for it's nonlethal properties against other humans most likely.

There are potential drawbacks to this though. Namely that I won't start high up with supplies most likely. I imagine this scenario to be that we wake up in our beds one day with these items and Z day is in full swing. If I'm alone and in a city such as my current location, a sniper is the worst primary gun to have, and carrying both it and the katana on my back to hold the uzi could be problematic. These issues are immediately solved though by becoming part of a team of 3-10 people with specialized roles, which would be fantastic.

G basically has all the strengths that were B's weaknesses and vice versa. The rifle and the revolver, particularly the rifle are well suited for my current location and I do have some experience in urban combat exercises from my time in the military. G is also well suited for a wooded environment which I would find an attractive place to make a base camp. The knife isn't as good in a fight as the katana, but has utility as a tool. Incendiary grenades are the second best thrown weapon as well, just from badass factor alone.


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Shambler 17/04/13(Thu)15:55 No. 5544 ID: 9f2505

A or D

B: Riot gas wont have any effect on zombies.

C: Why (2) axes?
Setting fire to zombies only turns them into flaming zombies. Now they have 2 way to kill you.

E: You really don't want to use a chainsaw against a zombie. You will get infected/gross shit all over you.

F: (2) axes again?

G: Incendiary bomb would, once again, only make thing worse.

H: You don't want to be close enough to use brass knuckles.



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